How does quint play?
1. The way to judge the victory or defeat of Kunteka is to win two out of three games, and the player who wins two games first wins.
2. Players will randomly draw 10 cards from the deck at first, and they can choose 2 cards to put back into the deck and draw again. Different from ordinary card games, except for a few effect cards and group effects, players can't draw new cards, that is to say, players can only use 10 cards in all 2-3 mini-games, and the used cards can't be used again in the next mini-game and there is no new card to supplement them.
3. Unit cards are divided into three categories: melee, ranged and siege. Each category occupies a horizontal row. At the end of the small game, all the attack values are added up, and the big one wins.
In the mini-game, both sides take turns to play cards, one at a time. Only when one party has no cards or actively presses the space bar to finish playing cards, a small game ends and begins to liquidate power points.
5. Weather cards will affect similar units on both sides.
Combined with the summary of the above rules, it can be seen that this game is a card game similar to Tian Ji horse racing, and the number of players is limited. How to win two of the three games is the key.
Kunte brand evaluation:
Kunte for Wizards is a card game developed by CDPROJEKTRED, which was first tested in Chinese mainland on April 17, 2007. Born out of the built-in game "Kunteka" in Wizard 3, there is an independent derivative work "Kunteka of the Wizard: The Fall of the Crown". In terms of dubbing, the national service cards are all dubbed in Chinese, which is very exquisite. The dubbing actor recorded a variety of dubbing according to the different roles and environments of each card, which greatly restored the characteristics of the game. Most of the dubbing of hero cards is very good, and some of them are more or less inconsistent.
Compared with the Kuntka in the wizard game, the Kuntka of the wizard is both familiar and unfamiliar, with 30% inheriting the core gameplay content and 70% expanding content. Compared with the original version, many cards are added, a few of which inherit the original version, and most of them are brand-new card face designs, which increase the interactive design with the feeling of "fighting" when cards appear. Draw cards can be divided into "static general cards" and "dynamic flash cards". Patterns come from various scenes, actions, weather, people and so on in the game. Flash card is a very beautiful dynamic card, which shows dynamic effect in any state. The game is easy to master, difficult to master and the rules are simple. The multiplayer mode expands the gameplay suitable for online warfare.