What MOD ideas did Radiation 4 absorb?
Todd Howard said at E3: "The freedom of players is the first priority." Although many people predicted that Radiation 4 would use Id Tech5 engine before, it has been confirmed that Radiation 4 will still use the upgraded Creation engine (supporting PBR and dynamic lighting effects), which shows that B Club really still values the open world and high degree of freedom. It is conceivable that MOD producers who have accumulated a lot of production experience through Laogun 5 will continue to participate in the war, among which there are many more awesome high-play games that bring more surprising ideas.
Visual effects
Because both Radiant 3 and Radiant New Vegas use Gamebryo engine, there are serious congenital defects in physical special effects and visual effects compared with the games before and after the same generation. Aside from the system-wide enhanced MODS such as ENB and Project Nevada, let's first review the excellent visual enhanced MODS.
Nevada Skies-Weather Effects by Yossarian
Let Gamebryo achieve this effect, and NS is not only amazing
Nevada Skies occupies the second place in the effect category in the Nexus New Vegas MOD list all the year round, and has become one of the game's required MODs together with Project Nevada***. It perfectly complements Gamebryo's shortcomings and adds a lot of dynamic weather effects to New Vegas, including sandstorm, rain, thunderstorm, radiation storm, thunderstorm and snow. It is worth noting that after the press conference of B Society, Todd himself revealed in the interview that there would be a "nuclear storm" weather setting in Radiation 4, which shows that B Society has spared no effort to learn from MOD creativity.
this mod adds 6 new clouds and changes to the game. Sunrise and sunset have also been adjusted, and the night is a little darker than the original, which is closer to reality. More importantly, it readjusted the ambient light effect and the mapping effect of the characters' faces, completely changing the "dead face" presented under the Gamebryo engine.
Fellow NV by Hattix
Fellow's greatest contribution is to make the sky no longer dim
The famous Fellow extends from Radiation 3 to New Vegas, which is the most famous environment MOD. When many players couldn't stand the gloomy and depressing environment, it was Fellout who saved them. Fellout mainly removes the effects caused by the green filter in Radiation 3 (cold vision) and the orange filter in New Vegas (desert vision), and at the same time provides the basic weather state, which makes the player's visual distance longer and the visual effect better.
The Imaginator or-Visual Control Device by My Goodeye and Marcurios
can enhance the ambient light effect of Gamebryo to this extent, which has been unexpected.
Imaginator can customize the parameters of visual elements such as brightness, contrast, saturation, light output, depth of field, focus, dynamic blur and hue through the built-in menu of Mod, and make the picture more full without dropping frames. In 211, when ENB has not become a standard, Imaginator is enough to bring many players a more suitable game scene experience.
Although the picture party is still not satisfied, it can be regarded as a leap forward compared with the previous generation.
In the E3 demonstration of FO4, you can already see a lot of weather change effects, improved environmental lighting effects and lighting atmosphere of different scenes, hoping to make the future game process more touching.
character face design
The face-pinching of the sliders radiated by the last two generations can be described as horrible. Fortunately, there are ancient scrolls that also use the Creation engine in B club. I think ECE and Racemenu, two sharp tools for pinching faces in the sky, will certainly give great help and inspiration to the role designers.
enhanced character edit by ECE team
Vertex editing makes ECE all the rage
the biggest advantage of ECE lies in the vertex editing function in the Vertex menu, which is an absolute high-play function. You can create any face you want through patient and meticulous adjustment and correction.
in the slider mode, ECE can modify and adjust the shape, size and position of various details of the face, as well as arbitrary color, saturation, reflectivity and transparency: eyes, nose, mouth, ears, forehead, cheeks, chin and hair. In addition, ECE can adjust the height, weight, head, neck, shoulder width, hands, chest, waist, hips and legs. In addition, ECE also supports archiving, which can easily call other players' excellent face records to play fast games.
RaceMenu by Expired
the import and export of head molds are the advantages of RM
as a face kneading system with the same reputation as ECE, Racemenu focuses on getting beautiful faces more quickly and concisely. Unlike ECE, which has complex options, Racemenu gives players slightly fewer choices, but the performance effect is more intuitive.
The functions that Racemenu can achieve are similar to those of ECE. With the cessation of ECE update, Race Menu has become the mainstream face-pinching choice, and the newly added functions of vertex editing, skinning and die import and export have surpassed ECE's previous achievements.
You can quickly set various facial features in Radiation 4
In Radiation 4, vertex editing is added to the face kneading system, but it is simplified appropriately, and players can quickly create their own faces by dragging and pressing keys. However, in order to further improve the fineness of the face, MODs such as ECE and RM still seem essential.
character action
player head tracking by maegfaer
Every player wants to make his character "alive", but many things that should be common sense are often ignored by game developers, so it is a normal reaction for players to curse the street or contribute their intelligence.
this MOD comes from the ancient scroll 5, which also uses the CE engine. It is as tiny as MODs such as "real physical collision", "limb movements while standing" and "breathing posture changes", and it will not change the big environment, nor will it bring shocks every second-however, it is this miniature MOD that allows players to get a real substitute experience.
a tiny MOD
Player Headtracking that can bring life to the characters can make players have head following actions like NPC. Your character will face others. Give priority to the NPC you are talking to, then the other NPC who are talking to each other, and finally the person in front of your character. After a while, your character will lose interest in the current NPC and stop following them unless they face your character again. If they start talking or change their behavior, your character will be interested in them again.
Kill, look straight
Fall to the ground, follow
In the demo of Radiation 4, when the mutant is knocked down, the head and line of sight of the protagonist turn accordingly. In less than .5 seconds, it is a more vivid proof of this "newcomer who has lived for 2 years".
UI system
The poor UI of B club is obvious to all, so for the majority of players, in addition to the first game after the new start, they are constantly looking for suitable UI plug-ins during the next replay. Fortunately, the UI of Radiation 4 seems to have absorbed the previous experience and made enough breakthroughs in UI. Of course, a lot of design inspiration also comes from the creation of players.
Compared with the first two games, the UI is more concise and easy to identify and operate.
MTUI by Max Tael
The range of changes in MTUI is not very big, but it has also brought some influence to the game process.
In view of the unscientific dialogue between Radiation 3 and NV and the interface of objects, the amount of information displayed is too little, MTUI reasonably adjusts the word spacing and font size, and at the same time enlarges the border, making the interface look more reasonable and intuitive. Although it seems to be a simple fine-tuning, it is a very timely MOD in 21, when New Vegas was just released.
One HUD-oHUD by GOPHER
You can see that the right half provides the main information presentation
If you need to hide all the elements, Radiation 4 should be inspired from this
oHUD is the integrated final version of a series of HUDs of Gopher. (immersive hud-iHUD/primary needs hud-phud/adjustable hud-ahud) Among them, ihud can hide permanently visible elements, such as HP/AP/ compass; AHUD can move the element position freely; PHUD can make many other elements visible that could not be displayed on the daily interface in the past, such as hunger, thirst, drowsiness, radiation value and so on.
Darnified UI
the interface distribution of DUI is more reasonable, and it is more convenient to read and use
darnified UI can be said to be the best UI based on Gamebryo engine, which not only adjusts the demand structure of HUD, but also extends the user interface in all aspects. From the ancient scrolls 4Oblivion, Radiation 3 and Radiation New Vegas, DUI has a large number of loyal users. DUI in New Vegas has not been updated since it was updated to v.4, but it has already met the needs of most people.
village and town construction
when it comes to simulated business content, large-scale sand table games are almost the natural soil to extend this kind of MOD. In the demonstration of Radiation 4, you can build a house by collecting waste manufacturing parts, and you can also customize the construction contents such as doors, windows and stairs according to your own hobbies. Many B-club players may think that this inspiration comes from the DLC "Hearthfire" of Laogun 5, but in fact, as early as the Radiation 3 era when Laogun 5 has not yet been sold, there has been a well-established MOD for expanding regional operations.
RTS-Real Time Setter by Arcoolka and Ripvanwinkle 111
Introduction of Excellent MOD of the Year
RTS is a great MOD, which introduces the concepts of simulated operation and construction into the radiation world for the first time, making players become real local strongmen, giving teammates who were originally running around a good place, and attracting villagers to work and live in the village you created.
With Bess, players can freely build, migrate and modify their own villages, and arrange facilities such as bedrooms, warehouses, shooting ranges and bunkers. The unique "camouflage mode" can pretend to be people from all factions, including bandits, and persuade them to join the village and become your villagers. In New Vegas, this mode is perfectly reproduced through factional costumes. The resources for building houses include wood, stones, campfires, scrap metals, blueprints, etc. The RTS main program allows you to arbitrarily place your buildings within a radius of 3 distance units with the starting place as the center. At the same time, you have to deal with regular bandit raids.
The owner of this village used the expansion function, and the village area reached 2, units.
Although RTS itself has limited buildings and articles, it has a super abnormal and powerful function: the buildings in the game can be made into blueprints and then copied in the player's village. This means that as long as you have enough patience, you can completely move everything you can see to your own town. Now, it's hard to imagine that this MOD released for the first time in 29 can open up a completely different gameplay in the radiation world, which is almost equivalent to opening up another game in the game. Unfortunately, after briefly updating RTSNV several times, the author Arcoolka has announced that he will leave the radiation MOD world, and I wonder if he will listen to the call of radiation 4 and return to the wasteland again. (unconfirmed news: Arcoolka has issued a statement, thanking B Club for absorbing and drawing lessons from RTS)
Radiation 4 The village picture predicted by E3 this time is very similar to RTS
Yangtse compound by forzane
It is very doomsday
In the radiation of new Vegas, the Yangtze Memorial is an interesting place. This monument is a monument dedicated to the American soldiers who died in the Yangtze Campaign. The actual situation of this campaign is that a joint action team composed of elite troops of the US Army and Marine Corps entered the Yangtze River from the sea with the intention of infiltrating into the mainland of China. Obviously, it is logical that these stupid unlucky people failed in no one lives.
Yangtse Compound uses the landmark of the Yangtze River Monument as the birthplace of the player's stronghold. It adds an entrance to the base of the monument. After players enter, they need to repair the generator with electronic parts to open the door to the underground base. The indoor central control computer can upgrade the Compound, including repairing the ground, removing garbage, restoring walls and increasing bedroom supplies.
Although the degree of freedom is not very high, the guard mode is a great pleasure
However, the greatest pleasure of Yangtze Compound is to upgrade the facilities and equipment of the outlying camps, and it can be equipped with guards at a high price. After three upgrades, the original Yangtze River Monument was surrounded by iron fences, and the outside was tightly sealed by Mark VI machine guns, watchtowers and large camp walls. If you have enough money, you can invite the guards of Inkley and China Invisible Armored Guards to escort you to deal with a large number of bandit attacks twice a day. The camp guard mode displayed by Radiation 4 is almost the same as Yangtze Compound except that the facilities and weapons are built by ourselves.
It has been a long time since heavy firepower was used to kill bandits, and radiation evolved into gun reform in tower defense game
Radiation series. In radiation 2, there is an arms madman in the new Reno inner city (Gun Nut is probably to commemorate him) who can transform some weapons for you, including increasing the magazine for the desert eagle pistol, increasing the capacity and damage of the laser pistol, transforming the flamethrower fuel and the high-speed plasma rifle, and so on.
radiate the weapon MOD mode in New Vegas, allowing players to add modified parts to ordinary weapons.