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Which is more fun, csgo or lol?

LOL can shake the pot and should be deeply touched. Being killed by single-handedly can blame the wild, blame the middle road, and even greet the cross-country. Cross-country assistance or ad agency put a question mark for no reason. It's almost impossible to get off the road in ten minutes.

CS is right, but it is right. Everybody knows that. Just report it. No one will blame you. Unless you know it's right, you pull out the first one for nothing. Then you should also know that after being scolded, don't go to the top again. After becoming a tool man, throw props or explode bombs to pull the gun line for the big brother of the sharpshooter on the team. If you die, report it quickly so that your teammates can make up their guns.

LOL has been dying, and your teammates on other roads are basically not in the mood. If you can't be greeted for 0.4 minutes, then your teammates are all friendly, especially if you play Vayne, the blind man of Raven Yasuo, and you have hate value, then you may not only have to spray it four times, but also face the ruthless ridicule and expression of the other party.

As for the free delivery of CS, as long as it is not brainless, he can get the information at the worst. If you are a bandit, you are the first one to pull out for nothing, but you see there are four people in A. After you report, your teammates can directly turn to B or put B in the middle. Basically, as long as it is not held back by the opposite props, it can be shot down quickly and then packaged. Then you can see that although you gave it to someone for nothing, you got very important information.

LOL has been playing this game for almost ten years. But it depends on who makes the details better and who links the center field faster. To put it bluntly, you can basically see the end of the game in fifteen minutes and twenty minutes. Even with Meng Xin, you would be curious. Obviously, the heads on both sides are similar. Why do teammates keep surrendering? Because everyone can understand the advantages and disadvantages of the lineup and whether the game can win at that point.

And LOL has a lot of negative feedback. For example, although you hit an orphan hero in your last hand, at the beginning of Yasuo 10/ 1, you easily pushed to the second tower, and the opposite highland almost fell. Just because you accidentally made a wave, your teammates didn't give you strength, and a wave lost directly, which had a great influence on your mentality. Maybe you accidentally killed a steady hero with your next hand, and your teammate gave it to you.

CSGO has unlimited possibilities. Although it seems that there are so many professional routines going back and forth, the passers-by bureau is so ever-changing. You never know if your big brother will rush out and give you away for nothing. Your last place was a half-blood, one-fight, three-win game. Do you think 10:5 is stable in the first half of the year? People may have won the pistol race in the second half and chased five points directly. Every game has infinite possibilities. Don't give up until the victory prompt or the last second of the game. Even if you save the gun in one game, you still have a chance to split it 50-50. After all, there are no more than two guns 100 bullets across the street. Everyone's AK is 30 rounds, all with gun heads. Maybe your big brother will be beaten back and thrown into his soul! Even the sand eagle of your ecological bureau has been pulled out and torn apart! Too many examples of turning over and being turned over happen to us, so the more CSGO plays, the more positive feedback it gets. The higher the segmentation, the more you will encourage everyone to communicate with each other and never give up easily!