Enemies, battles and plots of War Machine 4
Wind and flame, a new environmental factor, are also refreshing.
The former enemies of New Tibby can see a little orc.
For example, the spherical = enhanced version of the landmine bug.
Shielding = three generations of screaming beasts just need to fall down and won't rush to blow themselves up.
Tibby is really new at first, but it is really the best way to kill orcs for players who call all the way.
Killing robots just don't feel right.
This new bunker can be executed after arresting people, or after turning over and hitting the enemy, which adds a little tacticity.
But be careful, sometimes you just rush to the bunker, only to be caught and executed by the enemy and die miserably.
After World War I, the village began to feel the situation, and new enemy bees appeared, saying goodbye to Max.
The part where Joan chased him was really interesting.
Marcos' wealth has been completely destroyed. It's really the general trend. In the past, all kinds of forced destruction, and now I have eaten this bitter fruit myself.
It's a pity that Anya is dead in this book, but from another perspective, at least she died peacefully, not to mention the cavalry rifle like Marcus.
Later, after the rescue battle between the bee colony and Marcus, the new scene and those eggs were really a little gloomy.
The newborn beast, except that it can't roar and shock people, is roughly equivalent to an enhanced version of slavery.
Baby soldiers are roughly the same as big men, and they are much more difficult to deal with than big men. The heavy weapons in their hands have also increased from late autumn and grenades to chainsaw guns and mine drilling guns.
However, the latter is not easy to operate, and the former is quite intuitive, almost as long as it is taken away.
This time, several new big bees feel more depressed than the old digger, especially when it comes to the one that will catch people.
Sometimes if you don't flash back, you get too close. When you are knocked down, you are usually swallowed up.
At this time, if AI plays with his brain again, he can only silently watch himself being taken away, and then look at the last archive point.
There are also several battles in this campaign mode that are similar to protracted wars. It is a kind of mastery of the old battle, and it feels good.
The last chapter has to say, it is simply the Pacific Rim against the bee family www.
Although the last chapter of the second generation also had the bridge section of riding a dragon beast, this time the new vehicle was really a little funny when it was taken out, especially when it was used to deal with a bee dragon beast.
Budd's vehicles are basically black technology, right?
But it's really touching to see the long-lost team D finally reunited, Domrip.
Cole didn't have many scenes this time, but he heard the familiar wow! It's pretty cool, too
This ending feels normal to pave the way for the fifth generation, and there is no mention of the reasons for the variation of orcs.
Moreover, in the absence of the orc queen, this time the bee tribe must have a new behind-the-scenes waiting to be revealed.
In other words, the final Oscar is hard to = _ =
Others are swallowed up, either waiting for others to save them or waiting for themselves to be assimilated into new animals. Even Uncle Ma has been captured for a long time and has to wait for his son to save him. This uncle has a way to save himself from www.
Microsoft didn't give him lunch. Maybe it has a special use later.
At present, I have only been exposed to a protracted war, but I feel much more difficult than the old one.
Even the wave with a general difficulty of 1~20 feels quite strong like the old wave of 30~40, especially when it is fought in melee, and there is fundamental blood loss.
After 30 waves, it is more terrible to see someone coming towards you with a shotgun than to see a saw. If sprayed at close range, it will become a corpse ... _
This is the power of the short tube, right? ...
After 30 waves, it was quite scary for soldiers' descendants to cooperate with Tibby, especially when Feitibi broke into the position and there were bees like soldiers' descendants outside, which was simply a terrible chain attack.
Generally speaking, the fourth generation is doing well, and the overall difficulty is much higher and more challenging than before.
However, some guns or orcs that do not appear in this book may have a higher chance of appearing in the fifth generation (?
For example, Gorkon pistols, poison ink grenades (the kind that Cantu often loses, the name is forgotten), and the bee version of Cantu soldiers. Although I don't know if there will be a bee version of Kantu soldiers in the sequel, I strongly hope so! The favorite arms of orcs are probably Kantu soldiers.
The wake-up sound is very distinctive and has a good appearance.
Finally, I strongly hope that the fifth generation singing tour orchestra will return strongly!
Although in the previous chapter, the village specially arranged a singing band, but the singing band did not join the team and had a lunch. It feels like something is missing!