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New year's day class meeting new program 400 points

Play clock

Rules of the game:

1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;

2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model);

3. The host will name a moment at will, such as 3 hours and 45 minutes 15 seconds, and ask three people to point the props representing the pointer to the correct position quickly. Those who indicate incorrectly or slowly will be punished.

4. You can play it repeatedly, or you can play the minute hand and hour hand of the clock at the same time by one person to train the player's judgment and reaction ability.

Comments:

1. This game is very suitable for parties or during the break of training courses, which can enliven the atmosphere.

2. You can also use this game in the course of time management, and at the same time you can train people's reaction ability.

Guess the five senses

Game description:

1, two people face to face

2. Start with a person at random, point to any part of your five senses and ask the other person, "Where is this?"

The other party must answer the questioner's question in a very short time. For example, when the other person points to his nose and asks where this is, the companion must say: This is the nose. At the same time, the partner's hand must point to any other five senses except the nose.

4. Any party who makes mistakes in the process will be punished; After three questions, the two sides communicated;

How much do you know about alcoholic drinks games?

Game 1, cyclic phase control

Apparatus: None.

Number of people: two people

Method: The word is "hunter, bear and gun". Two people were talking at the same time, and when they said the last word, they made an action-the hunter's action was that his hands rested on his hips; The bear moves with his hands on his chest; The action of the gun is to raise your hands in a pistol shape. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.

Stimulation: The fun of this game lies in the big moves of both sides, which is very funny.

Disadvantages: just a game for two people.

Scene two, the lucky great white shark

Appliance: Lucky Great White Shark

Number of people: two people

Method: The structure of the lucky great white shark is simple, but it is fun to play. The method is to break the jaw of a great white shark and then press down its lower teeth. Only one of these teeth will affect the shark's jaw and make them close. If you press this, the shark's jaw will suddenly close and bite your finger. Of course, shark teeth are made of soft plastic and won't bite you.

It can be used as a wine set for gambling luck on the wine table. Several people take turns to press it. If you are bitten by a shark, you will be fined.

Stimulation: suitable for boys and girls to play together, more exciting for timid girls.

Disadvantages: First of all, you have to buy a "great white shark", although the price is not expensive.

In the third scene, the officers and men caught the thief.

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

Number of people: 4 people

Method: Fold four pieces of paper, and each of the four people who participated in the game took out one. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" will decide how to punish, and the person who draws the word "soldier" will execute it.

Stimulation: simple and easy, not limited by time, place and occasion.

Disadvantages: too many people are not easy to change.

Scene four, shoot the seventh order

Apparatus: None.

Number of people: unlimited

Methods: Many people participated and counted from 1-99. However, when there are people with a number that contains "7" or a multiple of "7", it is not allowed to count. One person patted the back of the head, and the next person continued to count. If someone gives the wrong number or shoots the wrong person, they will be fined.

Excitement: no one can make mistakes, although it is very simple arithmetic.

Disadvantages: None

Scene five, heart disease

Apparatus: None.

Number of people: The more, the better.

Method: Give a deck of playing cards to everyone on the wine table equally, but don't look at the cards in your hand and those in others' hands. Then sort the people on the wine table and arrange them according to the number of people. For example, there are five people on the wine table, which can be numbered 1-5. If the card played by this person is the same as his own serial number, then everyone's hand is shooting at that card, and the last person who shoots is the loser.

Excited: I am very excited, and often everyone's hands are red.

Disadvantages, bad for the table

Game 6, driving a train

Apparatus: None.

Number of people: more than two people, the more the better.

Method: Before starting, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and the train in Beijing is about to leave." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.

Stimulation: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express your feelings and make eyes.

Disadvantages: None

Pass water with a paper cup.

Objective: To enhance the sense of closeness and test the cooperation and cooperation ability of members.

Requirements: A group of eight people, alternating between men and women. * * * 16 employees were selected into two groups to compete simultaneously. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win.

The blind and the lame

Objective: To communicate and cooperate to enliven the atmosphere.

Rules of the game: Six employees, three men and three women, are selected at the scene. The boy is carrying the girl, the boy is blind, and the girl covers her eyes with a scarf, leading the way for the blind, bypassing the roadblock and reaching the finish line. The first one wins. Among them, the roadblocks can be equipped with chairs and must be bypassed; Balloons must be broken; The flowers must be picked and handed to the girls.

Step on a balloon

Objective: To enliven the atmosphere and improve the ability of coordination and cooperation.

Requirements: Ten people, half male and half female, one male and one female form one group and five groups.

Steps: Ten employees were selected on site, half male and half female, one male and one female, with three or four balloons tied to their left and right feet. After the activity started, they stepped on each other's balloons and kept their balloons from bursting, or at least bursting, so they won.

Pedal water relay (***48 persons)

1. Team members: 6 men and 6 women in each team * * * 12 people, and relay in three groups, each group must be equipped with 2 men and 2 women;

2. Competition process:

1) preparation: the first player in each group puts a pair of pedals on the right side of the first group; 4 cooperative players in each group, with a basin of water at each end;

2) The referee announces "Start", and the first player of each team quickly puts his foot into the pedal foot cover, and the right hand side cooperates with the basin handed by the player, and the left hand rests on the left shoulder of the previous player (except the first player) and moves forward;

3) After reaching the finish line, pour the water in the basin into the bucket of the team and go back the same way;

4) Back to the starting point, the player's feet leave the pedal, and the basin is handed over to the cooperative player to draw water;

5) the next group begins;

6) In the last ten seconds, the referee starts to count down: ten, nine, eight. . . . . . . . Stop (Gong) first!

3. Rules:

1) Competition time 10 minutes, ranking is determined by water transport capacity;

2) cooperative players can draw water, but cooperative players must be players and non-players cannot provide any assistance;

3) No one can provide any assistance except myself or other members of the team;

4) feet can leave the pedal when pouring water;

5) When the end pedal turns around, it can be assisted by hand, but the position should be roughly the same as before;

6)2 men and 2 women are a group, and the front and rear pedal positions of male and female players are not limited;

7) If you fall to the ground halfway, you can step on the pedal again and move on with water;

8) If a team still has time after the completion of the third group, it can be continued by any four players (still 2 men and 2 women) in 12 until 10 minutes, when the referee rings the gong.

4. Reward: the first prize will be awarded, and other teams will be rewarded with encouragement prizes.

5. Props: 4 pedals; 9 large plastic buckets (4 empty buckets at the terminal, 4 filled with water at the starting point, and1filled with water at the starting point); 16 small plastic basin; A medium plastic bucket (with water for standby); A stopwatch, a drum; Gong side;

Water relay (*** 16 people)

1, team members: 2 men, 2 women and 4 people in each team;

2. Competition process:

1) preparation: put a pole next to the first player; Two team members each carry a bucket of water (you can't hang the pole at this time); A team member prepares a piece of HongLing;

2) The referee announces "Start", and each team has HongLing's cooperative team members to quickly tie HongLing around the waist of the first team member (the water bearer is required to tie HongLing several times around the end in the same position), then pick up the pole and stir the water.

3) crossing the bridge; ;

4) After reaching the finish line, pour the water into the bucket of the team and return by the same way (you don't need to get on the bridge when you return, but you need to stir the bucket);

5) Go back to the starting point, untie the HongLing tied to the waist and hand it over to the next player until the fourth player;

6) In the last ten seconds, the referee starts to count down: ten, nine, eight. . . . . . . . Stop (Gong) first!

3. Rules:

1) The time is 10 minute, and the ranking is determined by the water transport capacity;

2) The order of players is: the first player is male, the second player is female, the third player is male and the fourth player is female. If there is still time after the first round, the relay must be continued in the order of men and women in the first round until the referee rings the gong and stops fighting in 10 minutes;

3) tie wire can be carried out by cooperative members, but cooperative members must be members of their own teams, and non-members cannot provide any assistance;

4) Players are not allowed to fall off when crossing the bridge, otherwise they need to re-enter the bridge from the bridgehead;

5) If you fall to the ground halfway, you can get up and continue; If the water has been poured out after landing, you can go back to the starting point and fill it with water to start again;

4. Reward: the first prize will be awarded, and other teams will be rewarded with encouragement prizes.

5. Props: a small bridge (pre-installed); 4 poles; 8 small plastic buckets filled with water; 9 large plastic buckets (4 empty buckets at the terminal, 4 filled with water at the starting point, and1filled with water at the starting point); A medium plastic bucket (with water for standby); A stopwatch, a drum; Gong side; 4 red wires (each 5 meters long).