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Liquidation Destiny 2_ Destiny 2 Where is the place of liquidation?

Introduction of Fate 2' s Mature Intelligent Equipment Upgrade and Play

Firstly, the method and characteristics of obtaining packages are introduced.

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Firstly, the method and characteristics of obtaining packages are introduced.

Second, the imported equipment module assembly

Second, the imported equipment module assembly

Second, the imported equipment module assembly

Third, a brief introduction to playing ideas

Gambit Prime is a unique model that combines PVP and PVE in Destiny 2. This mode tests the comprehensive ability of players. Let's share with you the installation recommendation and play introduction of Fortune 2, hoping to help the majority of players.

Let me explain in advance here, because Destiny 2 will change every season, and the assembly ideas I provide here do not include the assembly of modules in any seasonal artifact. Players can combine the artifact modules of each season according to the recommended assembly.

Firstly, the method and characteristics of obtaining packages are introduced.

First of all, I will introduce four sets of Quan Sheng's ingenuity, namely: sentry set, collection set, harvesting set and invasion set.

1, how to get the package:

You need to do the task in Lang Ke first, and upgrade your fluorescence synthesizer into a powerful synthesizer (from weak to medium to strong, you can only upgrade one step a week, and it will take two weeks to be full). Then the player can use a powerful synthesizer, consume the corresponding three components, generate powerful XX fluorescence, and then carry out third-order liquidation, press E in a machine similar to the fluorescent library, and then complete a round of third-order liquidation, and then get a part of a random armor.

The correspond composition is used for generate strong fluorescence.

After the fluorescence is generated, you can get a set of clothes at random by betting three times and finishing.

2, suit features:

Quansheng Smart Suit will strengthen the player's ability in Quansheng Smart Suit mode, in which the third-order suit of each part can provide a suit attribute of +3, and the player can also obtain a +3 attribute lasting for 30 minutes by using the corresponding composition in the item bar. The characteristics of the package will only take effect when the attribute is +3/+6/+ 10/+ 15. The characteristics of each package will be described in detail below.

(1) sentry settings:

Shadow Impact (+3 trigger): You can gain damage gain to the puppet by killing many times. This gain will disappear after you deal damage to a puppet warrior, and can be superimposed up to 5 times.

Safe and sound (+6 trigger): Standing near the fluorescent library can restore life.

Intruder (+10 trigger): Damage intruders will mark them for teammates.

Defender's Light (+15 trigger): You and nearby allies are located at the light source, and you can get the highest toughness, agility and toughness.

Sentinel sleeve characteristics

Features: The damage caused by shadow impact can be superimposed on 5 layers in total, and the damage provided by each layer is 40% (the test data may have errors, but it is roughly this value). The effect of overlapping 5 layers allows you to kill a big block with one shot. Being safe means standing near the fluorescent library can continue to restore your life. The intruder chaser needs the player to attack the intruder with firearms or skills, and then the intruder will be tied with a red cross mark like the hunter's empty arrow. As for the light of the defender, it is to improve the three dimensions (agility, resilience and recovery) of the player near the sentry box in the light source to 100. Sentinel suit can be said to be the lowest profit suit in the heyday of ingenuity. Its+15 feature does not have ideal effect. The only useful features are +3 Shadow Strike and+10 Invasion Chaser, but+10 wasting three pieces of equipment is not directly proportional to the characteristics and benefits of eating synthetic materials. Therefore, for the sentry cover, it is good for the player who needs to make the decision to look at it, and the rest of the players mainly rely on its +3 shadow strike feature when using it.

② Collecting casing:

Heredity (+3 trigger): When you die, you will lose some of the fluorescence you carry.

Shadow Armor (+6 Trigger): Quickly pick up 5 fluorescent particles to gain a force field shield.

Cash back (+10 trigger): kinetic energy and energy ammunition can be obtained by storing fluorescence.

High yield savings (+15 trigger): up to 20 fluorescent particles can be carried. Allows you to send giant interceptors to enemy teams.

Collection sleeve characteristics

Detailed description of features: The inherited feature is that when you die, you will drop a random amount of fluorescence, and the dropped fluorescence can be picked up by teammates and enemy intruders at the same time. Shadow armor gives a shield strength that can resist about 100 damage, which is similar to the blood of an intruder without an intrusion mask (but this does not mean that you have the capital to fight an intruder). The bullet returned in cash is a fixed value, which is not affected by ammunition recovery and how much fluorescence you store. Take sword sniper as an example. Every time you store fluorescence (only one fluorescence), you will return four bullets, that is, four bullets will be returned. High-yield savings is a symbol of collection, which brings high risks and high returns. Its disadvantage is that a player must pick up 20 fluorescent particles by himself, and once the player is killed by an intruder, it will cause huge rhythm loss. But once it is successfully launched, a wave of attacks by intruders will be enough to turn things around. Therefore, the team can ask a player to equip a collection group, giving a game more possibilities.

③ Harvesting sleeve:

High-value Tracker (+3 trigger): Damage to high-value targets or non-ancient leaders will mark and weaken allies.

Death pinata (+6 trigger): Quickly defeating multiple enemies will drop special ammunition, which can be used by allies.

Smell duration (+10 trigger): Your fluorescence duration increases.

Main reward (+15 trigger): you can get a temporary surge in the charging speed of grenades by defeating powerful enemies.

Harvesting sleeve characteristics

Function description: High-value tracker can mark high-value targets and weak non-ancient leaders (both mentioned in the mechanism). Weakness will not only reduce the output of leaders, but also give them a fragile effect, thus making teammates kill faster. The dead pinata is the core of the harvest set. He quickly killed the enemy and threw special bullets at his teammates, ensuring the endurance of the double green bombs and the great power in the heyday of ingenuity. The smell lasts for a long time, which increases the fluorescence duration from 20 seconds to 25 seconds, which is 5 seconds longer than the pickup time. The main reward is also the core of the harvest set. Its function is to quickly reply to the CD of your Grenade after killing a powerful enemy (mentioned in the mechanism). As long as you master it properly, you can easily use the whole Grenade without interruption. The characteristics of harvesting set determine that a team should have at least two harvesters with a suit effect of more than +6, which can ensure the sufficiency of special ammunition in the whole process of customs clearance and greatly improve the efficiency of customs clearance and export.

(4) Intrusion Settings:

Assassin Quartermaster (+3 trigger): During the invasion, the ammunition will slowly and continuously fill your kinetic energy and energy weapons.

Fatal defense (+6 trigger): provides an enhanced version of the invasion force field shield.

Black boy (+10 trigger): Every time you defeat a guardian in an invasion, you will get a temporary damage bonus when you return to your base.

Bank robber (triggered by+15): Intrusion will lock the enemy fluorescent library. Standing near the locked fluorescence library can extract fluorescence.

Invasion sleeve characteristics

Features: Assassin quartermaster will replenish bullets for your main and auxiliary weapons during the invasion, and replenish them every 20 seconds and 5 seconds after the invasion. The number of bullets added is a magazine full of weapons (I learned from Fat Chai Chai here that the number of bullets recovered is not fixed, and it will be recovered according to the number of bullets already in the magazine). Fatal defense, the core of the invasion suit, can give players an invasion force field shield that absorbs 200 damage. The most obvious feature is that it can resist one shot and not die. At the same time, the enemy needs three alien shots to kill the invading suit, and can resist the first shot of all other frame sniper rifles except the attack frame (which needs certain toughness), which greatly guarantees the intruder's advantage over the gun. Black boy is a BUFF that many intruders easily ignore. BUFF the killer lasts 30 seconds. Every time you kill an enemy player during the invasion, you can stack one layer, up to four layers, and each layer of killer BUFF can provide 25% damage bonus. This is also the reason why many players were killed by the same invader with an outer star, or invaded by the opposite truth with a spike or two outer stars. At the same time, as long as his teammates can keep up with the rhythm, a powerful intruder can ensure that when he invades the opposite side for about ten seconds, the damage can bring great convenience to the intruder, such as shortening the TTK of the alien, shooting one shot at a time, and taking away the body with 1tap without four in one (the killer BUFF must be more than three). Bank robbers, the core of the intrusion set, will forcibly lock the other party's fluorescence library when invading, so that the other party can't store fluorescence. Many players are always eager to empty the fluorescent library before saving it, but the arrival of the intrusion sleeve cruelly shattered their ideas, which not only made you unable to store fluorescent light, but also exposed you to an empty area, making you more vulnerable to being killed by intruders.