China Naming Network - Naming consultation - How to judge the quality of a pet?

How to judge the quality of a pet?

1, how many pet skill boxes?

Because in the Fantasy Westward Journey, pets also have scores, and the scores of pets will be combined with the scores of characters, thus showing comprehensive strength in the rankings. The number of skill grids directly affects the later typing. If there are too few skills, it is often the disadvantage of learning skills. Therefore, when we evaluate a pet, we must consider its skill level.

2. Pet skills

The first and most intuitive impression of a pet is skill, and a reasonable skill mix can improve the practicality of a pet more effectively. The skill of the pet determines the direction of the pet. When buying pets, players should first plan what kind of pets they need, and then conduct targeted training.

3. Qualification of pets

After reading the number of skills and the practicality of skills, look at the pet qualification. The qualifications of pets are divided into five categories: attack qualification, defense qualification, physical strength qualification, mana qualification and speed qualification. For example, if we choose to attack pets, then we must first look at the attack qualification. The attack qualification directly affects the physical attack ability of pets. Similarly, the choice of pets by law depends on ability and qualification. Generally speaking, the more qualifications, the better.

Extended data:

Whether it is attacking pets or legal pets, growth and qualifications have little impact. The element that really affects pet injury is skill. The skills you must bring when attacking a pet are combo, slaying, sneak attack, strength, dash/blood sucking (if the skill level is limited, you can change dash to blood sucking).

A pet must bring magic skills, demon heart, method explosion, method connection and understanding. The more skill levels there are, the greater the room for pets to grow, and the greater the difference. Less than five squares is mainly a damage gap, and more than five squares is a survival gap.