Master Yin and Yang: Is Komatsu Maru's fighting skill with unique control effect easy to use?
The gods in the game are incarnations of monsters, and there are more kinds of monsters. Some monsters are ugly and scary at first glance, such as sorcerers and masters of the sea. But most monsters who can take shape will make themselves less ferocious and even cute. Komatsu Pill is one of them. Komatsu Maru debuted in mid-June, 217. When he first debuted, the player thought it was an R card, but it turned out to be an SR card, and you can get the shards of the gods through the copy of the demon seal. The acquisition of this god is still very simple. Although it is said that the acquisition of the style god itself is very simple, it surprises the players in terms of skill effect. Komatsu Maru, a control style god, is very violent, with strong control and first-class field control ability.
skill explanation
There is nothing special in the skill panel of Komatsu Pill. An SR-level deity has an S-level base, which is barely qualified. Moreover, as a positioning deity, the speed S is really important, and the other basic values are all acceptable. When Komatsu Maru first debuted, it was not said that the vertical painting was very similar to the R-order god, and the basic panel was somewhat shabby like the R-order god. There is nothing to say about the general attack. An attack with a maximum damage of 125% and a simple general attack with a general level, the "pine cone" in the skill name is physical and will run through the whole skill. This needs to be noted.
Let's take a look at Komatsu's big move "Anger". The big move first has a single damage of 4 times, the first damage is given to the selected target, and the remaining 3 times are randomly given to the enemy. It is possible that all four injuries were inflicted on the same deity, or four different deities. Only the first injury was targeted, and each injury was 187%. However, if the target of random attack is the same deity, then the damage will decrease by 4%. This is the same principle of decreasing damage as the big moves of aunt and wild sauce, which weakens the continuous attack of big moves on the same deity.
with the big attack, the injured enemy will be given a "deformation" control effect, with a basic probability of 42%, and the target effect hit rate of repeated attacks will also decrease to 2%, because the deformation effect can be superimposed to 2 rounds. The control effect of "metamorphosis" can't be dispelled (only Ghost Swallow can directly "cancel"). At present, only Yan Mo, Shan Tu and Komatsu Pill have the control effect of "metamorphosis" in the game, but the transformation skills of Yan Mo and Shan Tu are all single effects, and Komatsu Pill can almost be said to be a group control god with very strong control effect. If Komatsu shot many times, it would be very quick to transform his teammates into pinecones, which is quite cute, referring to each other here.
Finally, the passive skill of Komatsu Pill. When Komatsu Pill is directly injured by non-conduction, it will have a 25% probability of hiding behind the God with the highest health value in the team. If it is aimed at the single damage of Komatsu Pill, then this God will bear 8% of the damage, which is a reverse soul-killing effect. Komatsu Maru will not suffer any damage and control effect after dodging. This life-saving skill is very useful, but the probability here is not affected by the effect hit. However, in actual combat, the trigger probability of "dodging" is quite high, and 25% is enough.
After Komatsu Maru dodges, there will be a 5% basic probability to give the attacking enemy a "provocation" effect. The probability here is affected by the effect hit, and the effect hit of soul-suppressing accumulation can be used for big moves and "provocation". The effects of "provocation" and "ridicule" here are different, but "provocation" can't be dispelled. The control effect of evil spirits, ghosts and civet cats is "provocation", and the control effect of soldiers and figures is "ridicule". Aggression and deformation are hard control, which is also an important control skill of Komatsu Pill.
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The positioning of Komatsu Pill is control, and the speed/life/health is used in the position 246, and the pile height of the effect hit is as high as possible, so the basic speed of Komatsu Pill itself is not low, and all the secondary attributes should be used for pile hit to make the deformation effect more stable. Both the big move of Komatsu Pill and the passive "provocation" can be strongly controlled. The "release" control conditions of ghost swallowing are harsh, and it is not a restrained god. The control of Komatsu Pill can be said to be unsolvable and strong, and the effect hit can be piled up to more than 15%, so as to ensure the safety of Komatsu Pill control. Passive skills are necessary, and general attacks and big moves don't matter.
In the choice of soul-bending type, you can choose the universal soul-bending lucky cat, which can reduce some pressure on the fire consumption of the big move 3. Because of the high hit pile of sub-attributes, you can also use the control soul-bending box, charm demon and other effects that are affected by the hit, which adds some protection to the control of Komatsu Pill. Komatsu Maru's chances of escaping are still quite high. The benefits of auxiliary soul-fighting, such as Tibetan statues, wooden charms and die for loving, are average, but they are "provoked" after being triggered to escape. The next round of general attack may trigger these soul-fighting effects. If you pursue the ultimate hit, it is also possible to hit two sets with three sets of effects. Komatsu Maru's most important thing is to use his deformation control skills, and it is best to give priority to the effect hit.
Analysis of fighting skills
Komatsu Pill's control skills are very easy to use in the fighting field, and the avoidance effect also makes Komatsu Pill very mobile. Da Yue Pill's seamless purgatory can be avoided, as long as Komatsu Pill triggers the avoidance passive effect. The big move can control at most four gods. When being attacked by the opponent, especially AOE, the "provocation" is also very high. You can guarantee a stable advantage in controlling the field with other gods, or you can make the opponent lose the turn together with the pushing god. In short, it is to control the opponent's action. Komatsu Pill can be more stable and tough.
Double-control lineup: Tianjian Renxin Ghost Cut+Daohe Shenyujin+Komatsu Pill+Tianxia+Sakura Demon. It should be difficult to get the sweetheart ghost cut in this lineup. Komatsu Maru and SP Yujin control the opposite side together, and the dual-control lineup is relatively stable in fighting skills. Cherry blossoms treat friendly parties and dispel the enemy's gain effect. It is also possible to switch to other treatments. The underground provides some ghost fires and increases injuries, so that the kids can cut them and output them. If there is no SP ghost cut, it can also be replaced by other output gods, and the damage caused by GREAT GHOST's cut is still ok, so we should be flexible in dealing with the flop.
Cooperate with Pushing God to control the line-up: Ghost King drinks the boy+Forgiveness Prajna+Ignorance of Fire+Komatsu Pill+Listening to the Sea and Jin Yuji. At present, the appearance rate of SP-style gods in the fighting skill field is very high, and it is also very useful. Ghost swallowing and Japanese girl Sishi taro balls push the strips, and high-speed wine swallowing takes the lead. Taro balls then open the enchantment and push the strips, so that Komatsu Pill can control it, and the speed of breaking the enchantment will slow down. Ignorant fire and taro balls are the main outputs, and small goldfish and uninformed fire can also increase injuries. This lineup is gorgeous and stable, but fear of civil war depends on whose Komatsu shot is high and has strong control.
Written at the end
Komatsu Pill has almost no role in PVE, and the gods in AI are hard to control, so they can only be killed by violence. However, Komatsu Maru is powerful enough only by virtue of its role in the fighting skill field. Avoiding passivity can be immune to all injuries. Players who have used Komatsu Maru or have been injured by Komatsu Maru should all know that Komatsu Maru's avoidance probability should be more than 25%, which ensures Komatsu Maru's self-protection ability. There are only three hard controls in the game, dizziness, deformation and provocation, while Komatsu has two hard control effects, one of which is passive skill.
The hard control ability of Komatsu Pill is very strong among all the control gods, and it is necessary to play a high-end game. Moreover, the access to the control god is very simple and the cost performance is very high. If you want to play high-end fighting skills, Komatsu Pill must be cultivated, and this control god is worth cultivating.