China Naming Network - Weather knowledge - The Land of the Wind: A unique Zelda-like pixel style RPG with great painting style and great plot

The Land of the Wind: A unique Zelda-like pixel style RPG with great painting style and great plot

"Wind Country" can simply be seen as a combination of Earth-like adventure and Zelda-like. The game does not hide its traces of learning and imitation. Although this view is a bit simple and crude, it still makes sense. If you play carefully, you will find that the chapters in the game often start with an Earth adventure-style daily life, go through a Zelda-style battle decryption maze and defeat the boss at the end of the level, and finally return to the rhythm of the Earth adventure and enter the next chapter. . This kind of gameplay rhythm is quite good. There are many independent games that learn from these two works, and there are also many good imitators among them. The production team wanted the two to form an effect of one plus one greater than two.

1. Unique art style and music

The art of this game is unique among pixel games. From the trailer, you can see that everything from the map background to the characters is unique. It can give people a pleasing feeling, especially the fresh and bright scenes. Unfortunately, the map arrangement and the artistic design of this game do not match well. There are only 5 cities in total, and the visual experience given is actually not very satisfying. In addition, most of the dungeons are dark and have no background. You can only look at the walls and monsters, and the dungeons occupy a large proportion of the entire process, so there is really no memorable scenery after playing.

However, the music in the game is also very good. Brighter tunes can make people feel better. Bars, jazz dance halls and Johnny's shops can make people shake their legs. Music in dark places and plots can also make people feel better. Highlights the weird atmosphere. There are several songs that can leave a deep impression. You can still buy the original soundtrack album by your favorite classmates.

2. Zelda-like gameplay is still popular

The gameplay of this game is what the official calls Zelda-like. Generally speaking, it is similar to the gameplay of early 2D Zelda. It's mainly about puzzles + combat, but it has one more original plot than Zelda. In terms of puzzle-solving gameplay, most of the puzzles in this game are of good quality, and the difficulty is also gradual, which is very Zelda-like. As the skills gained increase, there are also new puzzle-solving elements for you to experience. The most outstanding part should be the part of the Old Dam City in Chapter 3. When there is no Fire Scepter at the beginning, all the thorns are roadblocks, which limits the player's exploration path and scope. After getting the Fire Scepter, burn the thorns, and pass by before. There are new explorable areas, and a treasure chest at the entrance of the old dam city is also placed in a position where it must be seen. When entering, players will not be able to get it because of thorns blocking the way, and it will naturally burn when they come out. Dropping the thorns and taking away the treasure chest, this design has really reached the level of Zelda.

In terms of combat gameplay, the diversified weapon system design is still very good. The first three weapons are all very balanced, each with its own advantages and disadvantages. In this small size of a multi-weapon or multi-skill system, It is indeed not easy to achieve this kind of balance in the game. It allows players to clearly know which weapon to use under what circumstances. Since the fourth weapon appears later in the game, it has been somewhat strengthened. , but the strength is also appropriate. The arrangement of this weapon's attributes and acquisition period is very reasonable. It is a little regrettable that the character and weapon judgment are still quite strange. As a result, when being attacked by a monster, you must first lose blood and move away for a while before turning back to fight. There are already slugs directly in the face at the beginning of the game.

3. Rich and interesting cooking and mini-games

The cooking system of this game clearly pays homage to the picnic cooking system from music and animation to the relationship between raw materials and finished recipes. Slot machine operation gameplay has been added. The slot machine itself is very creative, but the rotation speed of the third column is too fast, resulting in the machine being selected most of the time. In addition, the limitations of raw materials and recipes make picnics somewhat eclipsed in comparison. The raw materials in the recipes are basically counted according to categories, such as meat, aquatic products, vegetables, fruits, and "eggs and milk."

So we will see the famous scene of three milks making steamed eggs, and the raw materials under various categories are basically the same. However, I am not demanding that it can be compared with the richness of the picnic. Except for a few flaws, this cooking system is still very creative. Another problem is still related to the issue of no return. The raw materials sold in different places are different. If If you happily leave one place and go to the next place, you will no longer be able to buy the raw materials of the former place.

The mini-games except Children of the Earth are just the same as above, and they are very interesting in themselves.

4. How to purchase the Kingdom of the Wind

If you want to buy the Kingdom of the Wind, just search for the Kingdom of the Wind on Steam. The original price is 68 and the current special promotion is 61.2 yuan.