console game
Chinese Name: The Rise of the Dragon (formerly known as The Emperor: The Rise of China)
Development and production: separating games
Agent distribution: impression
Domestic agent: Ogilvy Electronics.
Game type: strategic management domestic listing version language: Chinese
Domestic listing date: September 26, 2003
In the 5,000-year history of the Chinese nation, countless legends and heroic legends have been precipitated. Hard-working and brave sons and daughters of China have inherited and developed the knowledge of their ancestors, and created one brilliant legend after another under the leadership of the people of various periods and dynasties. Through literature and movies, we wander around the world where our ancestors lived again and again, amazed and deeply proud of the splendid history and civilization, and hope that we can participate in it in person. Countless people have had such a dream, roaming freely in the torrent of time, experiencing those exciting and thought-provoking magnificent historical journeys personally, and even more hoping that they are the people who influence history, leading people to experience the baptism and test of history again and again, creating one brilliant miracle after another, bringing countless imaginations and longings to future generations, and leaving mysterious and charming names in the vast history books.
However, the great wheel of time will only roll forward and history will never change. We have to express this homesickness in literary works and film and television works, and carry and spread our dreams through these art forms. As a new art form, the game has the strongest participation, and players can get the reality and personalization of the highest form of dreams in the game. Game is a fascinating entertainment and art form.
The game "Dragon Rise" is the product of the perfect combination of this highly interactive and participatory art form and people's dream of history. This is a business strategy game. The player will play a wise leader and lead the people through the seven dynasties of Shang, Zhou, Qin, Han, Sui, Tang and Northern Song to create the glory and dreams of that series of times. In the game, players must consider all the affairs of their own country, including economy, politics, military affairs, construction, internal affairs and diplomacy, etc. Leadership itself is an art, leading the Chinese nation in history and personally participating in the glorious civilization creation of our ancestors. In the past, such leaders used the dragon, the ancient mascot of China, as their status symbol. To this day, we still claim that China is a dragon country. How to lead the Oriental Dragon across the long river of history and reach the peak of civilization after civilization is an arduous and challenging task, and the task itself is so romantic and legendary.
In The Rise of the Dragon, this art is the law of the game itself. If you master these laws, you can easily manage a country, make the country prosperous, the people safe and the world peaceful. After all, games are for entertainment. The hardships faced by a nation and a country cannot be described by entertainment, so the purpose of the game is to increase the fun and reduce its difficulty. Next, I want to talk about following the principle of entertainment, making it easier for players to integrate into the fun of the game, feel the history happily and experience the sense of accomplishment as a manager.
As a business strategy game, The Rise of the Dragon is faced with a huge number of game elements. Anything you deal with may affect other elements in the game. How can we master the rules of the game as soon as possible and bring our people to a better future? The answer is to catch the spindle. Like reality, economy is the main axis, and economy determines the superstructure. It can be said that any family, any country, must take the economy as the main axis, and other things must revolve around this main axis, and the economy is the foundation of living.
In this game, the economy is also fundamental. Simply put, as a leader, you must have money in your hand, so that you can build a good house for your people, enjoy higher entertainment, let them live a better life, and your position can be stable. When invaded or invaded, the war must also have economic support to win. Therefore, to play "The Rise of the Dragon" well, we must attach importance to the economy.
As a leader, you can tax the people through the government, which is the most basic source of income. Please note that what I said is the most basic, not the most basic, because normal taxes can never meet your expansion needs. If you want to implement a benevolent policy, then taxes must be reduced. Although the tax rate is determined by the player, one thing is certain: people's attitude is not determined by the player's subjective, so heavy taxes can collect a lot of money at one time, but the final result is. Therefore, a wise leader will never want to have stronger economic strength than other monarchs by collecting the money directly from the people through taxes, because this strength will be inversely proportional to the popular support you have, so the so-called loss outweighs the gain.
As a basic income, tax means that you can get some funds through tax, but this is definitely not the whole source of funds for your development. This is just a start-up fund. You need to use this money to start your own real economic machine. In The Rise of the Dragon, this economic machine is trade.
In this game, the essence of trade is to sell their surplus materials to neighboring countries in exchange for money or their scarce resources. At the beginning of the game, as soon as I took office, I began to shoulder the future and destiny of a country. The first thing you have to do is to let the people settle down and build infrastructure such as houses, water supply, food, patrol towers and markets. But at the same time, you must pave the way for your great trade career. At this time, you will start sending envoys to neighboring countries to ask for trade. The purpose of this move is not to immediately establish the status of a trading power. Usually, no country wants to be unknown at this time. But the information brought back by the messenger can let you know the demand of neighboring countries and the state of their products for the first time, which is the most important information before starting trade.
The whole information collection and the construction of residents' basic living facilities should be completed at the same time, because when the infrastructure construction is completed, you will begin to enter the substantive stage of trade action. According to the information collected in the last step, you will start to build buildings that can produce certain products. When these constructions are completed, you will begin to own goods that can be used for trade. But these things can't be sold at first, because of your previous intelligence gathering, so these things are just what neighboring countries need, so you can give some of these products to neighboring countries as gifts, and then send people to ask for trade interoperability after they receive the gifts, so that they won't be rejected again. At this point, the trade route was opened.
Next, you can sell your rich products to neighboring countries. It is suggested to develop silk, bronze and jade from the beginning. These three products are the most expensive of all products, so that you can get better profits from the beginning and earn a lot of money. When your capital accumulation is not high enough, it is recommended not to develop other redundant varieties as much as possible. If your treasury wealth accumulation remains at a small level or even negative for three consecutive years, your ruling career will end early.
If you already have a lot of money, you can fully develop all the products you need according to the information collected earlier, and soon you can form a situation of a big trading country, which will be a virtuous circle. In this way, your funds will accumulate more and more, completely solve your financial problems, and let you have enough money to complete the next ruling task.
If you solve the financial problems, you will solve most of the problems in your leadership and rule, but not all of them. You must also face diplomacy, construction, military affairs and the like. A strong economy can really make you do things with ease-except for one aspect. This is what we are going to talk about, a theory with China flavor. In the past, our ancestors called this theory "Feng Shui". This theory has a long history, passed down from generation to generation, covered with a mysterious veil, once became a symbol of superstition, spurned by people and worshipped by some people. However, today, after scientific and systematic research and explanation, the coat of superstition has been gradually stripped off. The huge theoretical system and rich practical experience of Feng Shui theory make people realize that this inheritance is not as simple as superstition. It may be the earliest and most systematic environmental transformation in the world, and more and more experts and scholars are beginning to pay attention to this theory.
"Feng Shui" stresses the harmony between man and nature. After thousands of years of continuous improvement, its theoretical basis and practical experience are a great wealth for us. The Rise of the Dragon introduces the theory of geomantic omen into the game, which is a pioneering work of the game and also makes the game more China-like. So how does this game interpret the element of "Feng Shui"?
Scholars in ancient China believed that everything in the world was composed of five elements: gold, wood, water, fire and earth, which promoted each other and formed a complex relationship chain. Mastering this relationship chain and acting according to its rules will make people's behavior get twice the result with half the effort. At the same time, they divide every day into 12 hours, and these 12 hours are arranged according to certain rules, which have different influences on things according to their own characteristics. Of course, this is only the tip of the iceberg of geomantic omen theory, but the understanding of geomantic omen in the game stops here, so as long as you make a simple understanding, you can make ends meet in the game.
Specifically, the buildings in the game and the things on the map have their own five elements. When arranging architecture and urban planning, we must consider the principle that the five elements coexist, so as to make your country good. In fact, the relationship between the five elements is very simple. Generally speaking, it is "native gold, golden water, aquatic wood, wood as fire and fire as soil", and the relationship between them is "Jin Kemu, wood as soil, soil as water, water as fire and fire as gold". You just have to keep these in mind when you arrange architecture and urban planning. For example, the patrol tower and warehouse belong to the earth, so it will be foolproof to build these two buildings in places with many stones. Buildings that belong to water and wood need to be built near places with more groundwater, and buildings that belong to fire need to be close to trees ... If the five elements are properly matched, your buildings will live in harmony with nature, avoid many natural and man-made disasters, and make your rule more stable.
In the game, some map restrictions make your Feng Shui unable to match to a foolproof state, so you must make a choice. For example, a big house with soil properties cannot be built near trees with stones, or there are no trees and stones on this map at all, then you should consider the problem of house fire. Good feng shui can make you get higher rheumatism, but the stability and tranquility of the rule are more important than rheumatism. So you have to build a patrol tower that is very out of harmony with the environment. Such a discordant building is called a haunted house. Although this will reduce your rheumatism, at least you can ensure that your house will not be destroyed by fire.
If wind and humidity are not considered, as long as residential buildings and agricultural buildings are not haunted houses, other buildings such as industrial production and markets can work normally, so if they are not so perfect, players don't have to care too much about haunted houses. In addition, the game also provides a special building feng shui wall, which can separate auspicious houses from haunted houses and appropriately change the local feng shui situation. If you want to improve Feng Shui, don't forget this building.
The people are the most important part of a political power. Without people, there would be no country. Therefore, the demands of the people are the most important thing that a ruler must consider. The relationship between the ruler and the people will change because of a series of actions of the ruler. In the game, players must also carefully adjust the tax rate and policy pressure. If economic conditions permit, the lower the tax rate, the better. The tool for the ruling class to control the people in the game is the patrol tower, so don't build too many. Otherwise, people will feel that the government is under too much pressure, which will lead to resentment and even riots. But too little is not enough. It should be able to exercise the minimum patrol function and ensure the normal operation of the whole city. By developing religion and art, people's emotions can be alleviated, and people's spirit can be entrusted. Another advantage of developing religion is that you can get some religious heroes at will, such as Laozi, Confucius and grandson. The appearance of these characters will bring you great benefits, and your country will gain additional capabilities in a certain aspect according to their respective specialties. The benefits of developing art can not only ease the contradiction between the ruling class and the people, but also make your civilization develop at a high speed, and may create historical miracles, such as the Great Wall of Wan Li and the Beijing-Hangzhou Grand Canal.
The rise of the dragon is a unique business strategy game, which is unique in that its background is China, our ancient motherland, and the story it tells is the story of our ancestors. Leading our ancient nation forward in the torrent of history, players will get unprecedented novel enjoyment and the most unique and profound thinking. Come on, rule this ancient and mysterious country and enjoy your ruling art-the art of dragons!