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How does League of Legends improve the skill hit rate of Stone Man?

How does League of Legends improve the skill hit rate of Stone Man?

Generation after generation, every time the big version is updated, the heroes on the winning list will be reshuffled, and some heroes who are too strong will be cut off, and no one will care about them from now on; Some heroes who haven't played for 10 thousand years will be renewed with a few mouthfuls of blood and return to the battlefield again. League of Legends is such a fluctuating process. No hero can always be strong enough to turn the tables. In the new version, the strengthening of the stone man has once again attracted the attention of players.

Firstly, the deceleration effect of Q skill is strengthened, from the previous 15/20/25/30/35 to 20/25/30/35/40%; The basic damage of W has also improved, from the previous 20/35/50/65/80 to 30/45/60/75/90. At the same time, the big bug has also been fixed. Now if you release it outside the maximum range, it will release the farthest distance that the skill can reach. After this revision, the winning rate of the stone man has also increased to 13. It seems that the effect of strengthening the stone man is very good. Because of his excellent control skills, the single stone man has always been a popular hero. Next, I will tell you about the experience of playing single stone in detail.

The single stone man in the rune generally takes the meat-level route and mainly acts as the front row in the team, responsible for the opening of the team battle. According to this feature of heroes, I suggest you choose the rune combination of "witchcraft+determination".

First of all, the arcane comet improved the consumption capacity of the stone man in the early stage, and the damage to the stone man was not outstanding in the line stage. If you want to be suppressed by the enemy, you need to use this rune to improve the hero's line strength; The failure of dharma ball is mainly to strengthen the survival ability of the stone man, and the shield provided by this rune can effectively protect the stone man in the state of residual blood; Transcendence is mainly to reduce the cooling time. Stone people rely heavily on their own skills, and the efficiency of using E skills to clear lines in the early stage will be improved. Anxiety is mainly to improve the line-consuming ability of stone men in the early stage and make the hero transition to the middle and late stage more smoothly.