How do the undead fight terrans in Warcraft III?
Immortals and Terrans are two extreme races. The immortal is the first in fighting capacity and the lowest in mining ability among the four families, while the Terran is just the opposite, with the lowest fighting capacity and the highest mining ability.
So you will find that Terran single mines can't beat anything, not because Terran heroes can't, but because Terran troops can't. Terran heroes are very strong, especially when facing the undead, the book strength of Terran heroes is higher than that of undead heroes. However, Terran troops are small in scale, with little blood, slow moving speed and insufficient explosive power. These are all the wounds of the Terran, which can't be solved, so the Terran fights.
The undead are extremely explosive. Spider's volley attack against Frost Dragon is terrible, which can well assist NC serial to kill the undead. However, Terran doesn't have troops that can well cooperate with hills and paladins in double T serial killing, unless he has nothingness and Griffin, but from your description, the other side doesn't have bloodmage and Griffin. You may think that muskets also have volley ability, but muskets are not as far away as spiders. Moreover, the speed of muskets is not as fast as that of spiders, which makes muskets unable to release attacks at the moment when heroic skills are exerted. Instead, they will waste some time on running and it is inconvenient to retreat.
Undead troops also move very fast, because the aura of the Death Rider and the lich's N can also slow down opponents in the group. It can be said that the undead is a complete sadist in terms of speed, and in terms of recovery, the undead car is the most abnormal blood-returning unit, which is much stronger than the wizard's ability to fight, and it is also affected by the aura, so that the Terran has no chance to abort the car, but once the Terran dares to add blood to the wizard, the undead can drop in seconds anyway. So judging from the blood, the Terran lost again, so as an undead, it is the happiest to meet the Terran who fought with you by the army. What Terrans are really afraid of is mining. The essence of terrans fighting with soldiers is non-interference. You develop yours and I develop mine. Anyway, I have the stamina to die. Wait for my wave of 70 people and you will be finished. However, the Terrans are in a hurry and dare not develop with the undead. At this time, the undead three-dimensional force was not formed, and the spider was easily taken away by the other two skills. As a result, the undead lost their strength and economy, and the Terran gained experience. Eventually, the undead could not defeat the Terran in the decisive battle, so what the undead had to do was to save their own troops and let them develop very smoothly. What Terrans have to do is to prevent the undead from developing smoothly. Therefore, as the undead, we should protect the peasants from being slaughtered by each other. The troops can't beat each other in the wild and return to the city immediately. If they are crushed in actual combat, they can simply not go out. Of course, the premise is that DK reaches level 3, and the undead only need to wait for their strongest wave of troops to form. When the book was ready, they immediately put down the ground, the lich took the ball, and when the first frost dragon came out, they reached the perfect period. At this time, the troops are generally composed of level 4 DK, level 3 Lich, 5 spiders and 2. 1 Destruction, 1 Frost Dragon, 1 Fat Man, 2 puppies and 4 skeletons. This army rushed out and all Terran cannons were given. By the way, it is not recommended to send a Xiao Qiang and Blackie to operate, and at this time, they are not afraid to fight the Terran head-on, so there is no need to send a Xiao Qiang. Then it depends on which target the opponent hit in the first round of attack. It is best to play DK, and DK will definitely not die. If you wake up with a blood bottle, you'll be fine. If you hit someone, you will immediately add blood to it. Terran troops have no explosive power and mobility, and will soon be eliminated. Frost dragon can slow down the mountain, and Terran troops can't run if they want to. Just a little blood, a puncture, a frost nova, and a frost dragon spitting. Remember that death entanglement is used to add blood, and the other team's double T series kills too hard, so we mainly add blood. There are too many powerful attacks to be entangled in death. Remember when operating, don't put the car in the spider. Once the car hits someone, it doesn't add blood. Keep asking him to add blood, and the other person will definitely be sick to death. Especially if he wants to kill DK, he can't kill it at all, unless the mountain paladin reaches level 5.
So the core idea of this violence is that your hero is stronger than me, so my hero is on the defensive, and my winding is used to add blood, but my army is stronger than you, so my army takes the offensive. As a result, Terran heroes can only cripple your unit or kill two harmless spiders 1, but can't kill your hero. Instead, your army can destroy the other army, and finally the Terran two short-legged heroes.
The above contents are all typed by hand, hoping to help the landlord ~