What are the ideas of fun games?
What kind of experience can some classic quality development games bring to everyone? Here are some of the most classic quality development games. You may or may not have played them, but playing them will really add something different to your body or mind. Let's have a look!
First of all, the lyrics show
Rules of the game:
1, the staff is divided into eight groups, each group has a team leader, and each group has about ten people;
2, the host said a word, the first group sent representatives to sing a lyric containing the word; Then take the last word of the lyrics sung by the first group as a new word, and the second group sends representatives to sing a lyric containing this word; Circulate in turn according to groups;
If a group doesn't finish singing in time, the group leader will send someone out to draw lots to decide what kind of punishment to accept, and then the next group will take over the tasks of the previous group in turn.
Second, the ring is broken.
Rules of the game:
1, the players form a circle hand in hand, and remember the players held by their left and right hands respectively;
2. After releasing the hand, all players can stand at will, but they can still hook the left and right players;
3. Untie the newly formed ring in the fastest time.
Third, point out the maze.
Goal: Team members cooperate and trust each other;
Props: multiple eye masks and 4 to 5 chairs, carried out in a big environment;
Rules of the game:
1, the team leader scattered chairs in the room in advance to create obstacles;
2, a group of two people, one of whom wears an eye mask and listens to the instructions of his peers;
3. The player in charge of instructions can only use voice, and can't drag the blindfolded partner by hand;
The winner is the person who walks to the other end of the room fastest without encountering obstacles.
Fourth, dare to say, "I was wrong."
Objective: To make students realize that it is very important for teamwork to admit mistakes bravely.
Rules of the game:
1. Students form a circle in a relatively empty space;
2. When the trainer shouts for a while, raise his right hand; Raise your left hand when calling two; Shout three times and lift your left foot; When calling four, lift your right foot; Don't move when you call five;
When someone makes a mistake, the person who made the mistake should come out and stand in front of everyone, bow first, raise his right hand and say loudly, "I'm sorry, I was wrong ~!" ;
4, the game starts again, so the cycle is enough.
Sharing: In the process of teamwork, mistakes are inevitable, and if they cannot be corrected in time, it will delay the realization of the goals of the whole team. Maybe each of us will make mistakes, but in most cases, no one admits that he has made mistakes; In a few cases, some people think they are wrong, but they don't have the courage to admit it, because psychological barriers are difficult to overcome; In rare cases, someone will come forward and admit that he is wrong. And this game makes participants feel the importance of bravely admitting mistakes from simple mistakes.
Verb (abbreviation for verb) "odd and even"
Objective: To enliven the classroom atmosphere and cultivate students' ability to adapt to changes.
Rules of the game:
1, the whole team pays dividends to the white team;
2. All people form a circle and sit down facing the inside;
3. Then use the password of the central host to count off one by one. However, unlike ordinary reporting, it is carried out in an irregular form of reporting only odd or even numbers;
4. If the host says "odd", it means 1, 3, 5, 7, and the host says "even", it means 8, 10, 12, 14. ...
5. If you make a mistake, you will be sentenced out and you must leave the circle;
6. There are fewer and fewer people playing at the end, and the game can be ended;
7. The host calculated that the group with more people left won.
Share:
1, did you react when "odd" and "even" were interchanged?
2. If you can't react and answer wrong, how do you feel when everyone laughs?
Sixth, "hand in hand"
Objective: To train the individual's attention and reaction ability and enliven the atmosphere.
Rules of the game:
1. At Rambo base, it is divided into two groups, each group has unlimited number of people, and the number of people is selected and arranged in two rows. Two groups of people sit face to face, holding hands;
2. When the team leader calls out the names of plants or animals (the team members let go), everyone should raise their hands when calling animals, and put them down when calling animals. If plants or animals are called twice, they will always go up or down. For example: celery (top), rabbit (bottom), fox (bottom) and chrysanthemum (top) ...
3. The leaders of the two groups take turns cursing, and those who make mistakes will be eliminated. After several times, the group with the largest number won.
Share:
1, do you think you are sensitive enough?
2. If your behavior is wrong, how do you feel when everyone laughs?
Seven, "exchange money"
Objective: To cultivate an atmosphere of free exchange of views among participants.
Rules of the game:
1. Borrow RMB 1 yuan from participants;
2. Hold this bill in a conspicuous position with one hand, and then borrow RMB 1 yuan from another participant;
3. Return the RMB borrowed from the second participant to the first participant;
4. Return the one yuan borrowed from the first participant to the second participant;
5. Know perfectly well past ask: "Is any of them richer than before?" (The answer is certainly not. )
6. It is pointed out that, on the contrary, if people exchange two views, then everyone who expresses their views, even all participants, will become more experienced than before.
Sharing: What prevents us from sharing useful or profound ideas with others? What motivates us to share our views with others in meetings, seminars and speeches?
Summary:
1, many people don't want to share their opinions and ideas with others because they are afraid of losing something;
2. If you realize that this kind of sharing will only make you gain something without losing it, you will become willing to share it with others;
3, so, take out your sadness and your sadness will be reduced by half; Take out your happiness and it will double.
Eight, "16 points"
Objective: Let students learn to break the boundaries of thinking.
Rules of the game: Please connect 16 points with 6 straight lines.
◎◎◎ Answer: ◎◎◎
◎ ◎ ◎ ◎ ◎ ◎ ◎ ◎
◎ ◎ ◎ ◎ ◎ ◎ ◎ ◎
◎ ◎ ◎ ◎ ◎ ◎ ◎ ◎
Nine, "one yuan less"
Objective: Let students realize that if the way of thinking is not correct, it is impossible to get the correct answer.
Rules of the game: Three people go to live, and the waiter says 30 yuan. Everyone gives 10 yuan, which makes 30 yuan. Later, the boss said that only 25 yuan had a special price today, and asked the waiter to return the refunded 5 yuan money to them. The waiter wanted to hide 2 yuan, so he returned the remaining 3 yuan to them. Three people get back 1 yuan10-1= 9. 9 yuan only, 9x3+ waiter 2 yuan =29 yuan. What about the remaining 1 yuan?
A: In the accommodation fee.
X. number games
Objective: Let students learn to open their minds.
Rules of the game: Please add a sum to make the formula hold: 5+5+5=550.
Answer: 5 +5+5=550.
Xi。 "Where is the bus going?"
Objective: To cultivate students' flexible thinking ability.
Rules of the game: There is a bus on the way, with two stops, A station and bilibili. Is the bus going to A station or bilibili? This is an observation test given by American intelligence expert Mitchill. Many adults feel that there is no way to start, but some smart young readers have solved the problem easily. Just try it. Can you find the right answer? And explain why. Figure a male-car-male B.
A: The bus on the way is from B to A station, because the door is always on the right side of the car.
Twelve. "Split graphics"
Objective: To cultivate students' observation and thinking ability.
Rules of the game: Please divide the picture below into nine triangles with three straight lines.
Thirteen, "Guess Toothpick"
Rules of the game:
1. Take seven people as an example. Please prepare eight toothpicks. First, a person will become a banker. The dealer will take a few toothpicks at will. Of course, he can't show it to others.
2. Then the dealer asks other players to guess a number. This number is any number between 1-8. If the player doesn't guess correctly, it's the next player's turn to guess the toothpick in the dealer's hand. If you guess correctly, the right player should drink. If all the players don't guess correctly, the dealer will drink.
If someone loses, he will be punished and act as a village man.
Feeling:
Don't look at these little games in pediatrics, but this classic quality development game will give any of us a chance to experience it personally. In many ways, it is better for everyone to experience it personally than ten times. Be happy in the quality development game, learn in the quality development game, experience in the quality development game, and understand in the quality development game! These games can give you the best experience in Rambo base!