What do you think are some good cartoons about survival games?
But it is important to say that if you want to see a hero whose ability value is full at the beginning, it is better not to try this. Because the cowardly part of the hero's character has never completely disappeared! Although it has some advantages over ordinary people, it gives you the feeling that "compared with other people who can survive at work, it is only half a catty, and you dare not guess the outcome safely every time." If you prefer this kind of cartoon depicting truth and delicacy, I won't keep it a secret! The first sentence of a cartoon is often said to be dull without bright spots, but it is careful preparation that makes the relative plot of the whole cartoon reasonable and complete. The hero, especially Liangping, can be said to be a person who is completely divorced from the present. He has no outstanding face value and poor academic performance. As the president of a university, my father prefers his talented younger brother, but taunts Yu Qi for her poor academic performance, which has dampened his confidence in pursuing his dreams. Yuki often feels neglected by her family.
Youqi has long been tired of this life and often fantasizes about starting over in another new world.
Even people without decent friends have a habitat. Every day, they and their bad friends, Taitai Ishikawa and Daibudaji, fainted after seeing huge fireworks, and woke up to find themselves in "national subjugation".
The environment of the dying country is almost the same as the original world, but it seems to be dusty for a long time and sparsely populated.
However, this dying country is not an ideal place to live. There is not enough electricity and food here. In order to survive in this country, you must take part in the competitions in that country and get a visa for the corresponding number of days. The number of visas determines the number of days you can survive. People who refuse to participate in the game will die because of food shortage on the one hand, and because their visas have expired on the other. In the case of hunger and cold, the three men followed the smell of lights and food and came to a shrine.
Unexpectedly, this is one of the game venues, and entering this venue will be regarded as voluntary participation in the game. These three people have no way out. Fortunately, at the same time to participate in this game, is a white-collar elder sister with game experience.
From the serious tone of my sister, the three understood the danger of this game.
It turns out that the game of the dead country is divided into four kinds: hearts, spades, diamonds and clubs. Hearts pay attention to psychology, spades pay attention to physical strength, diamonds pay attention to wisdom, and clubs are comprehensive games. From the number 1 to 10, the difficulty of the game increases gradually. Every time you pass the game, you can get a visa for the corresponding number of days. For example, after five spades, you can live five more days. The game that several people met for the first time was Plum Club 3, and its rules are as follows:
It sounds simple, but how to be kind in the survival game? It turns out that the answers to all questions are numbers. When the respondent answers incorrectly, the venue will shoot the rocket with the difference between the correct answer and the wrong answer. For example, when Taitai Ishikawa, who is not good at learning, draws lots to get this formula.
He replied 18.
Then, three rockets shot into the venue.
Several people who narrowly escaped the rockets decided to make their answers as close as possible to the correct answers in the next game to reduce the number of rockets. But the next draw was a double blow.
As long as you answer a wrong number, hundreds of millions of rockets will fly over. In a small shrine, it is impossible for four people to escape so many rockets. Just waiting for four people to die in the fire? Can the four people make use of their own characteristics to survive in the comprehensive quality game of Plum Club 3?
The author doesn't set the game carefully. For example, Spades 5, a physical game that requires teamwork.
For example, the psychological game "Red Heart 7" based on people's selfish psychology.
Hearts 7 is Lu Ji's most cruel game in the whole comic book. Psychological game mind based on human fear design II
These often unexpected games make people in dying countries grow up in pain. Some of them need willpower, some need compassion, some need insight, and some need extraordinary courage and wisdom. The process of every game is a process of self-discovery and self-redemption of the characters.
Unlike many cartoons that focus on killing pictures, "survival" is the theme of this cartoon. In the process of reading, I can even be moved to tears by the survival efforts of survivors in many plots. However, well-designed games are by no means the main reason why Luji recommended him. The most obvious feature of Alice in subjugation is the characterization and positive energy in blood and tears. As can be seen from the comics, the author spent a lot of time on the psychological description of the characters, which is the biggest difference from most comics with the theme of survival games.
Only by showing all the inner struggles of the characters-whether to hesitate or put all your eggs in one basket, can a good characterization be completed. It is precisely because these seemingly redundant psychological descriptions are actually the core of the spirit of comics that I can be impressed by many characters in them after reading them-perhaps because of their tears left by survival, perhaps because of their tireless efforts. When reading comics, I often see the mindless spray in the comments, and feel that the protagonist is timid and cowardly. "Why not?" But in my opinion, these are real people.
In the face of life-threatening games, the fear that people can feel is never at the level of rapid heartbeat. It is the most normal reaction to shrink back and hesitate when there is a habitat. A person who can force himself to move forward in order to survive is a person of flesh and blood. Moreover, in Alice in subjugation, the author created a flesh-and-blood character, not just the protagonist.
Watching too many cartoons full of the aura of the protagonist will always lead to aesthetic fatigue. Most of the characters inside are not afraid of anything, and they are full of skills from the beginning of the game. I can't see their special personalities in these characters, but I think they are one thousand people. From the living teacher's evaluation of his guitar dream to taking seriously the silhouette of all beings in life after entering the survival game. There are too many lines in my head.
I always remember the ending of this cartoon. I always thought it was a rare ending that echoed from beginning to end. I dug a hole and buried it, which gave a reasonable explanation to the whole survival game and even sublimated the theme of the whole cartoon again. I learned a lot in this cartoon, hoping to convey it to everyone.
Let's take a look at Alice in The Dying Country!