Questions about shamans in World of Warcraft (2)
1. Strength is to increase your attack power. In addition, SM also needs to add agility. Agility increases the critical hit, armor, and dodge of physical attacks. All melee professions need to add agility. After 3.0, 1 strength is 1 Agility is already +1AP, and agility is also +critical armor and so on. Mainly focus on agility. If you have strength, don't deliberately accumulate it. It's not worth it. In addition, if you prefer PVP, you also need to stack up. As for intelligence and spirit, there is no need to consider it at all.
2. In fact, enhancing SM does not require high intelligence, but the other two talents on the first level of the enhanced talent are really not necessary for leveling, so ancestral knowledge is useless. Transition point method. Of course, the Stone Claw Totem is actually a very good skill that can be used effectively during SM missions. More skilled players can also use this talent, but few people use it. There is another strengthening totem that will be downloaded in the future. The talents of the dungeon are really of little use when you level up.
3. Transforming into a wolf is a BUFF. There is no reduction, except that you cannot use skills. In addition, changing back to human form has no CD and does not consume any time.
4. Vortex Weapon: Casting: After you use a melee weapon to cause damage, your next Lightning Bolt, Chain Lightning, Lava Burst, Secondary Healing Wave, Chain Healing or Healing Wave has a 100% chance. Obtains the effect of shortening the casting time by 20%. Can be stacked up to 5 times. The effect lasts for 30 seconds. So if you stack it 5 times, it will be smooth. But you don’t know how to use this skill yet O(∩_∩)O
5. SM has 4 totems, all obtained from professional tasks. Put them in the bag and you can use the corresponding totem attributes. Skills, this kind of totem can be said to be a mission item and cannot be destroyed or traded. You said that the totems dropped by killing monsters are equipment, which is different from that. Moreover, the basic totems are given by completing tasks, or dropped by completing dungeons. There are many types. You can search for the source. There are no totems in SM in the early stage.
6. LR’s attack is long-range, usually at a distance of 5 to 36 yards, so as long as the target is at this distance in front of the LR, it can shoot automatically. SM's attack range seems to be 0~5 yards. As long as the target is in your area, you can automatically attack. Once you leave this area, you can't attack, but as long as you return to this area, you will start attacking again. There is nothing to set up. Well, or maybe I don’t understand what you mean...
7. Generally speaking, a dungeon is for 5 people, which is a team dungeon. A RAID dungeon is a team dungeon, which can only be entered in team mode. Dungeons usually range from 10 to 25 people. You won't have such a dungeon until you reach full level.
8. The main reason is that elemental SM relies heavily on equipment. Generally, level 40 is a transition, and no one deliberately pursues equipment. In addition, elemental SM has high damage and explosive power, and the burst timing is more controllable than enhanced SM. However, elemental SM consumes a lot of magic even if the equipment is average, so everyone uses enhanced SM to level up, because it can reduce the time of drinking water. Only when you are fully leveled and get a set of purple equipment can you kill monsters and you will know. How big is the difference between the output of enhancement and element. Also, although SM is a legal profession that wears mail, its mobility and life-saving skills are much less than that of FS. It is not as NB as you think, but its damage is much more domineering than that of FS.
9. You don’t need to wash your talents...the dungeon you play when leveling is not that difficult. Just pay attention to saving a set of healing equipment when doing tasks. You can no longer stick to the type of armor for healing equipment, you can keep any cloth or leather type. The most important attributes are mana strength and critical hit rate, as well as intelligence, spirit, and even mana recovery attributes. Don’t worry, the healing equipment is very different from your usual output equipment. Basically, you need to stack all the attribute treatments that you don’t usually stack.
10. Macros are based on personal habits. SM generally does not need many macros, especially enhanced SM, and element SM may need some more. When I was leveling up my SM, I didn't use any macros, including later in the arena... Because the value of macros is not high due to the existence of corporate CDs, and the routines of macros are too strong, although sometimes it saves trouble, but The main thing to enhance SM is to adapt to changes. The effect of using macros is just average