When is the latest update of Jedi Survival released?
Hello players, welcome to watch this update announcement!
Formal service maintenance time
The following time may be changed due to maintenance. ※.
September 6, 8: 00 am-4:30 pm
Map rotation
The map rotation will be held on Wednesday morning 10 Beijing time. ※.
In the area where maps are randomly selected, the random matching probability of large maps is 25%, and that of small maps is 12.5%. ※.
Test suit
Ordinary competition: Milama
Asia: fourth row-third person
North America: 4th Row–No.65438 +0 people
Dress-general competition
Week 1 week: Allen, Milla Ma, Vihandi, Sano, Caraghin.
September 6 ~ September 13
The second week: Allen, Tiger, Tiston, Sano, Paramo.
September13 ~ September 20th
Week 3: Allen, Milla Ma, Vihandi, Sano, Caraghin.
September 20th to September 27th.
Week 4: Allen, Tago, Tiston, Sano, Paramo.
September 27th ~ 65438+1October 4th.
Week 5: Allen, Milla Ma, Vihandi, Sano, Caraghin.
65438+1October 4th ~ 65438+1October1.
Formal dress-competitive competition
Allen (30%), miramar (30%), Tego (30%) and Tiston (10%).
The map lineup of competitive games will remain for one season.
※ The new functions and updates mentioned in this announcement may be modified or deleted due to bugs, in-game problems and feedback from community forums. The pictures used below are all taken in the development version, which may be different from the actual appearance in the formal dress, for your reference only.
gunfight
Dragunov
A new gun-Dragon Rifle has been added to the game.
Gun Type: Precision Shooting Rifle (DMR)
Ammunition used: 7.62 mm ammunition.
Shooting mode: single shooting
Damage value: 60
Effective range: 500m
Bullet speed: 830m/s
Firing rate: per minute 150 rounds
Muzzle Accessories: Muzzle of all assault rifles and precision shooting rifles.
Magazine accessories: all assault rifles, precision shooter rifle magazines.
Gun stock accessories: chin plate
The gun can be equipped with a sight as high as 15 times.
The gun will refresh in the map.
Longzinuo can be used in ordinary competitions, competitive competitions, training grounds and customized competitions.
In arcade mode, the gun can be used in team elimination and fierce combat mode, but not in blue circle attack and defense mode.
Adjustment project:
Damage adjustment: 58 (basic), 73 (maximum) → 60 (fixed)
Probabilistic injury system removed.
Developer's information:
During this time, we have made a detailed evaluation of the feedback of players on the introduction of the probability injury system by the Dragon, and recently conducted a special questionnaire survey. Through this survey, we also understand the players' concerns about the disharmony between the "probabilistic injury system" and the "existing gunfight based on strength and learning", and re-evaluate the initial planning of firearms. Our original purpose was to bring you a unique gunfight experience and add new fun and unique elements to the regular game flow, but after listening to your opinions, we also shared the view that "this change will have an impact on PUBG's core gameplay if we are not careful".
Therefore, we decided to change the mechanism of Dragon according to your feedback, remove the probability damage system and give it higher head damage than other precision shooting rifles. In addition, compared with other precision shooter rifles, this gun has slow firing speed and large recoil, and players will obviously feel its high risk and high return. However, considering the concerns expressed in the questionnaire survey, we also limit its upper limit by reducing the damage to prevent it from taking away the space belonging to the sniper rifle.
After Dragon is launched, we will continue to monitor the player community and index data, and persistently communicate with players to create a more balanced gunfight environment.
Aug weakening
Firing rate adjustment: 750 rounds/min → 720 rounds/min.
Horizontal and vertical recoil adjustment
Developer's Note: In the past March, in order to bring changes to the mainstream gameplay and enhance the attractiveness of 5.56 mm caliber firearms, we adjusted the balance of AUG and changed it into a map refreshing weapon. But recently, without any other adjustment to the balance, the usage frequency and winning rate of AUG are rising rapidly, so we think it is necessary to adjust its performance. We will reduce the damage per second of AUG by reducing the firing rate of AUG, and make it reach the intermediate level of beryl M762 and M4 16. In addition, considering that the somatosensory recoil will be reduced after reducing the firing rate, we have also adjusted its recoil to keep the recoil that players feel when using this gun at the previous level. We estimate that the use difficulty of AUG itself will not change, and it is still a competitive gun after this weakening.
Tactical equipment
The tactical equipment box was temporarily removed in the game.
Developer's information:
After the update of 1 in 24 seasons, we received many feedback from players on tactical equipment boxes and tactical equipment. In this update, we decided to temporarily remove them from the game. Through detailed internal analysis, we will explore a more suitable way to acquire tactical equipment for PUBG, and evaluate the balance adjustment in performance. After the preparations are completed, the tactical equipment will meet with you again.
Scene: Milla Horse.
※ This update will be applied to all modes.
In order to improve the fairness of the game, we modify some objects in the scene to ensure that players will not gain too much advantage when attacking other players from some unreachable super-high objects.
Sandstorm and snow disaster areas
The overall occurrence probability of both is reduced.
model
Guild war mode
In the future, players can play a fierce battle in the third person.
1 person perspective has been deleted.
Developer's information:
Since the introduction of Guild Wars mode, we have noticed that many players have proposed to introduce 1 person perspective into this mode, and have introduced 1 person perspective according to everyone's opinions. However, after a thorough analysis of internal data and feedback from players around the world, we finally decided to welcome the return of the third-person perspective after this update. We know how this update will affect the game experience of players with different preferences, but this is an experimental attempt to bring more interesting game experience to everyone. I hope everyone can understand. After this update, we will continue to pay attention to the feedback from players and improve the flexibility of future updates according to your feedback.
Blue circle attack and defense mode
Key binding of storage key
In the future, players can change the key position of the "Save" button in the blue circle attack and defense mode. (The original key is ","key)
This key can be set in Settings → Key Settings → Normal → Project Refresh.
A map/scoreboard
The default key of map/scoreboard is changed from "m" key and "Caps Lock" key to "m" key.
If you want to use two kinds of keys as before, you can change them through the "Settings → Key Settings → Normal → Map" page.
training website
In the future, players can change the button of the item refresher. (The original key is ","key)
This key can be set in Settings → Key Settings → Normal → Project Refresh.
Growth weapon skin system
New skin type: different colors
Idle box
Next, we introduce a new skin type that can change the color matching and effect of the growing weapon skin-different color! Players can further enrich their weapon skin collection through different colors of skin, making your weapons more colorful!
Heterochromatic skin can be applied to specific growing weapon skin, which will have an impact on weapon skin, accessory skin, trophy box and elimination information.
Methods and conditions for obtaining heterochromatic skin are as follows:
Different colors of skin can be obtained in hidden places. For the details of the goods on the shelves, please refer to the store announcement.
You can obtain different color skin repeatedly, and the first obtained different color skin will be locked.
The application conditions of heterochromatic skin are as follows:
Click the corresponding growing weapon skin-different color icon on the hidden place-weapon page to apply different color skin.
After application, different colors of skin will automatically get the current level of growth weapon skin; If the player's growth weapon skin is upgraded later, the different color skin will automatically get the upgraded level.
Players don't need to buy different grades and colors of skin according to the growth level of firearms.
The function of different colors is not applicable to certain grades and accessories.
When the player applies different color skins with multiple identical different colors, the system will apply the locked different color skins.
Information about skin previews of different colors is as follows:
Players can click on the different color icons in the Hidden Location-Weapons page to preview.
Players can click on the icon to preview the growing weapon skin or skin of different colors.
The preview will show the appearance corresponding to the growing weapon skin level.
Battlefield marker skin
The battlefield trace skin that counts the total elimination number and the head bump elimination number has obtained a new design.
Developer's information:
During this time, the weapon skin upgrade system has been playing a role in adding luster to PUBG gameplay. At present, a variety of growing weapon skins have been introduced in the game, and we think it's time to bring it a little different. The acquisition and application of new skin with different colors will not be limited by the skin level of growing weapons, and it will provide players with more diversified skin choices. Speaking of change, we also want to introduce you to the renewal of the original battlefield trace skin. In the future, the new design will be applied to the battlefield imprint skin that counts the total elimination and the number of head-butting elimination. The new battlefield imprint skin will meet you after the second round of update in the 25th season.
perform
Stability optimization: GPU debugging
There are two new options in the game: "Collect GPU crash data" and "GPU crash report".
Collect GPU crash data–Collect data related to GPU crash (including crash dump files of users).
By default, this feature will be turned off.
After changing the settings, this function will be turned on after restarting the game.
Because the stability test may affect the performance of the game, this option will be turned off automatically after 7 days.
GPU Crash Report-When the GPU crashes continuously, a pop-up window will pop up in the game. Players are advised to turn on the "Collect GPU crash data" option.
This function is turned on by default.
The above options can be turned on or off in the menu "Settings → Gameability → Others → GPU Crash".
DirectX default option change: DirectX11→ DirectX1/enhanced.
When installing the game, the default DirectX option is changed to "DirectX 1 1 enhanced version".
Players who have installed the game can change this option by "Settings → Pictures → Advanced → DirectX Version → DirectX 1 1 Enhanced Edition".
If the computer used by the player does not support DirectX 1 1 Enhanced Edition, the default option will be set to DirectX 1 1.
DirectX 1 1 option is optimized for CPU performance and supports multithreading rendering.
The enhanced version of DirectX 1 1 is similar to DirectX 1 1 in stability. In some cases, using this option can improve the FPS.
Error repair
joke
Fixed the original BUG in the game as a whole.
Fixed the problem that players who live alone and have self-help defibrillators will be eliminated directly if their blood volume drops to 0 after riding equipment.
Fixed the problem that when the sandstorm moved to the position where the smoke bomb was located, the figure outline would appear briefly before the smoke disappeared.
Fixed a problem that melee weapons would penetrate the wall when they were thrown at the corner of the building.
Fixed the problem that the sound effect of smoke bomb would be longer than the actual display time of smoke.
Fixed the problem that players with self-help defibrillators would not fall to the ground when their blood volume dropped to 0 due to injury after sitting on the equipment under certain conditions.
Fixed the problem that when the additional action queue was opened, the weapon would automatically fire when it was pulled out after repeatedly switching the perspective of the drone and the perspective of the character.
Fixed the problem that the game would not end immediately when the number of enemy teams was 0 in the blue circle attack and defense mode.
Fixed the problem that the sound effect of shooting will be interrupted when you switch to other seats immediately after shooting with a pistol and shoot again in a vehicle.
event
Corrected the related errors of miramar map.
Fixed the problem that 40mm smoke bomb will not be refreshed together with M79 in Wihandi map, but will be refreshed separately.
Fixed the problem that the number of 40 mm smoke bombs generated in Wihandi map would exceed the specified number.
Fixed a problem that players would get stuck on a certain cliff in miramar map.
Fixed the problem that the characters in Allen grid map would teleport when they climbed the door of a specific house.
Modified the sound effect of the supply box conveyor in the Bodwalker map of the team elimination match.
Reduced the volume of background music in the Bodwalker map of the team elimination match.
corridor
Fixed the problem that only the last car in the hall will have lighting/performance special effects when the captain is equipped with a custom hall "showroom" to start the game.
UX/UI
Fixed the problem that clicking the guild button in the warehouse page and pressing the confirm button in the pop-up window could not jump to the guild page.
Fixed an error in the prompt text at the bottom of the Craftsman Pass: aston martin Prize page.
Fixed the problem that crowbar's explanatory text was not normal when the language was set to Chinese.
Fixed the problem that the magnifying glass icon appeared when the cursor hovered over the main props that could not be repeatedly equipped in the collection box in the workshop.
Fixed the problem that when viewing the "Applicable Vehicle Skin" window displayed in the upper right corner of the workshop preview interface, even if there is only one applicable vehicle, the left and right switch keys will appear in the window.
Fixed the problem that the unlocked battlefield trace counting area would also be displayed when the mirror was opened for aiming during the preview of the unlocked holographic projection battlefield trace weapon.
Fixed a problem that some areas in the social and guild interface could not be displayed.
Fixed the problem that the picture of the fuel tank was not displayed normally when viewing the fuel tank in the item column.
Props and skin
Puncture problem: When two objects intersect, one object will block the other. ※
Fixed the problem that the appearance of the skin in the item bar would exceed the designated area when the punk tomahawk skin was equipped on the crowbar.
Fixed the problem that the legs became transparent when wearing summer shorts (gray).
Fixed the problem that the wrist would grind out the mold when wearing Danielle Replicant ver. 1.22- Carney's gloves and PGC 2022 tactical technical coat.
Fixed the problem of wearing PGI. S tactical pants and NH- esports sneakers/Duncan sneakers appear at the same time.
Fixed the problem that pelvis became transparent when wearing long-sleeved turtleneck and orange juice shorts at the same time.
Fixed the problem that the pelvis became transparent when wearing red nurse's uniform and PGI boxing hooded sweater at the same time.
Fixed the problem that the ankle would get moldy when wearing PCS3 flame boots.
Fixed a problem that the pelvis would become transparent when wearing lucky thief clothes and neon hooded sweaters at the same time.
Fixed hairstyle 1 and 2 equipped with Street Fighter 6- Chun-Li, earrings will appear in the picture in some 1 character perspectives.
Fixed hairstyle 1 and 2 equipped with Street Fighter 6- Chun-Li, earrings will appear on the screen when aiming with a specific gun.
Fixed the problem that the vehicle would overturn when crossing the bridge in Allenge after being equipped with Aston Martin "V 12 Vantage Convertible" and "V 12 Vantage Convertible (Deluxe Edition)" skins.
Fixed the problem that when the Aston Martin "V 12 Vantage Roadster" sports car was equipped with Vantage paint (Cumberland gray) for the first time, the vehicle paint would become Vantage (Deluxe Edition) paint (Tayos turquoise) when entering the game.