What's the use of starving pigs
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Code generated by the version to which the name belongs.
(Code Usage Tutorial) Property
Pig ROG, no daylight saving time/
Life span: 250 years
DST Life Edition: 250
Attack: 33
Attack interval: 3
Attack range: 3
Moving speed: 3
Running speed: 5
Danger degree: 2
Mental influence: 25
Special ability, teamwork, active attack
Feeding big meat can make friends and turn into a crazy pig on a full moon night.
Introduction or no introduction?
Pig people only come out during the day and go back to the pigsty to sleep at dusk. If the pigsty is smashed, they sleep outside. If it attacks the pig, it will fight the player wisely. If I can be friends with big meat, I will help you do things together (fight monsters, cut down trees, etc.). ) and restore your spiritual atmosphere.
Be careful that they turn into crazy pigs on a full moon night (feeding four pieces of monster meat will also turn into crazy pigs). If the player is equipped with a solo band and has pig friends, restoring the spiritual aura becomes losing the spiritual aura. Feeding pig people with petals will lead to defecation (pig people will also take the initiative to eat petals placed on the ground), so they can brush feces in this way.
Falling (meat) * 1(75%), (pigskin) * 1(25%) Famine Pig Man Raiders Daquan code name famine pig man code name falling famine pig man falling into a pigsty famine pig man how to build a pig man torch famine pig man torch how to guard famine pig man how to fight pig man trap famine pig man trap how to make pig man king famine pig man king what's the use?
Pigs are neutral creatures living in pigsty, and they are humanoid animals. They often keep a hunchback posture, and the default dress is to wear a grass skirt. Attacking pig people will anger all pig people nearby. Pig people will lose meat or (pigskin) after death. _ Four days after the child dies, a new pig man will be born in the pigsty.
_ Children are regarded as innocent and lovely creatures. Killing a pig will increase evil value by 3 points. If the evil value is too high, kamps will appear. Piggy people will eat any food on the floor. If pigs and pigs eat vegetables, fruits or petals, whether they are on the ground or given by players, pigs and pigs will become bigger (feces), and they will become bigger as soon as every 15 second. This makes pig people the main source of fecal resources. Pig people will also eat the meat that seduces grass. If they are close to plants, pig people will take the initiative to pick up the meat and eat it.
If you want to freeze a pig with a freezing stick, you need to attack twice to succeed, and it takes two shots to blow an arrow to put you to sleep under anesthesia. Savages or pig people who follow you can be treated with any medical items. Children who are afraid of the dark will be hungry, but they will not die of darkness or hunger, and they will not be injured if they eat toxic food. All pigs are hostile to Weber, so he is regarded as a part of the monster.
Pig guard
The guardian pig is a pig born from the pig torch, which is an enemy of the player. _ Children are healthier than ordinary pigs, but they lose things after death. Children can't be bribed with meat, and they won't be attracted by solo instruments, because _ children are very loyal to our respected pig king from birth.
If a pig-pig-man guard dies, a new pig-pig-man guard will be born in three days. In sandbox mode, children may be in the middle of the map, usually guarding a small piece of grass, branches and berries. In adventure mode, children will stay in the pig-pig-man fortress built with wooden walls. In the fourth world of adventure mode, you can find four pigs and pigs' torches instead of the obelisk around the pig and pig king. The pig and pig guards will not guard Maxwell's statue.
Angry pig man
After the full moon or eating four pieces of monster meat (monster Meat.png cooked monster Meat.png monster Jerky.png monster Lasagna.png Durian.png smelly durian. png), the pig and the pig guard will become wild boar, and the time for the wild boar to change back to the original pig is the faster of the following two conditions:
After 4 game hours (the guard time of pig-pig-man is shorter)
Sunrise the next day
Like most monsters, they are hostile and will take the initiative to attack all animals (including other pig people) that come near. Furious pig people will stop to eat anything on the floor, and if they eat fruits or vegetables, they will poop. Unlike normal pig people, wild boar people also eat raw mandela grass. Furious pig people have to attack twice with a freezing rod to freeze, and when they die, they will lose 2 pieces of meat and 1 piece of pigskin.
The following table shows the number of attacks required to kill pig people with various weapons according to the player's basic damage. The weather bar is not included, because its rebound when attacking is random.
Pig man
Feeding pigs and pigs any meat, eggs or meat-related food, even pigskin and pig hair decorated with food, will make pigs and pigs follow the players, try their best to help them (the follow-up time is the satiety point of meat food x 19.2 seconds), and help you cut down trees or fight monsters, lasting at most 2.5 game days. For example, feeding a pig a piece of meat will make _ follow you for half a game day. If the pig man is hostile to the player, feeding will stop attacking. If you want to attack a friendly pig, you can hold down Ctrl and click _ with the left mouse button. Once you attack a friendly pig man, _ will become hostile and stop following the player. When _ is hostile, feeding once will make _ stop attacking, and feeding for the second time will make _ follow you.
Being around the player will greatly increase the rational value of the player. However, they will want to keep their distance from the players unless they are sleeping or cutting down trees. Pig man is only following you for a while. When they are loyal, they will do the action of "good hungry oh", that is, pouting and rubbing their stomachs. Feeding pigs again will recalculate the loyalty time of pigs. If it's time for loyalty, and the player doesn't feed the pig human flesh, or the player comes back to life after death, the pig people will return to their homes, and if they are homeless, they will wander on the road. Pig people who follow you can be used to help fight. Piggy people can use kites to hit enemies, which is very effective for enemies who act alone, but not for enemies who act in groups. Simply issue an attack designation to the target, and then immediately retreat without actually attacking the target, and still convey the instruction to attack the target to the pig friend. This method can kill neutral animals or hostile creatures without touching the target. However, pig people will take the initiative to attack all monsters, including spiders, tentacles and tree guards. There is no way to order pig people not to attack these monsters.
You can also hire pig people to cut down trees. In order to help you cut down trees, players must cut down any tree with an axe once. Pig people will continue to cut down trees until the distance between players and pig people is too far. If pig and pig people cut down trees and tree guards appear, tree guards will directly attack pig and pig people.
Free pig people who are not fed meat will return to their homes at dusk, but pig people's friends and homeless pig people will become very anxious and start to lose control and run around looking for light because they are afraid of the dark. Players should provide light sources as soon as possible, such as torches or bonfires, to appease pig friends. In the middle of the night, pig people will sleep by the light source. In winter, pig people don't sleep, but stay awake and talk by the fire at ordinary dusk, and at the same time make very scared actions.
In the middle of the night, if the pig is still awake and there are spiders or bats nearby, regardless of the strength of the light source, the pig friends will chase after the attack. After killing the target, the pig will return to the original light source. Unfortunately, when fighting spiders, it usually causes a snowball effect, that is, other spiders in this area will attack pigs and pigs. The two factions (Spider and Pig Man) will fight until one side is wiped out. Any dropped meat or skin will be eaten by the warring sides during or after the battle, unless the player is willing to venture into the battlefield to retrieve the items.
Piggy friends will also get hurt by accidentally hitting the fangs trap made by players. However, doing so will not make pig friends hostile to you. Therefore, we can also lure pig friends into a trap and kill them.
Pig guard
GG Bond guards are a group of disciplined creatures, so they won't pick up anything on the ground and will stay near the torch in GG Bond. If ordinary pig people wander too close to the torch of pig people, pig people guards will also drive them away.
The behavior of the pig guard will change according to the position of our pig torch. If the pig torch is next to the pig king, the pig guard will not allow players to approach and trade with the pig king. If _ is stationed in the fortress or far away from the King of Pigs, the pig guards will chase the players until they run too far away from the torch and will not return to the torch area.
Dress
Pig people can wear hoods, and hats can be equipped by clicking on them.
If the pig gets the head armor, it will increase the defense and reduce the damage, and the durability will also decrease with the pig's attack. Usually, the only way to get the hat back from the pig's head without killing the pig is to replace the original hat with another hat, because if you hit the pig, the hat will break before the pig dies. Frogs can also make hats fall off the pig's head. Pig people can also wear miners' hats. When wearing miners' hats, they will also provide lighting so that pig people and nearby pig people will not be afraid of panic at dusk and in caves.
point out
* If you have enough monster meat, you can make pig people violent and get better trophies by killing violent pig people. Give the pigs a piece of monster meat and take it away from their village, and then give him more than three pieces of monster meat to create violence. People who kill violent pigs will not be punished. However, when the pig man becomes violent, he is still a pig man. At this time, if you hit _, other pig people will also hit you. Pig people are not part of pig people until they are completely transformed into violent pig people.
An angry pig can make a lot of feces and turn them into feces with a bunch of petals or other vegetables you don't need. _ When eating, they won't chase other targets.
In order to improve more rational values from pig friends, players must get close to pig people, and it is easier for players to get close to them when they are busy cutting down trees or sleeping or giving them something. When _ child is asleep, the player can push _ child, which helps to get _ child together and facilitate the player to increase the rational value. Another way is to make a corner with a wall, so that pig friends can be trapped inside.
* If there are groups of pig people near the spider nest or the spider queen, you can make friends with a pig person first and send _ to fight the spider nest or the spider queen. When a spider attacks your pig friend, other neutral pig people will rush to help. You can easily destroy all spiders. In this way, you only need a piece of meat to get a lot of reinforcements and harvest trophies.
* Angry pig people are very dangerous. It is recommended to stay away from Pig Village on a full moon night (even if it means leaving the stronghold built by players). If you want to kill the boar (or just want to see _), you'd better use another method: feed the ordinary boar meat during the non-full moon, so that you don't have to deal with the hordes of boar people at the same time.
* A good way to get feces: put vegetables one by one near the pigsty (hold down Ctrl+ left mouse button to separate items), and the pigs will slowly eat up these foods, and then you can pick up the feces they make.
Do you know
The name of the pig in the game file is GG Bond, but this name will not be seen in the game, because pigs are identified by their own names. However, when Wolfgang inspects a pigsty with lights on at night, he will say: Hey! Come out, pig!
* In the previous version of the game, the pig would pick up the food that fell on the ground at first sight, which made it difficult for players and pig friends to pick up other ingredients dropped by the enemy when they acted together. As a result, they only pick up meat. Now, there will be a short delay before the pig recognizes the food that has just fallen, so that players have a gap to pick it up.
* The setting of the empty fist pig rushing to the tree may refer to the video game instrument My World. The first thing a player has to do is to punch a tree with the air. And there are pigs and pigs in this game (but it didn't come true), although there are zombies and pigs. On the other hand, this statement seems unlikely now, and the correlation between the two games is really too small. (In fact, GG Bond in My World was originally designed as a villager in the later stage of the game. However, this idea was later abandoned and changed to the villagers seen in the game now, so the correlation between the two games may only be a little more. )
* Pig people seem to have many ancient Roman names, especially the names of these ancient Roman emperors, such as Augustus (the title of the first emperor of the Roman Empire, Octavia), Constantine, Gentrus, Nero (the tyrant of ancient Rome), Romulus (the founding emperor of ancient Rome), and Weipa Mi.
* In the previous updated version, when pig people followed Wilson, they often said that you were not a pig (you are not a pig) and an ugly monkey man (ugly monkey man). These words have now been deleted.
* Before Alls Well's Maxwell update, if the light source didn't come from igniting a flame (cold light, such as fireflies or lanterns), pigs and pigs would panic and they would continue to look for a light source with a flame.
* A little rain will fall. During the update period, the new enemy "Pig Man Guard" was opened.
* The lines of Pig Man Guardian "For great justice! All your bases belong to us.
* Even if the Pig Guards can't bribe them with food, players can still feed them meat (but they can't be partners).
* Berserker Pig can keep any helmet-like equipment given to them by the players before the transformation. If you kill it, you will lose that equipment. This situation is similar to that in GG Bond.
* If ordinary pig people are chased by wild boar people or pig people, _ will try to escape from each other. Ordinary pig people within the pursuit range will continue to escape until they are hit.
* When you used to play Berserker, you could simply kill him before he had a chance to attack at the transformation stage, stop howling from _, and give the player enough time to stand and fight many times before he attacked. It's not possible now. Berserker was shot, and he immediately changed.
Game bug
* At night, when pig people come into the house, they sometimes say something in the house ... just like what they say when they have no house to live in. For example, they will say how much they hate the darkness in the house. When hostile races wander around the pigsty, the pigs will be in the house, where they will nag something that is clearly stated in the battle.
If you build a pigsty by the sea, sometimes they will be born directly at sea (or reborn) and then walk around the sea.
As we all know, pig people can also "walk on the moon"
* According to the execution mode specified by Give in the game, materials such as pumice or precious stones can be given to pig people, and these materials can only be recycled after killing pig people. However, pigs will still refuse to send debris or grave digger's belongings.
* In the early update file, if the pigsty is behind the obstacle (or the land edge), the pig people will continue to rush to the obstacle or the land edge at dusk and stay there all evening and night until dawn. This situation can still happen in the current version, but the probability is very small.
* If the player happens to have a full moon when he enters and exits the cave, when the player switches floors, the pig people who follow the player will become furious pig people. This is because the time in the game must catch up with the switch to a new floor. In order to avoid this, don't have pigs and pigs to follow when switching floors, just go up and down the floor alone, and let pigs and pigs follow after the scene switching is completed.
Dear friends, the above is a detailed introduction of the famine pig people recommended by Bian Xiao. Go to the game by yourself and have a good look! If there are more strategies about famine, please click to view the deep space famine mobile version area ~