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Dungeons and Dragons Introduction

As soon as you go to the bonfire party, someone will give you a letter asking you to find someone in Fargo. Just walk along the road until you come to a gate and tell the doorman that the doorman won't open the door. Then you meet a demon at the door and ask you to follow it into the city. Follow this goblin to the left of the gate, kill these goblins, enter the sewer, kill some jellyfish and bats, and come to a door that can't be opened temporarily. Go to the intersection on the left, go to the end, turn on a switch on the right, and then the door that can't be opened just now can pass. If you keep going down, you will see several goblins standing on the wooden frame in a hall and shooting arrows at you. You can see the stairs directly from the left side of the entrance. Press the SHIFT key to go up, kill the goblin, and then walk along the wooden frame. You can see three intersections. If you take the middle one, you can go straight ashore, otherwise you have to jump and climb ashore. On the last staircase, there is a downward staircase on the left and right, and there is a key at the end of one staircase. Be sure to take it, or you won't get through the back. After getting the key, I noticed that there was a broken bridge in front of me, and several goblins were sitting in the opposite car to shoot an arrow as thick as a rolling pin at you. Just pay attention to a mechanism on the right side of the broken bridge and press it to connect. After the bridge is broken, the back is relatively simple, that is, there is an elevator on the right side of an intersection, which is broken. You must go to the elevator on the left and lean an iron bar against the wall. When you come back, plug it in and you can use the elevator to go up to the next floor. Then there was a fight. Then there is the maze, which makes me dizzy. Finally, I had no choice but to stick to the wall and walk out in the simplest way. On a road, you always go up. As long as it is an upward staircase, you can walk around and have a look. Finally, you can go out through a door and come to Chengtou.

Let's stroll around the city first, buy something by the way, and have an old fortune teller. Spend some money to calculate life. I won't lose money, and I can continue my main task almost after the transfer. From the west gate in the center of Fagrove town to Fagrove Abbey, go all the way to the Temple of Chersene, and talk to the priests inside. He'll tell you to find someone else. When you find a person, you will find a skeleton magician in his room. You must first take down the candle dancing beside him and light the candlestick (take it to skull and bones to explode), and then talk to that person. Then go back to the temple and follow the priest to the room on the right to talk to another sister. Sister has many lines. You can read magazines and listen to her. She will give the player a key, open the door of Fargrove Mansoleum, a cemetery located on the left side of the Chersenee Temple, and take away a sacred object. When you enter the depths of the cemetery, you will find that the sacred objects are locked. There is a Zhang Shitou magic mouth on the wall next to it, which can only be opened with a password. It's at another entrance beside it. Then go back to the temple of Chelsea and talk to the big sister. Mission accomplished. After coming out, go back to the center of Fargrove town, go to the Arcane Shopping Mall in the northwest, next to the Moon Bridge, go in and talk to the people inside, and he will give the player a letter and submit it to the king. It's still in the center of Fargrove town, go north, go to the garrison area, go to the back door, turn left to the manor gate, and tell the guards next to it. He will let you in to talk to the king and show him the letter (there is a BUG, but the task in the taskbar is still there, don't worry). The king decided to let the player investigate her daughter's disappearance. After the conversation, enter the stairs next to the king. You will find a maid of the king's daughter, talk to her again, get some information, and then go back to talk to the king. The king will give the player a pass. After leaving the gate of the manor, turn right (that is, turn west) to Ximen Road (Ximen Road), show the king's pass to the guard, and you can leave the city. Then you should walk along the main road. When you see the road signs, pay attention to which one is going to Arlindale, the city of elves. Basically, you should walk in the southwest direction.

After arriving in Arlindale, go to the House of Lords to talk to the guards. The other party asked you to come back tomorrow. Actually, you need to do other tasks. Go to the Tiger Pavilion to pick up the task, go to a hotel room with the people inside, talk to the woman about taking up the new task, then go to the gold shop to talk to the proprietress, and then the proprietress begins to kill her husband inside. If you are too slow, you can skip the counter and go in to help her, and then receive the task of saving her son (this task is probably unnecessary, but it is paid, so it is easy to lift a finger, just take it), and then go back to the House of Lords and go in to talk to the Elf King. After the Elf King announced the start of the test, he entered the next stairs and saw several big pillars. Someone put an arrow on the side, climbed up the pillar (starting from the fallen one), jumped up and stepped on the round blue switch on the floor in turn, and then entered a hall, which was cross-shaped. You have to find four blue crystal balls in the surrounding boxes, then step on the corresponding four switches in the middle and enter the stairs at the intersection opposite when you first came in. Here, I just remind you, don't fight with the woman who comes back empty-handed in the crystal ball (of course, I'm talking about the general situation, but there are still ways to get rid of her, but at the same time, there are still strange brushes. Female ghosts have a lot of blood, so it's dangerous to spend time here, with hundreds of thousands of experiences at most. It's more leisurely to go out and find the dragon slayer in the same way. I'd rather run away. Then I will go to a place where there are many strange attractions, and I will step on all the strange blue floors. Then locked in a room, the monsters brushed out from the three strange points are one-to-one, that is, the players pick so many monsters themselves. After a fierce battle, all the enemies were destroyed and stone ladders appeared on both sides. Go back and talk to the elf king and finish the test. By the way, introduce a life-saving skill, that is, you can open the item bar or archive interface to have a rest, and the enemy basically stops at this time. This skill can be used anywhere. After completing the test, come out and talk to the Elf King, and then go to Ulm to find the Elf Holy Objects.

Enter the hall of Ulm Castle to talk to the chief, and then go around the maze (there are many advanced locks from the treasure chest to the door, please find a way to solve them yourself). There is an elevator in one place, so you don't have to take it for the time being. It will be useful to write it down first. Turn around and find a double-edged leader. Kill him and get the key. You can open part of the door and continue to turn around. There is a place in the castle where the boss's wife's son is locked (to save people, you need to unlock the door). The tilted bed here can jump up with a key or open itself without a key. Behind a door that can only be opened if you get the key, you will meet another leader and get the second key. Then you can go back to the elevator, sit downstairs and open two doors. There are four pull rods in a small room. According to the person facing the room, pull down the second one on the left and the first one on the right, and the secret door will open. But don't rush in, go in through another door, and finally you will come to a corridor with a coffin in the middle. There is a mechanism on the left of the pillar that is not in the corner. When you go there, there will be a text prompt on the screen. Click on it, and it will open a secret room. Go in and search the treasure chest. There is also a pull rod on the other side. Take it back to the place where the secret door was just opened. Fairy relics are on the right. Walking around on both sides is risky. You can make a decision before you go into the water here. Do you want to give up some treasures? If you don't want to give up, you will jump into the water later. There is a hole on the left. Go straight and don't turn in the middle. There's a corner, don't turn it, and there's a pull rod (at least that's how I found it. I don't know if the game manufacturer is abnormal enough to put this kind of item casually). Come back after you take it. It's a long way. You must be out of breath. Get ready. Then continue swimming along the waterway, and you will see two broken lever switches. After installation, you can open the left and right doors. The structure on the left and right sides is the same. There are two rooms in each room, and there is a button on one wall. When you open it, you go in and play BOSS magician. You will also summon the skeleton, kill it, take the things and leave, go back to Arlindale and talk to the elf king, and then talk to the proprietress, the hotel girl and the tiger owner. Each has its own reward. After that, you can go to the tower. You can enter an apprentice, but you won't be allowed in after talking, but you are stopped when you turn to go out. You go in and take the elevator to see the old wizard. After the dialogue, the evil leader appeared and bombed with magic, and used the horn according to the old wizard's prompt. The evil wizard was injured and retreated, and then the old wizard asked you to go to Tarando (forget whether it is spelled like this, just understand). Go all the way along the river in the middle of Arlindale, and finally reach the Lost Lake. There is a road sign at the estuary to indicate the direction of the mission destination. Of course, there is also a road sign at the end of Bolun Yard, which also points to the direction to go there. Anyway, you will eventually find a ruin, put Horn in the basement, and then go back to Arlindale. After talking to the elf king and the mage again, you will return to Fagrov.

When you get to Fargrove, go straight to the Lord's house. After going in, he started killing people. Go all the way to the captain. After the killing, go to the prison on the other side of the hall and let the lords and guards out. God please keep looking for his daughter. I learned from the hotel maid that the princess went to her lover in the northwest of Bolun Yard. When I arrived at Bolun Yard, I didn't find two people, but I met the king's father and the princess's lover. He said that his son was missing, and he suspected that it had something to do with the princess. He asked you to help him find his son to promote the alliance between the two countries. When he went back to talk to the hotel maid, he learned that the woman who had the key information of the prince had gone out from the south gate. There are road signs along the way. Take the road to the Lake of Fear, and the road to the lake will be interrupted. Turn this bridge to the right and there will be another one. All the way to the end of the road, a group of people were having fun. It is a group of assassins who are besieging the person you are looking for. Go and save her, and I will give you a letter. When I get the letter, I will go to Skur to meet the king. I will tell you that the prince is in Naga Temple (in NT, the actual name is different, so don't get entangled), and I will ask you to save him, and at the same time draw a tube of his blood and put forward many unreasonable demands that make you bear all the responsibilities.

If there is really no way, then go to Sagati Enmoor after leaving the city from the other side (note that someone once said that you can't find a stone man, just press L to see the introduction and didn't pay attention to the dialogue. In the introduction, it is a general term in the forbidden area, not the concept marked on the road sign). When we arrive at Naga Temple, we will provide a picture drawn by foreigners for your reference according to the process of finding the key-taking blood-taking gas mask-taking sigil- killing boss-. It is written in great detail, but I will explain some possible difficulties. First, there are four root rods, and each root rod controls the lifting of one or two boards. This is not a simple arrangement. I hope you can use your head a little. I promise you won't pass the jump layer soon. Secondly, the place marked on the map must jump hard after the run-up. The design is ingenious. As long as you don't jump completely in a straight line or the maximum distance is bound to fall, don't think you can't get through it and look for a switch that doesn't exist everywhere. Third, this is a room where I forget the specific location. After entering, the road was closed by a fence, and the fence in front was not opened. If you want to find a handprint button behind a pillar in the room and press it, there will be a pull rod on the opposite side. Just pull down the road ahead and you can pass. Pay attention to the time limit. If you exceed it, you can only start again. If you don't pay attention, you will think that pressing it will have no effect. Finally, BOSS is very poisonous, which will not take long than ordinary poison, and it will hurt a lot of blood. At the same time, it will also attack with long-range magic bullets and fireballs, but it is easy to kill with gas masks. Don't forget to get that dress after killing. Just jump into the water from a height and swim. You don't have to worry about the key switch, and then go back to work in Skur. Someone may ask you why you don't go to the Lord. Seeing that many foreigners have asked this question in official forums, it turns out that there are bugs here. When you go back, the Lord will disappear, so the consequence is that you will be at the mercy of Vatag and accept new tasks.

The tomb of the soul cannot be entered in the new mission for the time being. You have to get the password from Ruins Valley first. However, there is no such place as Ruins Valley on the map. You should go to the sorceress STAROXIA first (please look at the map, I won't say anything marked). She will ask you to find another mage, Grimlock, and tell you the information of two sacred objects and give you related tasks. Because the sorceress said that the key items of the relic are from the tribe here, after leaving the sorceress, I will stop by the tribe in the savage land (the position marked TT at the southernmost end of the map) and ask the chief to spend money to buy it (I will let you quote, it should only be 1W, if you haven't tried to refuse, will it be cheaper), and then I will go all the way to the magic tower in Grimlock. He replied that the ruins valley can only transmit, so he told you how to arrange the transmission stone and asked you to look for the moon stone. He also sells some good things there, so you can search them if you have money. Moonstone will kill the moon beast on the island in the center of the lost lake. When the transmission is ready, find the Moon Bridge. When you arrive, find the unclean arc and put the prince's blood on it, and then wait patiently. Finally, there comes a banshee (there is a BUG here, which may get stuck on the road. Save it first to make sure. If it always gets stuck, you can put the blood away and try to walk, which may solve it. In addition, it is said that if time is too long, the demon will fly away. After telling your purpose, she will reveal the password of the tomb of the soul, and then don't rush out. There is a temple at the northern end of this place (this map of the world is not directly marked, but it is located at the ground icon DT, which is easy to find), and there are relics in it. Get it first. This maze is relatively simple, that is, when you get the second key and use it to open the door and enter a new route, you should pay attention to that the door does not open directly after using the key, but a secret room appears behind you, and the back door is opened only after pulling the lever in the secret room. There is also the need to open the treasure chest to collect four demon stones after being sent to the ruins with the Red River below (the boss has the fifth one, so pay attention to the collection). There are some sections on the road near a little red demon BOSS. You will collapse when you walk on it for a while, so be careful. Coupled with the narrow roads nearby, it is easy to be blown into the water by the magic of small BOSS, which leads to heavy walking. After finishing this little BOSS, enter the back room, with the relic and BOSS in the middle. Kill the BOSS first, because the relic can't be taken at this time. It's not difficult to kill BOSS with a mask around it. After that, put demon stones on four walls, you can take the relics, then move on to a small room, open the portal with the last demon stone, return to the original transmission place, and then go out.

Then go to the shadow ruins and get another sacred object. Because I used to spend money on props in the tribe, I now go directly to Shuwei (map TG) in the north, and Shuwei will give up the passage and come all the way to the cursed island. There is a crystal on it. After taking it, you can choose to return to the shadow ruins by land or swim directly from here. Of course, it's much closer, but you will encounter fog on the water in the middle, which will force you to sink. This is quite dangerous, but it is not impossible. As for how to get into the maze behind the shadow of the ruins, I really can't remember. Here are some possible difficulties that I can think of at present. If you have any questions, please feel free to ask them. As long as it's not about the route, I can basically answer it, but it's best to take a screenshot and let me recall:

1. Where the first rune column jumps, there is a row of five runes on the ground before entering the room. Write down the order from outside to inside and jump in this order;

2. In another place where the rune column jumps, if you don't jump to the right, the column will be sent to the organs on both sides to knock you down. You should jump in the order of right, left and left (don't choose the middle jump); There is a pool in the middle with four lifting columns. If you can jump in turn without touching the water, you can enter the opposite door, otherwise the opposite door will be closed and you will go back to the past. There is a floor with runes in front of the door, and then you will step on it after the floor recovers from the trapped state, and then the opposite door will be opened again, and then you will continue to try to jump. I suggest that you jump and turn around skillfully, and observe the rise and fall of the column and choose the right time, and pay attention to the toxic water.

In a room with three guard statues, there was only one shadow stone at first. After starting the first guard, kill it, open a door, enter the maze, and retreat a scene at the exit of the maze. There is a treasure chest, which can be opened to get a second shadow stone. I don't need to say much about this, just do it;

4. In a room with a rune box on the ground, there are four guards opposite. When you step on the square around him, he just moves. Even if you can't solve the puzzle, you have to start over. In fact, if you look closely, you will find that the stones on each guard are different in color, corresponding to the rune boxes of different colors on the ground. What color square you step on, the corresponding guard will move. When he comes to the end, he will turn around and use his head a little.

5. Save the Lord after getting the shadow sword. Three wizards can only be killed with shadow swords.

6. After saving the Lord, go to the left-hand room, put the Shadow Sword on the hand raised by the statue, then enter the portal in turn according to the Lord's instructions, and finally you can open a rune slate. Normally, this is the last of the four. After the fourth opening, the door opened;

7. After entering the door opened by the rune, you come to a corridor, and the gap in the middle is too big to skip. First, move the statue at the entrance and move forward as soon as possible. You will find a board floating. At this time, you can jump forward. Pay attention to the time limit, don't move too slowly, and there is the same gap behind. Just do it;

8. A mechanism needs two crystals. 1 It's easy to get. In the second room, there are four powerful magicians constantly transmitting and attacking you in four corners. Of course you can kill them, but it's harder to kill them. The crystal floats in the middle. Because there is an invisible force field in the middle, you have to grasp the angle, jump up and press SHIFT in the air to get the crystal.

9. Finally, the boss can't be killed at first. Kill the mage who appears beside him first. Every stone you kill can be embedded in a statue in the corner. All five pieces are embedded, and the relics in the middle can be taken. The attack equipment will break the immortal body of BOSS after causing damage to him, and then it will be casual. You can continue to play, or you can change the game. The relic is still very powerful, and it is also good to use it to attack at close range.

After two ruins, I returned to the task of Vatag and ran to the tomb of the soul. Enter the maze, fight and kill. The difficulty is that there is a strange device in the middle of a place with three roads: left, middle and right. Go left first, and come to a room with many coffins and a red demon statue on the wall. Investigate the statue and get the evil eye. Then the statue will breathe fire, and the banshee will jump out of the coffin. Later, I came back and installed the device on the evil eye. The middle road was clear, but when I got to the corridor, the floor would fall. Remember to look at the water after I fall into the water. There are three boxes, the middle one can be opened, and there is a key. Take the key to the right room. There is a keyhole between the two fire-breathing statues. After using the key, the door will be opened. After entering, there is a talking stone statue, and there is also one on the right hand side. Two passages on the side are blocked. But ignore it for a while, talk to the first stone statue, and decide that there will be many demons attacking you around bargaining. After winning, there will be a corridor on the left and a button to go to the end. Press it and you can go back to the corridor where you fell into the water before. Walk past and come to a small room, and the boss is in the middle vertical coffin. After the fight, there will continue to be helpers in other coffins. BOSS is a bit like Diablo. After killing, you get the mission item and go back to another stone statue you have seen before. It will let you choose the kind of prize. Steel is a weapon, and magic is magic. I feel sorry for everyone here. Originally, I saved a file and wanted to choose two sides, but I accidentally covered the previous file when unpacking in the room after choosing the equipment, so I can't try the spell again, but the equipment I got is first-class good goods, so I guess the spell is also.

After coming out, put the obtained relics back to Tarando. At this time, only the last one is needed to collect it. Back in Wattage, he will say that the princess was caught in the black swamp by Barogrimm, and tell you the password that the stone man who blocked the road in the black swamp needs (after completing the task, the city gate may be closed, you can stand with your back to the pillar tilted on the wall, then press S+ space to jump on the pillar, and then a back flip will pass), enter the black swamp, find the castle surrounded by mountains, and kill all the way in. There should be no problem with the map of the first area of the maze, and it is not difficult to open the door with two keys in the second area. After entering the third area, there is a strange magic circle in the middle, and there are two other doors, one of which has two doors and rune floors of various colors. Step on the purple, orange and blue boards first, and the double doors will be half open. Then, look at the color of the runes on the wall opposite the door, step on what is missing on the purple, orange and blue wall again, then open the other half and enter another chessboard. When you go down from the open door, you will see the princess locked up, and a mage will attack you and constantly summon powerful monsters. At first, he couldn't be killed. After talking to the princess, he learned to destroy its energy source first (of course, I said you don't have to talk deliberately). He went to four small rooms around to get four magic ball, then threw them all into the fire and burned them, and then he could kill them happily. Get a prop after killing, put it in the fire, save the princess and get the last relic. Then the old wizard will appear and tell you that Barrogrimm is ready to launch the final decisive battle, so that you can break through the obstacles and put away the last sacred objects. After being sent to Tarando, he will face a large number of enemies immediately, but his strength is very weak, and Barogrim will have more blood. Besides, it's no use After being killed easily, you will enter the chamber of secrets. When you wanted to release the relics, the evil mage Volga appeared and took four relics and fled to the underworld. The Elf Master will also send you to stop his plot. After entering the underworld, the road is quite easy. When I meet the door, I will kill the monsters on both sides of the door first, and the door will open. If there is a fork in the road, go away. I just walked away and finally went to see the boss. After a conspiracy, the evil mage died. Pick up the relics. After using the horn, the crystal on the old mage disappeared. Join forces with him to defeat the devil. That demon doesn't feel very bad, but the way to spit mosquitoes is a little cloudy and there is more blood, and nothing else. Talk to the old mage after the killing, and then the plot, until the end.