Should blind people in dnf learn to master Taidao?
Skill description is very clear, Taidao mastery is to increase the physical attack power and magical attack power of weapons, as well as the hit rate. Now, in addition to the sword soul class, after all, this kind of weapons are proficient, and the skill form will change.
At present, all the skills of the blind emperor have been changed to fixed damage, that is, the damage is related to independent attacks, not to your attack panel. Even if your weapon is strengthened by 20, it is useless to the blind unless it is increased. Think about the increase of the first red-eyed baby in the national service 17. Red eye is also a real injury, so the increase of 17 will increase strength, and the increased attack power has no effect at all.
Some people say that Taidao is proficient and hits. Let's see, the full-level Taidao is proficient, and the hit rate only increases by 9.3%. Now the team, milk, many 25-year-olds have played, and it's far more than that. Even if you just brush the ordinary map, the number of clicks is enough now, so 9.3% here is also chicken ribs.
However, mastering Taidao has some advantages. After filling, you can add a panel to stand on the street, increase the combat value of the character and facilitate joining the league. If the player cares about this, you can fill it up.
Therefore, if the blind want to save SP, they can not add it, or add 1 point. If you want to stand on the street, increase your combat effectiveness and join the league, you can make up this skill.
I hope my answer is helpful to you!
First of all, because we are proficient in asking Taidao, we acquiesce that we are blind with Taidao. Daggers are also so proficient.
So first of all, from the perspective of injury promotion, the blind now is a pure magic profession. That is to say, damage is linked to independence and has nothing to do with magical attack power. From the introduction of Taidao's proficient skills, it can be seen that he has the bonus of physical and magical attack power, and from the damage analysis, it is not aimed at the promotion of the blind.
Secondly, from the attack power of the street station panel, mastering Taidao can improve the magic attack power and hit rate, that is, after learning it, the street station panel will be improved, and the combat power will be improved to some extent (I don't know if there is any, if there are any changes, welcome friends to help me supplement it below). In this respect, mastering Taidao will give you extra points on your card.
Third, since Taidao has a hit rate bonus, is it useful to improve the hit rate? Personally, I don't think the hit rate has much impact, because in the current version of 95, a normal Luke C brush map will basically not miss the brush (excluding bug skills and special monsters with very high avoidance). In addition, there will be other auxiliary occupations to help improve the hit rate when playing in the league, so the hit rate of Taidao's mastery will not benefit in actual combat, because the hit rate is overflowing.
To sum up, mastering Taidao is not very helpful for blind people who have Taidao to brush their pictures normally, but because the panel and combat effectiveness have been improved, perhaps a small number of avatars who like to look at the panel and combat effectiveness will look up slightly when they join the group.
Of course, if you are too proficient in swords and the panel is too high, for example, if you bring a red 1 1 weapon to attack more than 5w or a red 10 weapon to attack more than 4.5w, then a high-level player can see at a glance whether you have used sp points on this skill that is useless for damage enhancement, which will make these players who really understand the game look down on you.
Therefore, Taidao is proficient and can learn, but it is not suitable for learning more. Under the characteristics of+1, your proficiency in 1 Taidao will basically be 5-6 grades higher, so learning 1 is the most cost-effective. However, if you have learned all the other skills, sp still can't spend them all. You can also learn several levels of Taidao proficiency.
Not necessarily, but you can try.
You can try it if you like.
To make a long story short, sp is more than enough. It's easy to fight with Lei Yun, but if you really say it, the effect is not great. Most people choose a little.
Don't point fingers, blind people can repair their careers. It is king to find a way to improve the skill level of main output!
Little friends who want to fight can still click. It's improved.
If you want to play well, attack the damage first.
The following are personal dispatches and strategies for the blind, hoping to help you.
Let's start with the BUFF cover. For 12 sets of 24 sets of local tyrants, the BUFF set is really easy to do. Let me talk about my own dress here.
One-year-old set of pearls with shoulder pads, a super-European coat, a pearl belt and leggings are a green world, and everything else is cut meat. Six weapons are the soul of the devil. The legend is short. If you don't upgrade your intercontinental jacket and don't want to spend too much money, the clothes are basically the same. If there are 2J weapons missing, they will be supplemented with orbs and platinum badges, depending on everyone's own conditions. Remember to give priority to registration, exchange 6 sets of different planes and weapons, and consider exchanging green information for others. This is an alternative to the registration system.
In this way, it takes 27 seconds to take CD medicine, and the Lei Yun of CD is 1 1 sec. In the picture, BUFF 1 senses and thunder clouds trigger setbacks with a wave of explosions.
Let me explain the biggest change in the revision first. At first glance, the performance time has become shorter and the distance has become much larger. It may take some time to get used to the rhythm of painting now, which is a good thing. There is also 1 the injury of the light wing of the X-ray puncture wheel flash gun, which is very scary. Let's talk about this in detail.
Lei Yun's CD calculation method, you can enter the CD by opening Lei Yun. I feel that this revision has added a huge means of explosion to Shura. For example, the first elite monster, we can control him to liberate the first Lei Yun, and then open the second Lei Yun for liberation. Is two Lei Yun fall at the same time, this kind of outbreak is really to be reckoned with.
This is a small means to fight against small outbreaks. Of course, when there is no need to break out, you can watch Lei Yun's 50-second CD, release the second paragraph reasonably, and then open a Lei Yun to continue the battery life.
The judgment mechanism of immobility and injury mechanism have also changed greatly, because the performance time has been shortened and the injury judgment mechanism of five balls has also been shortened. It is also a good choice to point out the skills that can be used as the finishing touch. (Remember to press and hold X continuously for faster)
The following is my revised sentiment. Shura will have two output habits. The core skill that causes these two kinds is the change of 1 perception. 1 Sensory damage and 3-wave damage after mutation have also been greatly improved. The first habit is the same as before. Two 1 sensations are instantly blown up at the same time, which is used to fight explosions and second monsters. Enough damage. Every second is a second. I won't talk about it. If we hurt the golden mean, what should we do? This is the second one I mentioned. I tested three times a day in the training ground to cut off the poisonous red array 105J Fei Erman Ping X3 wave, and it took 10- 13 seconds to turn on the Lei Yun. Also, in the actual combat, I met those monsters who controlled a round of flat X plus 3 waves and took them away. I was particularly surprised. As a result, we are beating Luke with some bloody monsters, so we don't need to explode our eyes, and the speed and efficiency of repairing the knife with 1 Sleep Flat X will also change greatly. You can also operate it concretely to see if you feel the same as me. I don't lie.
The above is my experience after the revision of Shura. On the surface, we see that Shura has been weakened, but a new way of playing makes this profession more distinctive. The birth of 1 screen has increased 10 for more than 43 seconds under the condition of single brush operation of the whole screen, and the dark altar has also entered 43 seconds. (I've only run through these two pictures so far, haha) This revision is really good for players who like racing. It can't be said that it is enhanced and weakened, but it gives me a personal feeling that Shura is indeed stronger than before the revision. What's more, my clothes are not perfect, and the injury is not the most extreme. But at least I brush 1-6 faster every day. I hope that my friends will not judge whether they are stronger or weaker only by injuries in other people's training grounds or their own training grounds. Actual combat comes first. Shura, the vocational skill ratio data is the reciprocal of the whole profession. I hope it will be strengthened even more in the future. In short, stick to a cause and never give up. There are too many ways to play.
There is also a question about stealing skills. It is suggested to fill up, crit and red array range. The red array lasted for two minutes, and the range was still so large. The bonus of orb can reach more than 300 intelligence, and it also improves a lot of damage. It's still pretty good.
First of all, we should understand that after mastering Taidao, we should add physical attack, magic attack and physical hit rate. However, the blind person is completely injured, so the skill damage after mastering Taidao is almost unchanged.
Secondly, although it doesn't hurt much, the physical and magical attacks have been greatly improved on the surface, and the combat effectiveness will also be improved (although it is virtual)
It takes about 400 sp points to complete the mastery, which needs to be selected according to the extra points, but if I play blind, I still have to order, or I have to arrange the noodles.