About the rank and name of magic in the novel …
1. Bloodlust: tier 1 magic, costs 5 mana. The melee attack power of a friendly army is increased by 3 points at the primary level, by 6 points at the advanced level, and by 6 points at the expert level.
2. Curse: The first layer of magic costs 6 mana. When the junior is attacked by the enemy, the damage is the least, while when the senior is attacked by the enemy, the damage is only 80% of its minimum damage, and when the expert is attacked by all enemies, the damage is only 80% of its minimum damage.
3. Magic Arrow: The effect is the same as air magic arrow.
4. Fire prevention: The first layer of magic costs 5 mana. Primary can reduce the damage of a friendly fire magic attack by 30%, advanced can reduce the damage by 50%, and expert can reduce the damage of all friendly forces by 50%.
5. Blindness: tier 2 magic, costing 10 mana. Primary makes an enemy stop moving until he is attacked, and the counterattack force is only 50% of the basic attack power; Advanced makes an enemy stop moving until he is attacked, and the counterattack power is only 25% of the basic attack power; Expert level will not cause a counterattack when attacking the enemy.
6. Wall of Fire: The second layer of magic, which costs 8 mana and acts for two rounds. Build a 2-grid-wide fire wall at the primary level, and the troops passing through will be damaged by 10 times magic power+10; Advanced construction of a 3-grid-wide fire wall, and the troops passing through will be damaged by 10 times magic power +20; Expert level can cause 10 times magic power and +50 damage.
7. illusion: its function is the same as air insight.
8. Fireball: The third layer of magic, costing 15 mana. At the primary level, an enemy and its surrounding troops (whether friendly or hostile) bear 10 times magic power+15, at the advanced level 10 times magic power +30, and at the expert level 10 times magic power +60.
9. Landmine: The third layer of magic, costing 18 mana. At the primary level, 4 mines can be randomly set, and the troops stepping on the mines will be damaged by 10 times magic power +25; The advanced level can set up 6 mines, and the troops stepping on the mines will suffer 10 times magic power +50 damage; Experts can set up 8 mines, and the troops who step on them will be hurt by 10 times magic power+100.
10. Disaster: tier 3 magic, costing 12 mana. Decrease the enemy's lucky value by 1 point at the primary level, by 2 points at the advanced level and by 2 points at the expert level.
1 1. Armageddon: The fourth layer of magic, costing 24 mana. Primary causes all troops to take 50 times magic +30 damage, advanced 50 times magic +60 damage and expert 50 times magic+120 damage.
12. Berserk (Crazy): The fourth layer of magic, which costs 20 mana, will attack the nearest troops. Primary can infect troops at 1, advanced can infect troops at 7, and experts can infect troops at 19.
13. Fire Shield: The fourth layer of magic, costing 16 mana. The primary level allows friendly forces to counterattack 20% of the damage caused to the enemy, the advanced level can counterattack 25% of the damage, and the expert level can counterattack 30% of the damage.
14. frenzy: the fourth layer of magic, costing 16 mana. The first-class attack range is equal to 1 times the defense, and the defense is reduced to zero; The range of advanced attack power is equal to 1.5 times the defense power, and the defense power is reduced to 0; Expert level increases attack power by 2 times of defense power, while defense power is reduced to 0.
15. inferno: the fourth layer of magic, costing 16 mana. Primary causes the enemy to suffer 10 times magic power +20 damage, advanced 10 times magic power +40 damage, and expert 10 times magic power +80 damage.
16. Slayer (Dragon Slayer): Level 4 magic, cost 16 mana. At the primary level, friendly forces can increase their attack power by 8 points when dealing with monsters, dragons and water snakes. Advanced can add devil angel, expert can add Titan.
17. Sacrifice: the fifth layer of magic, which costs 25 mana, in exchange for the resurrection of another dead army at the expense of one army. The total health of the dead troops in the primary recovery is (magic power+basic health of the sacrificed troops +3) × the number of sacrificed troops; The total health of the advanced recovery dead troops is (Magic Skill+basic health of the sacrificed troops +6) × (number of sacrificed troops); Expert level restores the total health of the dead troops to (magic power+basic health of the sacrificed troops+10) × (number of sacrificed troops).
18. Summon fire element: the fifth layer of magic, which costs 25 mana. Junior can summon fire element troops with twice the magic, advanced can summon fire element troops with three times the magic, and experts can summon fire element troops with four times the magic.
Soil magic
1. Magic Arrow: Magic Arrow with Air.
2. Shield (Earth Shield): The first layer of magic costs 5 mana. Reduce the short-range damage suffered by friendly troops 15% at the primary level, 30% at the advanced level and 30% at the expert level.
3. Slow: The first layer of magic costs 6 mana. Reduce the enemy's movement speed by 15% at the primary level, 50% at the advanced level and 50% at the expert level.
4. Stone Skin: The first layer of magic costs 5 mana. Add a friendly defense by 3 points at the primary level, 6 points at the advanced level and 6 points at the expert level.
5. View the Earth: The first layer of magic costs 2 mana. The primary display shows the location of all resources within the exploration scope, the advanced display shows the location of all mines and resources within the exploration scope, and the expert displays all the terrain within the exploration scope.
6. Death ripple: The second layer of magic costs 10 mana and has no effect on the undead. Primary causes all troops to take 5 times magic+10 damage, advanced 5 times magic +20 damage and expert 5 times magic +30 damage.
7. Air protection: The second layer of magic costs 5 mana. Primary reduces the damage of a friendly army attacked by air magic by 30%, advanced by 50%, and expert by 50%.
8. quicksand (quicksand): the second layer of magic, which costs 8 mana. Four quicksand traps can be randomly set at the primary level. The enemy must stop moving for one round, and other traps will be exposed. Advanced can set 6 traps; Experts can set 8 traps.
9. illusion: it has the same effect as air insight.
10. Live and die: the third layer of magic, costing 15 mana. Restores 50 times mana +30 health of a friendly unit at the primary level, 50 times mana +60 health at the advanced level, and 50 times mana+160 health at the expert level.
1 1. Anti-magic: the third layer of magic, costing 15 mana. Primary friendly forces are only affected by level 4 and 5 magic, and advanced ones are only affected by level 5 magic. Experts are immune to all magic.
12. Earthquake: The third layer of magic, which costs 20 mana, is used to destroy the city walls during siege. Junior can attack 2 city walls, advanced can attack 3 places, and experts can attack 4 places.
13. Force field: the third layer of magic, which costs 12 mana and works for two rounds. At the primary level, build a 2-grid-wide force wall to stop the enemy from advancing, and at the advanced and expert levels, build a 3-grid-wide force wall.
14. meteor shower: the fourth layer of magic, costing 16 mana. Primary causes an army and its neighboring troops (whether enemies or friends) to suffer 25 times magic +25 damage, advanced 25 times magic +50 damage, and expert 25 times magic+100 damage.
15. Resurrection: the fourth layer of magic, costing 20 mana. At the primary level, it can restore 50 times divine power +40 health of a dead friendly until the end of the battle, at the advanced level, it can permanently restore 50 times divine power +80 health, and at the expert level, it can permanently restore 50 times divine power+160 health.
16. Sorrow: The fourth layer of magic costs 16 mana. Reduce the morale of an enemy by 1 point at the primary level, 2 points at the advanced level and 2 points at the expert level.
17. Town Portal (Secondary Gate): The fourth layer of magic cost 16 mana. Primary teleports heroes to the nearest national castle, while consuming 300 points of movement power; Advanced transmission of heroes to any castle in the country, while consuming 300 points of movement power; Experts send heroes to any national castle, consuming 200 points of movement.
18. implosion: the fifth layer of magic, costing 30 mana. Primary deals enemy 75 times magic+100 damage, advanced 75 times magic +200 damage, and expert 75 times magic +300 damage.
19. Summon Earth Element: The fifth layer of magic, costing 25 mana. Junior can summon 2 times the magic of earth elements, advanced can summon 3 times the magic of earth elements, and expert can summon 4 times the magic of earth elements.
Air magic
1. haste: tier 1 magic, costs 6 mana. Increase the speed of friendly forces by 3 points at the primary level, 5 points at the advanced level, and 5 points at all friendly forces at the expert level.
2. Magic Arrow: The first layer of magic costs 5 mana. Primary deals an enemy 10 times magic power+10 damage, advanced 10 times magic power +20 damage, and expert 10 times magic power +30 damage.
3. Watching the sky: The first layer of magic costs 2 mana. The primary level shows the locations of all treasures within the exploration range, the advanced level shows the locations of all treasures and heroes within the exploration range, and the experts show the locations of all treasures, heroes and castles.
4. Camouflage (Camouflage): The second layer of magic costs 4 mana and works for one day. Youngsters can disguise other heroes' troops as their own, giving an illusion to enemy heroes who try to observe themselves. Seniors can greatly increase the number of camouflage troops, and experts can also disguise the most powerful troops in their own castles.
5. Disturb Thunder: tier 2 magic, costing 10 mana. Reduce the enemy's defense by 3 points at the primary level, 4 points at the advanced level and 5 points at the expert level.
6. Wealth: The second layer of magic, which costs 7 mana. A friendly army at the junior level plus 1 lucky points, a friendly army at the senior level plus 2 lucky points, and all friendly troops at the expert level plus 2 lucky points.
7. Lightning Arrow: tier 2 magic, costing 10 mana. Primary deals enemy 25 times magic+10 damage, advanced 25 times magic +20 damage and expert 25 times magic +50 damage.
8. Accuracy: The second level of magic costs 8 mana. The junior will increase his ranged attack power by 3 points, the senior will increase his ranged attack power by 6 points, and the expert will increase his ranged attack power by 6 points.
9. Air Insights: The second layer of magic, which costs 4 mana and works for one day. The primary level shows the number of a wandering army and its attitude towards our army; Advanced can also show the main skills of enemy heroes, the composition and number of troops; The expert level can also show the size of enemy cities, the composition and number of guards.
10. air shield: the third layer of magic, costing 12 mana. Primary can reduce the ranged attack damage suffered by a friendly army by 25%, advanced can reduce it by 50%, and expert can reduce the ranged attack damage of all friendly troops by 50%.
1 1. Destroy the undead: the third layer of magic costs 15 mana. Primary causes all necromancers to suffer 10 times magic power+10 damage, advanced 10 times magic power +20 damage, and expert 10 times magic power +50 damage.
12. Earth protection: the third layer of magic, costing 12 mana. Primary reduces the damage of friendly troops by 30%, advanced by 50% and expert by 50%.
13. Hypnosis: Level 3 magic, cost 18 mana. Enemies whose primary controllable health is less than 25 times divine power+10 will not be attacked and countered by friendly forces; Advanced can control an enemy whose health is less than 25 times of Magic Skill +20; An expert can control an enemy whose health is less than 25 times of divine power +50.
14. Chain lightning: the fourth layer of magic, costing 24 mana. Primary can make an enemy suffer 40 times magic power +25 damage, and the troops close to it suffer half damage; Advanced is 40 times magic power +50 damage; The expert level is 40 times the magic power+100 damage.
15. counterattack: the fourth layer of magic, costing 24 mana. At the low level, friendly forces can fight back twice when attacked, at the high level, they can fight back three times, and at the expert level, all friendly forces can fight back three times when attacked.
16. the second gate: the fifth layer of magic, costing 25 mana. Instantly teleport the hero to the visible part of the map. Use it twice a day for beginners, reducing the power of the head office by 300 points, use it three times a day for advanced users, reducing the power of the head office by 300 points, and use it four times a day for experts, reducing the power of the head office by 200 points.
17. fly: the fifth layer of magic, which costs 20 mana and works for one day. The distance of primary flight is 60% of ordinary action, advanced flight is 80%, and expert flight is 100%.
18. Mirror: The fifth layer of magic, costing 25 mana. At the primary level, friendly forces attacked by magic have a 20% chance to reflect magic to an enemy, at the advanced level, the chance can reach 30%, and at the expert level, the chance is 40%.
19. Summon air element: the fifth layer of magic, costing 25 mana. Junior can summon twice the magic of the air element troops, advanced can summon three times the magic, experts can summon four times the magic.