Questions about the weather of CS 1.6 zombie version
//General Settings
// -
Zp_delay 10 // How many seconds does it take for zombie generation (random generation)?
The brightness of Zp_lighting "c" // terrain is expressed in English letters ["a"- darkest // "z"- brightest].
Zp_thunderclap 33 // Lightning frequency [0- disabled]
ZP _ triggered _ lights1/Light from the map itself (such as street lamps).
Zp_remove_doors 2 // Delete doors to prevent players from treating doors as bugs [0-Do not delete/1-Delete only revolving doors // 2- Delete all doors]
ZP _ blockuse _ pushables1/restriction+is used for entities to prevent speed errors.
Zp _ block _ suicide 1 // Prevent players from committing suicide.
Zp_deathmatch 3 // Dead Fight mode, and resurrection after death becomes: [0- no resurrection/1-human // 2- zombie // 3- random]
Zp_spawn_delay 3 // Delay time after death and before rebirth in death trap mode
Zp_spawn_protection 3 // Protection time at birth in death mode [0- no protection]
Zp_random_spawn 0 // Random birth on the map (plug-ins in death mode will be used, if any).
Zp_remove_money 1 // Delete the player's money.
ZP _ buy _ custom1/Start the * * * selling menu.
Zp _ zombie _ classes1/Start the zombie type.
The brightness of the map inside changes, with A being the darkest and Z the brightest. It is suggested to change it to m or n.
Other things can be changed, but if you are not careful, something will go wrong, and the game will go wrong. . .