China Naming Network - Ziwei Dou Shu - QQ group Zhuge lottery is very annoying.

QQ group Zhuge lottery is very annoying.

Note: Mage heroes in the Department of Intelligence can produce sheep knives. Generally speaking, the first bleeding is against the wind, and the sheep knife is used directly with the wind.

There are great differences in tactics between power shoes and flying shoes. After fighting for more than 50 minutes, the advantages of flying shoes began to appear.

The above is the hero's equipment list, which is the core equipment. The battlefield is changing rapidly, and sometimes it needs to be used flexibly.

Two. The attacker on the soldier line

Many novices have a very superficial understanding of the front. When it comes to the line of war, they often only say that "positive compensation is to push the line, and reverse compensation is to control the line". It is not clear when to push, how to push it, and why to push it away.

This article is to discuss the function of the soldier line and how to use it to win.

Strip line premise

Not everyone can push threads. The thread pusher is always close to the other side's tower, always alone. Such people are Gank's first choice and the greatest hatred. Therefore, the consciousness of the thread pusher is very demanding. Whether to push, how to push, and when to change push are all in-depth issues, and the best choice is different according to different situations, so these are not discussed in this post.

What I want to say is just some basic things.

1. See the appropriate place according to the situation.

The cd of visual field eye in Dota coincides with its duration. In other words, you can only have one set of visual eyes when the game enters the middle and late stage. There is absolutely no need for these eyes to be rigidly placed in the river. This group of eyes can be placed in the widest field of vision, and can be placed above the next river to monitor Luoshan. If the other two towers can't be dropped, they can even be placed directly in front of the other two towers on the inferior road to monitor each other's TP situation.

2. It is best to equip yourself with escape skills.

As a carrier with a belt, you need to have certain escape ability when carrying a belt. Naix can go online because of imba's big move; Sf can be wired, because it is very suitable for concealed knives; Qop and pom can be connected because they can flash; Jugg can take the belt because he has a bitch storm ... If you don't have any escape skills, please be more careful when taking the belt.

3. Pay attention to your teammates while pushing the line

Pushing the line is not a matter for one person, but a matter for the whole situation. Because the function of pushing thread mentioned above: containing, pulling and creating loopholes, these must cooperate with teammates to play their due role. Therefore, an idiot will not be called a master, but will only make you more money.

Line control function

Most people have the concept of wire control. If in a cw, the other party asks kunkka to place an order, and the next one is puck+th, then the control line is the most important for both parties. If the line of soldiers is always close to the tower of puck+th, Kunka may not even get experience; If the line of soldiers has been under the Cuencata, it is not a problem to collect 80% of the experience except occasionally making up the knife and getting money. Then the effect of placing an order is achieved.

This is the role of early wire control.

Mid-term, the peak of gank. At this time, only one person may control the line, and that is dps with weak survivability. Such as spe. Suppose spe is guarding, and the guard tower 1 has fallen on the road. Then spe can control the line under the guard tower 2 on the road and collect money more comfortably. If someone dares to fight spe, the guard can stop Gank at any time through tp, and spe is only an excellent first hand; If spe is gank, guards can also organize anti-gank to guard tower 2 through tp.

Function of pushing wire

Regarding the line of soldiers, the key point is actually to push the line.

There are two main functions of pushing the line.

1. Get more money

This should be easy to understand. Suppose a tb is a wire-controlled farm, then a safe farm takes two minutes and all the soldiers are collected, so it's only four soldiers' money. But if he is a line pushing farm, he can collect 5 or 6 waves of money. Because the tb of the wire-controlled farm received the last wave of soldiers under its own tower 2, it may be that the tb of the push line has already received the soldiers who only moved under the other tower 2. The fewer towers are lost by both sides, the greater the space for the line pusher, which is one of the reasons why it is relatively easier to make money later.

2. Pinch points and create loopholes

This is the most important function of the military line. It is also the most complicated part about the military line. The understanding of this part is often the watershed of whether a person is a master or not.

For example, when pushed, the push line contains. Five people from the Scourge Party gathered in Gank to throw the puck in the middle and start pushing. The guards are at a disadvantage, and the team battle is not easy to fight. At this time, qop of the Guard is off the road to make money. If it is a rookie qop, he will definitely choose tp to defend. As a result, the group is often destroyed, and the other party may still have the strength to continue to push off the guard tower 2, and even the middle highland tower may be pushed off. But suppose qop didn't go back, but continued to push the line, even for the soldiers. When five people from the natural disaster side approached the guard tower 2, qop also came to the guard tower 2 with a bunch of soldiers from his own side. After the Scourge Party pushed down the guard tower 2, someone chose tp to save the road tower 2. As soon as Qop cut off the second tower, B went, changed his flying shoes to the middle road, and cooperated with his teammates to kill the Scourge Party that could not retreat in the middle road. At this time, Parker was resurrected, and the defenders got another chance to fight back.

If so, qop leaves the tower in the middle; Avoid mass extinction; Swapped a tower when the other side was at a disadvantage; Have a chance to fight back.

Give another example of creating loopholes. Suppose you have an advantage, but the advantage is not great, so you are not sure about pushing it like this, so you want to Gank and push it later. However, there has been no good opportunity. The other party always holds a group and supports it quickly. You think Gank has always opposed gank. So it becomes as risky as Gank; I want to push, but I'm not sure Which means the situation can't be opened. If you are a novice, this situation may be silly to go directly to the collection. But you don't have a big advantage, and there are many variables. Maybe after a few beautiful team battles, the other side will turn over.

The correct way is to push and pull each other, create loopholes, create opportunities and open up the situation. For example, the guard Puck pushes the line to send money to the natural disaster tower 2, and the other party has to collect money separately. If this ice hockey is carry and has certain equipment advantages, then if only one person from the natural disaster side comes, it may be killed by the ice hockey, so it is usually two people, and maybe the natural disaster side also wants to kill the ice hockey, and other heroes also come. At this time, Parker has attracted the attention of the other party. The other party has been taken away. Assuming that the guardian has dps, the middle tower and the lower tower may be pushed. At this time, the natural disasters will separate people and save them, and people will become more dispersed. The more people appear online, the better Gank will be organized. When you keep pushing and changing lines, your equipment will be better, and the initiative is in your hands. The opposite side wants to push, you don't want to be pushed, and they can't push because there is no line. If you forcibly gather and push, you will face the situation of changing towers or even changing towers. They don't have a chance to Gank either, because people are always forced to retreat from the pushed line, and TP is always on the cd during the process of changing lines, so gank is difficult to organize.

Three. About the farm, and after the farm

Many people complain about the difficulties of passers-by and always mention this experience: supporting the team to play GANK is omnipotent and invincible. Suddenly, when they look back, their DPS branches and legs are still the same. Suddenly, I was speechless, or I cried. Admittedly, with his ability, Dou can't be lifted up. How can we ordinary people drive away our anger? . .

So this article came into being: teach you how to dominate one side in a passerby war surrounded by many legs, or how to stand up with the help of a master and let go of their hands!

One word: f-a-r-m! ?

Early calibration

Don't forget to mend the knife while suppressing the dominant hero. It's easy to get a head.

Weak heroes should be more careful. Experience is more important than money in this period. Don't spend too much blood to fill a soldier, let alone die.

Don't covet the last soldier in every wave, how many murders have happened to this soldier. . .

If you can pull the field, you can only hope that your opponent can't control the line well and make up a few under the tower (pay attention to practicing knife repair under the tower)

Pay attention to the line at all times when pulling the field to prevent the other side from catching it. On the contrary, if a teammate pulls the field and the opponent catches it, you can rest assured that you can make up more points. .

When a teammate pulled the field, the other soldier attacked the tower. Remember a, don't let the soldiers keep beating the tower, and don't mend the knife with the soldiers. You will hurt a lot of blood before you know it. Pull the soldiers on the other side out of the tower, and when the next soldier on our side arrives, you can make up a few at ease.

If we stray heroes come to help, pay attention to cooperation, but don't grab the head.

Cooperate with teammates to kill, you can grab the head (not too obvious and excessive-), but it is best not to grab the head of a wandering hero, even in the later stage.

Others have worked hard to give up money and experience to help you. He deserves his own head and gives it to others. Others may come over a few times after the meeting.

More than 200 yuan for an Anxin farm, that is, the money of five soldiers, you can earn it safely. Of course, if the wandering hero is too kind and offers to give you his head, you'd better accept it. Don't forget to say thanks.

Medium-term funds

10-30 minutes, which is the prime time for all late heroes to play with money.

Heroes who usually press you 10 minutes have gone to GANK. Take this opportunity to mend the knife (if the other strong hero hasn't left yet, you can change the line, and there is always an empty line).

Two words, efficient. Concentrate on making money! Repair the knife, clear the field, change the line, KS, be as efficient as possible, and your shiny equipment is the guarantee of victory.

Take more TP with you, which is very useful for changing lanes and running. To tell the truth, the efficiency of making money has a lot to do with the frequency of changing lines.

Pay more attention to the small picture. When people disappear, it is the turtle tower. Don't be greedy for the money of one or two soldiers.

Grasp the head in team fighting and anti-GANK without stint.

Take a trip home (just be careful of Zeus). When you pass by and don't have time to play, remember to pull it when you see 52 seconds, so that you can clear it later. It is best to pull it when the blue collar or GANKER passes by to remind your teammates behind you.

If you are a hero in the later stage, you may not be able to participate in the small group battle in the earlier stage, but please make good use of the safe time created by your teammates. Your endless money income is the greatest reward for your teammates.

The most important thing for later heroes is the farm. Don't blindly participate in GANK. Compared with playing money online, most Ganks are losing money for themselves, even if their heads are their own. I hope this article can make the electric spirit wandering from single to 7 and the FV following POM QOP to arrest people as little as possible. . .

Even if you take part in the group battle, please TP to the unmanned farm quickly after the group battle.

Please leave the thread in front of the tower to the later heroes. GANKER and blue collar should not rob the past money. On the contrary, they should remind the TP behind them that they can make an exception at the critical moment of leaving relics or jumping knife.

Try not to be a late hero to make money on the control line. In the past, AOE accepted a wave of soldiers leaving, whether you just came to this line to push the tower to arrest people or save his life to help him fight back.

Later heroes should not be shy and ask others to make way for you (especially SPE-)

Balance farms and farms

Many low-level black shops are prone to this situation. In the early stage, everyone killed all kinds of GANK, and there was often a big score of 2x: x.

As a result, the opposite side persisted a little, and for one or two later periods, everyone suddenly found that we were all farmers.

This will not balance GANK and FARM.

No matter PUB or CW, many tiger heroes are half GANK and half DPS, so it is important to balance the farm.

First of all, in any case, the five people who arrested 1 lost money. If many people arrested one person, they would only bring 200+ money to one person and hundreds of dollars to another person, while other opponents could feel at ease on the farm, so it is appropriate to say that 2-3 people are GANK and 4-5 people are GANK. Not to mention the money loss caused by the failure of many people and one person or the assembly after the success of GANK.

So the secret of Gankel Farm is to attack quickly and retreat with one blow. The number of people should be no problem.

The focus is still on efficiency, one is speed and the other is success rate.

Don't delay before GANK, don't lie in wait for too long, and don't be seen walking on the line in vain. After GANK, don't hesitate to push the tower or change careers to make money.

Inefficient GANK can only lead to the double backwardness of hierarchical experience.

The improvement of efficiency is mainly two points, TP and charm. TP's cooperation with teammate GANK in the tower is more hidden and has a higher success rate than direct online. After GANK, TP returns to the original line to make money and save time. The use of runes ensures the success rate of GANK. I used many such single heroes (QOP· Pang Science Fiction Parker). I read runes every 2 minutes, speed up the double stealth support sideline, restore the illusion and continue to dominate the line to make money. However, it should be noted that you should carry TP with you and support your teammates to fight back.

Also, pay attention to whether the hero you use is more inclined to GANK or farm, so let's not talk about pure GANKER like SK (why is it difficult for SK to jump the knife and simple for SNK to fly shoes? Because 2 150 of SK comes from GANK and 2200 of SNK comes from FARM), the simplest comparison is between Sven and SNK. Sven has been wandering around GANK since the mid-term, except for mending the knife in the early stage, so when using him, you should pay attention to making money on the spot a few minutes after GANK, and collect two waves when you go home without blood, while SNK is usually on the farm unless there is a spell. Because ULT is usually stuck in a line, people in GANK can support it for a long time and wait for support. After joining the group, TP will change lines to make money.

Line control and line push

Now it is not the era of wire control like 6.37. Except for the muskets before Rade, a few heroes such as SIL and SPE need to make up their knives one by one to control the wire under the tower and prevent GANK.

Most other heroes had better use the method of changing the line after pushing the line or changing the field to get the highest money as quickly as possible.

Facts have proved that if you stay in a line for a long time, even under the tower, it may not be safe. It is better to use the 3 rd road+wild transformation to make money without a trace.

Of course, the thread is not the floor, and the money should be collected as much as possible.

To put it simply, when our own soldiers attack the other soldiers, we also choose one of them to come to A, and then make up for the other soldiers who have no blood-take a wave of soldiers in the shortest possible time (pay attention to controlling the blood volume of other soldiers when one soldier is in A, so as not to cause two soldiers to have no blood at the same time, and only make up for one of them. )

Then change to another line or switch to an efficient farm in the wild area.

After God's disguise

Today, you have three, four, five and six. Anyway, there are many big pieces. It's time to lead your teammates to attack your opponent's hometown. The speed of the farm is not the most important thing at this time. Now the theme is how to play the role of your farm equipment without affecting the team battle, and how to play the role of your farm equipment in the team battle.

First of all, the most important point: save money to buy a job.

You are the main force, you are the core, you are the big name, you are the leader. If you die, your team will collapse.

Not to mention the disappearance of the main fighting capacity, even on the spiritual level, the blow to teammates is not small. By contrast, a crystal sword, an eagle bow or an extreme ball is really insignificant.

Although you are well-equipped, capable and well-aware, it is not a problem to choose between two, three, one of four, one of five and escape safely.

Not afraid of 10 thousand, just afraid of one thousand. If I am accidentally gang-raped by the opposite side once, it will take you more than half an hour to become a farmer. For example, a great master practiced hard for three years to prevent the enemy from going through customs, and found that his hometown was occupied by the enemy. That's a tragedy.

So, anyway, save money to buy a job.

When attacking, pushing the tower to kill people has become a very difficult choice. Many times your choice determines the goal of the team. Are you chasing an empty-blooded opponent who escaped? Or attack the building left by the opponent? Teams without tacit understanding often tear down the tower and chase it, and the result is killed by people supported by their opponents. In principle, if you don't get to the highlands, you don't need to change your head for a building, that is, at least kill the runaway or drive home before attacking the building; When you get to the highlands, you should quickly defeat its effective forces and then dismantle the tower. You don't have to kill them all, just kill them until they dare not move forward. At this time, the attack is generally high, and it won't take long to dismantle a tower. When attacking the second and third roads, you can choose to demolish the towers and buildings by force regardless of your opponent's attack, but only if you have the remaining money to buy them.

Case: luna demolished the tower alone, and the troll on the other side went home to guard it, fearing ULT in luna. Without saying anything about driving BKB and ULT away, luna stunned his opponent infinitely, attacked the tower in the gap, and died without any suspense.

Buy live broadcast and join teammates to push, BKB Satan ULT opens, no one can stop it, and the troll without BKB is controlled to death by luna teammates, GG.

Ever since, after tearing down your opponent's hometown in various ways, take a deep breath, rub your eyes, look out the window, sum up the highlights and shortcomings of this dish, and launch an impact on the next costume.

Life-restoring objects

Isfahan Ancient Sacrifice × 2 (Eating Trees× 2): Let users eat trees and recover 175 health points within 25 seconds.

If you really don't know what to buy when you go out, take it with you. The ability to recover early in the game is very important. It can extend your online time as much as possible, so you don't have to go back to the base to replenish every time.

Then why not go back to the base? Before the game, everyone tried to stay in the frontal battlefield for a long time. It takes a lot of time to go back offline to replenish the goods. During this time, you will lose money and experience. Since this item appeared, it can be said to be one of the most cost-effective items. Very cheap, can be used twice, and users can recover considerable health. The biggest advantage of this item is that the effect will not be interrupted during use, that is to say, it can restore its health while being attacked by enemy heroes.

Why buy it?

Why not? Eating trees is cheap (90 gold) and can be used twice to restore health. You can buy three groups of eating trees, so you can stay in the online farm for a long time and save money to buy the ultimate equipment. Eating trees is suitable for almost all heroes to buy. Even those with recovery skills will eventually run out of magic.

Recovery Ring (375 gold): +2 points/second health recovery speed.

Although the reply ring is not as popular as before after eating trees into the game, it is still one of my favorite outdoor equipment. You can restore 2 health points to the hero every second.

Why buy it?

After the appearance of eating trees, the reply ring is not as popular as before, but it can be used to synthesize other intermediate goods and become a reasonable reason to buy. You can buy it when there are a large number of legal heroes opposite you who need to synthesize the challenge headscarf or MacKenslim.

It can integrate the following items:

Restoration headscarf (225 gold): Gives nearby units a life restoration aura. +2 points for all attributes, and you get a healing aura that restores 2 points of life per second.

Challenge Headscarf (2475 gold): Increases spell resistance by 30% and restores health by 8 points per second. The best choice for enemy heroes with powerful magic damage skills (Xiuhu, Witch and Lich, etc.). ).

Healing Ring (875 gold): +4 points/second health recovery speed.

This item can restore life twice as fast as the ring, but it costs more than twice as much. If you are a random hero, you can choose it as the first item. If you want to buy this item, you must be careful not to hang up too early in the game, so that you can buy it as soon as possible. Of course, you can also buy a group of trees to eat first, instead of just spending money on the treatment ring.

Why buy it?

This item will not be available soon, especially if it is hand-selected. At this time, I suggest you buy 1-2 groups to eat trees and go out, and then save 875 gold to buy this equipment as soon as possible. At the same time, it is also an integral part of many high-end hot items, and it will not suffer from such investment in the early stage.

It can integrate the following items:

Challenge Headscarf (2475 gold): Increases spell resistance by 30% and restores health by 8 points per second. The best choice for enemy heroes with powerful magic damage skills (Xiuhu, Witch and Lich, etc.). ).

Vanguard Shield (2275 gold): +250 HP, +4 HP/sec, 65% chance to resist 35 damage. Very suitable for meat shield heroes, which can effectively increase their survival rate on the battlefield and offset a lot of damage.

Tough Ball (1775 gold):+100% magic recovery speed, +4 points/second life recovery speed (new version +5 points), and +7 attack power. A versatile piece of equipment can synthesize many advanced equipment.

Bottled blue potion (100 gold): 10 second restores 400 health points. It can only be used once and can be interrupted.

This article can restore considerable health in a short time. But after the introduction of eating trees, it is not as popular as before, because eating trees will not be interrupted. Personally, I will still buy this item when I have spare money and many powerful magic damage skills. Hiding behind your own tower, you won't be afraid of being interrupted by the attack of enemy heroes.

Why buy it?

This item is not very cost-effective, but more as a spare item. It can restore a hero's many health points in a short time, which is sometimes very useful. For example, if there are only a few lives and the enemy has the king of gods, or is killed by his opponent's gank, he can save your life. If you can keep healthy at a relatively healthy index all the time online, you can completely replace this item with eating trees.

Magic recovery items

Magic back online is more of an offensive role. These items can speed up the hero's magic recovery. Powerful magic heroes, such as wizards or kings of gods, need a lot of magic casting skills, so they usually have some magic restoration items in their outdoor clothes, which can better suppress enemy heroes online.

Artist Mask (325 gold): +50% magic recovery speed.

The artist mask is suitable for powerful magic heroes as the initial equipment, especially when you want to use it to synthesize subsequent items, such as synthesizing a temple ring, so that you and your teammates can get a magic recovery aura.

Why buy it?

The artist mask can give you more magic skills to put pressure on the hero. Buying it means you want to use it to synthesize other follow-up items. Even if other items are not synthesized, they can be purchased instead of some consumables.

It can integrate the following items:

Temple Ring (500 gold): Gain a brilliant aura of +65% magic recovery speed, a monograph aura of +3 armor points, and +6 attack power. Suitable for powerful magic heroes, it can be divided into artist mask and guard ring. It is also an integral part of Vilade's gift promotion.

Empty staff (1925 gold): +6 intelligence,+15 attack power, +50% magic recovery speed,+10% attack speed. It is part of the refreshing ball and the staff of purple resentment.

Small Purifier (50 gold): Restores 100 mana within 30 seconds, and becomes invalid when attacked.

As stated in the item, this item can restore the hero's magic. That is 3.3 mana per second. In the new version, it will no longer be interrupted, just like eating a tree, which means that you can recover your magic while bearing the enemy's attack.

Why buy it?

Buy a few small bottles of purifying liquid. At first, you don't need to buy an artist's mask or a temple ring to restore magic, but you should prevent it from being interrupted during use. After you return to the base for the first time, don't buy any more.

Vanishing Gem (900 gold):+100% magic recovery speed.

As an initial item, nihilistic gems are the most expensive. It is not recommended to buy it from the beginning, because it has no life recovery ability, except those heroes who have life recovery skills such as warlocks. Of course, if you are a random hero, you can also buy 1-2 groups to eat trees, and then save money to buy nihilistic gems, so you can use a lot of magic skills online, but only if the road is guarded by natural disasters.

Why buy it?

If you want to use a lot of magic skills at the beginning of the game, no gem can provide enough magic recovery. In addition, it is also one of the most commonly used items-tough ball.

It can integrate the following items:

Iur's sacred scepter (staff of the wind: 2800 gold):+18 intelligence,+100% magic recovery speed, and can cast 6 tornadoes. In the new version, the hair dryer can be used countless times and given a speed bonus of 20.

Tough Ball (1775 gold):+100% magic recovery speed, +4 points/second life recovery speed (new version +5 points), and +7 attack power. A versatile piece of equipment, and can synthesize many advanced equipment, such as Lincoln's French ball and crazy tomahawk.

Quinso Evil Sickle (Sheep Staff: 5 175 gold): It can turn enemies into sheep for 3 seconds.

Life and magic restoration items

Magic bottle (700 gold): It can store the spring water of the fountain of life and use it three times, each time it can restore 200 health points and 75 magic points in 3 seconds, or store runes for 2 minutes.

You can use it three times when you buy it. When there is no water in the bottle, the spell can be stored. After using the spell, the water in the bottle can be used twice This setting makes the magic bottle very useful in gank. You can use magic symbols such as acceleration or double to take down the opponent's head.

Why buy it?

For most heroes, empty bottles are essential, such as bounty hunters, gorgeous wizards and the moon goddess. This makes their gank ability more comprehensive. Although it is still expensive at first, its ability to restore and store symbols is definitely worth it.

Other initial equipment

Strength gloves, agile slippers and intelligence cloak (150 gold): +3 strength, +3 agility and +3 intelligence respectively. They are part of some important things in the early days: wristbands, ghost straps and useless pendants. In addition, strength gloves can also be synthesized into bone crushing hammers.

Why buy it?

If you need synthetic wristbands, ghost bands or useless pendants, then your initial equipment can choose them. However, if you feel that you don't need to synthesize these primary items, but directly produce advanced items, then they are useless. These items can't be synthesized into any advanced items, and they are basically useless in the later stage.

Noble circle (185 gold): All attributes +2.

Why buy it?

When you need a synthetic wristband, ghost strap or useless pendant, you only buy it. In the early stage, you can choose to add hero attributes, and then synthesize scrolls when you have enough money.

Cycas (57 gold): All attributes+1

Why buy it?

This item is the best item to add its own attributes at the beginning of the game, only 57 gold. If you count the money sold later, you only need 27 gold. At the beginning of the game, he can significantly increase his own attributes, and the combination of branches and eating trees is generally not wrong.

Speed Boot (500 gold): Increases movement speed by 50 points.

Speed boots are a must-have item for every hero, but they were not necessary equipment in the early days. Buying it before going out for the first time will make you almost useless online. However, if you want to gank each other in the early days or feel confident that you can stick to buying bottles, it is acceptable to go out with speed boots, but you can only buy this item.

Why buy it?

If you don't want to be the last to arrive at the battlefield or the last to leave the battlefield every time, then the bonus of moving speed is necessary!

Giant power belt, elf boots and mage robe (450 gold): +6 strength +6 agility +6 intelligence respectively, which can be combined into advanced items.

Giant energy belt: it can be synthesized into the books of Hua Sanhe necromancer.

Elf boots: can synthesize hag and whirlpool.

Mage robe: it can be combined with wind staff, empty staff and lost blade.

In addition, in the new version, any one of them is a part of the prosthesis.

Why buy it?

In the new version, if you want to buy a prosthetic leg, then these items are necessary. Similarly, if you want to buy loose flowers, you can buy a giant power belt and several groups of eating trees to support the line. Extra life bonus and recovery ability (especially power hero) will make you transition to the intermediate stage smoothly.

Sacred symbol usage

If it is preserved, you can spend 600 yuan to buy a bottle in the store. This bottle can drink water and can be finished. You can take away the empty bottle of the spell, so that you can take it away when you want to use it, and the water in the bottle will be full again.

Introduction to divine charm

Runes include acceleration (making the hero the fastest), phantom (making the hero create a doppelganger in a certain period of time), stealth (making the hero sneak in a certain period of time) and double-click (making the hero attack *2 in a certain period of time).

Runes only appear on the left or right side of the river, and one of them is 1. If the rune is removed, it will be refreshed every 2 minutes (if you get the rune in 3 minutes and 55 seconds, you can get another one in 5 seconds, because it will be refreshed every 4 minutes), but the position of the rune is random.

The first wave of monsters was at 0: 30, when the second wave of soldiers set off from home. Brush every minute after that.

Brush the spell every two minutes from 0: 00 sharp.

Soldiers brush every half minute from 0: 00 sharp.

There are two kinds of pull wild:

1, pulling the wild monster out and leading troops to fight on the upper road (natural disaster under guard) can increase income and control the line of soldiers. Considering the refresh time and moving speed of soldiers, it is generally recommended to start pulling at 15 or 45 seconds per minute, but according to my experience, natural disasters should be pulled a little earlier by about one second. However, when the wild point is the Seth clan of 4422, it is suggested to pull 1-2 seconds early to consider purification and deceleration.

2. Pull the current monster away from the wild point and refresh the area. Refresh the wild point. Another wave of wild monsters is common in Laguna. It is suggested to start pulling just 50 seconds, because the wild monster moves slowly, and if it is pulled late, it may not run out of the refresh area.