China Naming Network - Ziwei knowledge - 100 points to the master: The Battle of Ninja Village 3. How to use14U?

100 points to the master: The Battle of Ninja Village 3. How to use14U?

Skills -Q

The art of fire escaping from a fireball has been studied countless times, so there is not much explanation.

600 damage from a level 4 fireball is enough for you to stay in the forefront of the economy in the middle and late stages. Although it is only 400 meters away, the range is similar to the Q of the focal power, and the cooling time of 1 1 s is 3 to 5 seconds faster than others' skills. In the later period of PK, Q is a good choice as the head catcher.

Skills -W

Magic Harle, as a single small skill, has the strongest control.

160*5 800' s total damage is comparable to that of four generations of E and Harle's forbidden operation for 5 seconds, which is enough for the opponent to announce the countdown in the melee of 333.

However, in melee, Harle is our skill of using R followed by W, otherwise the damage of R is likely to be directly broken by the other side.

The distance of 300 is not a small injury, so if you want to start with W, you should pay attention.

In addition, it is worth mentioning that if Harle encounters a bubble, Harle will be immediately destroyed by the bubble, which means that Harle's 5-second immobility becomes 5-second immobility.

Skills -E

Level 4 sharingan, duration 10 second, distance 1000. As a late pre-skill, the strength of the distance of 1000 is that as long as you turn on sharingan, only you can sneak up on others. Except, of course, figure B.

Skills -R

Magic. Foam.

As the only skill in the early and middle stages of R, its role is irreplaceable.

The total damage of this skill is 13 times. At first 10 shuriken will do 5 times damage to the opponent, about 2 seconds. If the opponent is not dead, then U will fly over and do 8 times damage to the opponent.

In other words, in this skill. It's not an instant injury, but the highlight of this skill. We can watch 1.

The distance is 700. Even among all the characters, there are people who exceed this attack distance and can be counted with one hand. Strong distance represents first-hand control.

A skunk's r disappeared. If the opponent is not bug and JiNing, then a fixed time of 5 seconds is enough for teammates to come and help you solve your opponent.

If you are a teammate, it is best to stay away from the role of putting R when you see a ferret, because this distance is the invitation range. R is the opponent, W is the opponent. Ideally, you can take care of two people and then retreat.

As the weasel's only double-kill skill, please note that if you want to use this skill to grab the head, then you'd better go directly to Q or A, and continuous injury means that R is slow to recruit. And the distance of 700 is what we should value.

Phase shift, which means you can go straight to the wall and go to the highlands. And there is 100 defense, which can restrain Kaka and moonlight.

Skills -D

Pupillary surgery. Celestial illumination

As a ferret's closet skill, target 14 times and range 8 times. Target stunned for 3 seconds. Distance 300(300 or 200? I didn't pay attention to the screenshot)

Sharingan's income is 30%, so let's look at the bonus.

14* 130%= 18.20 8* 130%= 10.40

18 times the target damage and 10 times the range damage, are you excited?

And the target is dizzy for 3 seconds, we can assume that the ideal situation is one-on-one hit.

13 times r, turn on e, and then the character flies to meet d18 times. In the case of dizziness for 3 seconds, you can get 1000 blood in 3 seconds (don't tell me you didn't bring your bracelet and shoes at level 20) and then meet w for 5 seconds. If you can hit 1000 blood in 3 seconds and 2000 in 5 seconds, then Q. Let's calculate the damage.

Suppose agility is 200.

200* 13+200* 18+ 1000+800+200=8200

8200 damage is enough for you to kill any witty hero. Of course, if you are well equipped, power heroes can also kill seconds.

Skill analysis completed. Let's talk about the raiders first.

Add some points. At level 9, level 4 Q 3 W 1 level E 1 level R 1 level, add W 1 level 0 1 level R and then fill up with E. I always add some points like this.

Basic raiders:

If you decide to choose u, run to the highlands as soon as possible, and you can buy a blood card when you run. No pressure

If you are going to use Q to pull the wild monster, then you should pay attention to the distance of 400.

It's too far to pull.

If you finish pulling the monster and try to kill Yoko, then with luck, you will get 700 yuan. If there is 700 yuan, I suggest buying three blood cards and inviting them in the middle. Of course, having three blood cards does not mean invincible. But we can also invite some bench heroes. Like KJL or something

There are usually three levels after you finish fighting monsters, and you can get to 2 Q after three levels. If you mix in the middle, try not to stir it up, or you will die miserably. Q's 200 damage is as small as possible, even if it is only 1. That's more than two archers.

When the U doesn't explode and there is no strong output at home, I don't recommend arresting people alone, because it is a very dangerous thing, death. But the money is not much, on the contrary, the opponent has more money. After all, you can only brush money if you are alive.

In the melee of 333, the middle road is sometimes too chaotic. Don't let the soldiers on the side go. If you can win, go to one of your soldiers. Never question your ability as a soldier. You'd better go to the highlands immediately after killing the soldiers on the sidewalk. Because we can share the experience of the middle road, we can see the heroic activities in the middle road so as not to make us suffer the tragic situation of 1 If you see the three of them going to the highlands together in the highlands, I advise you to run. Don't try to kill 1 person, return to the original mentality. If you die once, you will lose at least 2000 yuan. Why do you say that? Because at least you made so much money when you died.

When the other person dies 1 or two people, your R is a good time to shoot.

Even in a melee, as long as the other side has a dead hero, you have to do something. Because of the two heroes, if you control 1, the remaining one can take it easy and then retreat. Because we have a phase shift. Of course, if your goal is the second generation of Temari every day or something. I suggest you call another one. Because these heroes' melee skills make our ferret brother very painful, unless you are R and then pick up W, instead of R running and flying to pick up W. In that case, you will face the Z invitation. How to choose is up to you.

When the other person dies 1 or two people, your R is a good time to shoot.

Even in a melee, as long as the other side has a dead hero, you have to do something. Because of the two heroes, if you control 1, the remaining one can take it easy and then retreat. Because we have a phase shift. Of course, if your goal is the second generation of Temari every day or something. I suggest you call another one. Because these heroes' melee skills make our ferret brother very painful, unless you are R and then pick up W, instead of R running and flying to pick up W. In that case, you will face the Z invitation. How to choose is up to you.

In the melee of 333, S canceled the traffic. Personally, don't play too well. In other words, the s in the ferret is nothing interesting. Open e after r and then open w.aaaa. If you don't die after q, you'd better stop chasing. Booker Babylon went too far.

After talking about the basic strategy, how to choose equipment.

In the early stage, 3 blood cards 1 blue cards 1 shoes are a good choice to ensure that they will not be killed by Kaka's moonlight, and 1 blue ensures economic resources. 1 shoes ensure the safety of runners after being beaten.

If you have money, put on shoes with 1 blood brand and 1 blood brand. When you don't meet the above equipment, it's best not to fight one-on-one or something. Because if you answer, it is very likely that you will make an R and then drag the wall to a draw. That's worse than death. 40 seconds to die, 90 seconds to draw. 90 seconds without any gains were wasted. If you are sure of winning, pick it up. Don't go to PK with the mentality that I can stall the draw and I'm not afraid. Win or not answer. This is the best choice. After that, put on your shoes and then put on your clothes.

To sum up my equipment, the previous 3 blood 1 blue 1 speed shoes-1 blood 2 upper 2 middle/speed shoes-1 blood 2 upper 2 middle load-bearing shoes 1 sprint shoes -2 upper load-bearing shoes 1. Equipment and so on. That's it. I'm a little dizzy.

It can almost be concluded that U is a very powerful hero in Ninja Village, with a level of 25 measuring 100, but there are not many heroes who can measure 100. I remember there was another Namikaze Minato (and ZBZ and XY).

Reprinted from the ninja village. Author: Dragon Love. Reprinted from: Moonlight Blasting UR (posting celebrities-)