Reach the goal by drawing lots.
Write a word first, then associate it with the other three words, and then continue to associate it. Within the specified time, whoever has more connections will win.
Third,
Draw a square of 5 times 5, and write a word in each box, which can be divided into types. Then ask someone to report that type of words, cross out one when registering, and stand up and say "bingo" as long as the crossed words can be connected into a line (horizontal, vertical and oblique). Whoever speaks first wins. It should be noted that the words in box 25 cannot be repeated.
Fourth,
Write a few letters (capital letters, which can test your reaction ability). Words consisting of these letters (not less than three letters) can be foreigners' names or abbreviations like is. The more you talk, the better.
Say a word and another person will say it (such as dog, garden, never, red, etc.). ) Start with the last letter of the word. If he can't say it within the specified time, he will be eliminated to see who can stick it out to the end.
A person gives an order, such as "Simon says, bang."
"Simon said, touch your head." "Simon said, point up." Wait a minute. Others should follow these instructions. If she doesn't say what Simon said, she just says "thump" and someone gives a thumbs up, then this person is out. Whoever can hold out until the end will win the game.
When several couples compete, the referee gives a word, so that one person can describe it with body language and the other person can guess. Whoever guesses more will win.
Divide the students into three groups, write the subject, predicate and object in English respectively, and then one person randomly draws a group of sentences, which often leads to some interesting sentences.
Game 1: Boarding purpose: Say hello to others with "Hi\Hello". I am ... "and introduce yourself. Methods: Students are scattered in every corner of the classroom and station, waiting to get on the bus. The teacher is a driver and picks up students at various stations. Students must say hello to the driver before boarding the bus. (You can also add another classmate as the official conductor) Knowledge point: T: BUSTOP! Hello! I'm David. S 1: hi! I'm Li Lei. Conductor: Hi, Li Lei, here is your ticket. S 1: thank you. T & amps 1 & amp; C: DuDu ... bus stop! ..
Game 2: Get off Purpose: Practice saying goodbye to others with "goodbye". "Bye." . Methods: The teacher is the driver, and the children drive in a group first, then get off at each station in turn and say goodbye to the driver before getting off. Can be combined with boarding games.
Game 3: I hope you are good! Purpose: Use "Good morning" and "How are you?" In the right context. Ask questions; Answer with "I'm fine". Thank you all. ”; How to say goodbye with "goodbye": The teacher, as a stranger, appears with a puppet or make-up during the break, says hello to them and guides them to give corresponding answers.
Game 4: Friends Circle Purpose: Simply greet others, introduce yourself in English and say goodbye. Methods: 1. Let's face each other and form two concentric circles. 2. Clap your hands together to sing or play music, and the two circles move in opposite directions respectively. The song ends, or the teacher shouts "Stop!" At that time, every classmate will have a greeting conversation with the classmate who happens to be face to face at this time. 3. When everyone is quiet, it means it's all over. Start another song, clap your hands and circle. The fun of the game is that students don't know who they will face next, maybe they are new classmates or just say hello.
Game 5: Throwing hydrangea Purpose: Practice using "What's your name?" "I am …" and some learned greetings. Prop: sandbag method: 1. Students sit in their seats or stand in a line. The teacher stood in front of the students and threw the ball with his back to the students. After the ball left his hand, he turned to face the students. Whoever catches the ball will talk to the teacher. After the conversation, he threw the ball forward instead of the teacher and continued the game. 3. This method can be extended to other language points that need two people to practice dialogue.
Game 6: Guess Color Purpose: Practice the expression of five colors: red, yellow, blue, green and black. Props: Make five small hats that you can wear on your fingers with these five colors of colored paper. You can prepare more sets as prizes for students. Methods: The teacher put the back of his hand behind his back or covered it with an object, and then put on a small hat of any color on his fingers. Let the students guess what color hat he is wearing. Reward the students who guessed correctly with colored hats.
Game 7: Looking for a hat Purpose: Practice the expressions in five colors: red, yellow, blue, green and black. Props: hats 1 tops made of colored paper in five colors: red, yellow, blue, green and black (or other items in these five colors, such as fruits, dolls and stationery, etc.). Methods: 1. Line up five items of different colors. Give the students a few seconds to remember the location of each color item. Call a student up, blindfold her and tell her "find blue" in English. 3. Students walk to five products of corresponding colors according to their own memories and pick them up. The students got a little reward. Bring the wrong students back. If you are still wrong, change to another classmate.
Game 8: general number: learn the English expression of the number 1 ~ 5. Prop: one ball method: 1. Let the students stand or sit in a circle. 2. The person holding the ball begins to pass the ball to any student, and after the ball is released, say a number. 3. The students who catch the ball must say the last or next number of the number said by the passer. 4. That's right. Continue the game; If you make a mistake, you will be punished for singing an English song or rhyming. Then start a new round of games.
Game 9: Numbers of Handkerchiefs Lost Purpose: Be familiar with the English expression (or other digital exercises) of the number 1 ~1Method:1. This is a game similar to "lost handkerchief". 2. Students sit in a circle, and the teacher begins to demonstrate first. The teacher is outside the circle. Count from 1 to 10 and walk in circles. Every time you count a number, pat your classmate on the shoulder. Count to 10 and start from the beginning. 3. If that classmate's figure is different from that of the previous classmate, you must immediately stand up and chase the teacher and catch him before he runs to his empty seat. If you don't catch it, he will replace the teacher, start counting again and continue the game. If caught, the teacher will still count until he succeeds in escaping once.
Game 10: Guess the goal: Be familiar with the English expression of the number 1 ~ 5: 1 Choose a student to stand in front with his back to the other students standing in a row. The teacher hinted at several students in the back row and greeted them. 3. The students who received the hint greeted the students in front together. After the conversation, the students in the back row asked the previous classmate together: How many? Judging from the voices heard, the students in front said hello to him just now, saying English numbers. A reward for good judgment. Wrong judgment. Keep guessing until you get it right. 5. Students can be asked to do it voluntarily or by turns.
Game 1 1: Grab the chair Purpose: Be familiar with the instruction "Stand up." And "sit down" props: how many chairs are there-one method is less than the number of participants: 1. Let's talk about chairs in a circle, and count them while rotating around them. When the teacher called "sit down", everyone grabbed a chair and sat down as soon as possible. Those who didn't grab the chair were eliminated. 3. The teacher shouted "Stand up." Here we go again. The students all stood up, and the teacher took a chair to start over. The last student who persists is the winner.
Game 12:** Official Hope Purpose: Be familiar with the instruction "point to ..." (This game can be widely used to practice the knowledge points of imperative sentences and imperative sentences. Props: related cards or articles. Method: 1. The famous Simon game. The teacher said "point to ..." and he "pointed to ..." to give instructions. Students only use Panpan to carry out the instruction ... 2. If there is no instruction that Panpan said before ... a classmate carries out that instruction, that classmate is out. The student who sticks to the end is the winner.
Game 13: treasure chest purpose: practice "what is this?" "This is a ..." Experience this sense of distance. Props: a big cloth bag, or a big box with a hole in one side, some dolls and stationery related to learning. Such as pencils, books, pens, schoolbags, toy cats, dogs and birds. Methods: 1. Put all kinds of articles used to touch words into cloth bags or cartons. 2. Call a student up every time and ask him to put his hand into the bag or carton to touch something. Be careful not to let him see the items inside, but let other students see them to increase the fun of the game. 3. The teacher or other students asked him together: What is this? The students who reached out and touched it replied that it was a ... judgment based on their sense of touch. Students who guess correctly will be rewarded.
Game 14: Guess the picture on the chessboard Purpose: Experience that sense of distance. What is that? This is a ... question and answer question. Prop: 1 There are several word cards for the words you have learned; Each word card is connected with a line; Sandbag method: stick the line connected with the word card on the blackboard, so that the card can be hung on the blackboard and both sides can be opened. Draw a line two or three meters away from the blackboard. 2. After the card is registered, give the students a few seconds to remember the position of each picture, and then turn the card upside down with the back facing outwards. Call a student up, stand behind the connection, hit the card with a sandbag, and then ask other students what it is. . Students can guess or judge according to their own memory, and say it with It's a ... The correct student gets a sticker. Then another student will throw sandbags. 4. Repeat the right card and the wrong card several times, and then exchange the positions of the pictures to prevent students from bumping into the pictures they have seen and turned over. 5. This game can be played with what is this? The game is played alternately, so that students can feel the sense of distance between this and that.
Game 15: Birthday party Purpose: Use Happy Birthday in the actual scene! This is your present! I am ... (age) and so on. Role: a classmate who has a birthday; Five or six props for other students: please bring a small gift (preferably candy) to all students who participate in the game. If possible, the birthday cake can be real. You can also draw one on the blackboard or paper. Methods: 1. Choose a classmate who has a birthday. Students who have a birthday this week can play. If there is no one or more than one, draw lots to decide. 2. After the birthday students are selected, let other students who participate in the game give gifts to the birthday students in turn. When you send it, say: this is your gift! Happy birthday! Let's clap our hands and sing a birthday song. In the game, the teacher can use what is this to represent some items on the table? Ask questions. And guide the students to answer with its A. 4. Count the candles on the cake together. If it is a real cake, count it while inserting candles; If it is drawn, count it as you draw it. After counting the candles, ask the birthday students to say their age with I m ... 5. (Open the prepared candy and the gifts brought by everyone and have dinner together).
Game 16: Professional Actress Purpose: To train him/her as a doctor/driver/policeman/nurse/farmer/teacher. Methods: 1. The students sat in a circle in their seats. 2. First, the teacher will make a demonstration and make an action to show a profession. Then ask the students to raise their hands and guess what he is performing. 3. The guessed classmate performs instead of the teacher, and the rest of the students guess, and the classmate who guessed right first performs every time. Note that the following students should guess that he \ she is a. ...
Game 17: looking for weapons purpose: distinguish him from her; ; Familiar with the expression methods of various parts of the body. Props: a big picture of a boy and a big picture of a girl. Make a smaller copy or draw a picture for reference. Cut out all the parts of the big picture and put them together; Glue or double-sided tape. Methods: 1. Stick the big picture of boys and girls without body parts on the blackboard, and stick the smaller reference picture next to it. Please come up and put the body parts of boys and girls back. 3. Click 1 and two students at a time to find her "hiseyes" in English ... prompting them to find the correct parts from the paper-cut and stick them on the map, saying: These are "his" ... 4. Divide the students into two groups. Give them grades to see which group posts quickly and accurately.
Game 18: Balloon Blowing Contest Purpose: Review antonyms ~ props: Several methods of balloons of various colors: 1. Please come up and send a balloon to everyone. Let them blow up balloons within the specified time. It is best to have obvious differences between the two students' bodies every time, so that the balloons blown out will be more obvious accordingly. Don't blow the balloon when the time is up. The teacher compares the sizes of two balloons and asks the students to point out which is bigger and which is smaller in English. Let them have a more emotional understanding of B and Xiao. 3. Find more classmates to do this exercise. You can review the vocabulary of colors when sending balloons.
Game 19 Review Game Purpose: Mid-term review, review previous knowledge props with learned songs: flowers for passing parcels, music method: teachers and students form a circle and play the game of passing parcels. When the music stops, whoever has flowers in his hand will stand up and perform a learned song or rhyme for everyone. In order to increase the difficulty, the teacher can specify who sings which song, so as to avoid students picking simple songs.
Game 20: Body Letters Purpose: Familiarize yourself with 26 English letter props: Prepare the timer Method: During the competition, divide the students into groups, and let them perform 26 English letters with body combinations within the specified time, which can be performed by one person or several people. The teacher stood aside as a referee. Write the letters of each group on the blackboard to see which group performs the most letters in the specified time, or finish the performance of 26 letters first.
Game 2 1: Alphabetical sorting Purpose: Be familiar with alphabetic sorting props: word cards: arm, big, cat, dog, elephant, fat, good, hat, it, July, kite, look, Monkry, nose, orange, pupil, queen, red, school, teacher, etc. Timer method: put the above words together in an unordered order, divide the students into groups, and let each group of students arrange all the words alphabetically within a specified time. The team that finishes in the shortest time wins. Students who do not participate in the competition can sing alphabet songs beside them to remind the participating groups.
Game 22: Sticking Arms Purpose: To be familiar with and distinguish what I like ... what he likes ... and their corresponding negative forms. Methods: Before each round of games, the teacher assigned a key sentence and a safe area to the students. After the game started, all the students who participated in the game grabbed the teacher's arm and listened carefully to everything the teacher said. If what the teacher said is the key sentence just said, let everyone let go and run back to the safe area as soon as possible to avoid the teacher's pursuit. If the teacher says another similar sentence instead of a key sentence, then the students who let go will lose the qualification to continue playing games. Repeat the game to see who has the fastest reaction and the least mistakes. Note: when the teacher says another sentence, he should change the key sentences of each round to the places where students are prone to make mistakes, so that students can be familiar with the correct collocation. For example, if the key sentence is He Like Toy Ship, the sentence can be changed to He Like Toy Ship. He doesn't like toy boats. He doesn't like toy boats. I like toy boats. I like toy boats. I don't like it. Toy boat. She likes toy boats. She doesn't like toy boats. She doesn't like toy boats.
Game 23 Gourmet's Purpose: Practice I like \ don't like to wait for language points ... She \ he likes ... Yes, she \ he likes. No, she doesn't know. Prop: 1 A bowl of rice, noodles, fried pork slices and a cooked fish; A plate of salt and pepper; Spoon; A pair of chopsticks; A blindfolded cloth. Draw the following table on the blackboard. Lucy rice noodle fish salt and pepper method: 1. Divide the students into two groups, and choose one person in each group to taste the food. 2. Group A students taste it blindfolded and say: it It's ... I like it \ don't like it ... Group B students should try to remember what Group A students like and don't like. 3. After Group A finished tasting, Group B answered the teacher's questions according to what they saw, and filled in the answers in the form of Group A ... Then the two groups exchanged roles. Finally, compare the two groups who got more correct answers.
Game 24 Food Bingo Purpose: Review the English words of food. Preparation: Let each student draw a 3*3 grid on the paper, and draw nine kinds of food in their own nine grids: rice, noodles, meat, oranges, apples, pears, mangoes, bananas and chocolates. Methods: The teacher casually said a word about food, and the students put a tick in the corresponding box. Whoever hooks the horizontal, vertical and oblique directions into three lines will shout bingo! As a reward, the top three students shout stickers, and the game can be repeated several times. But you don't need to draw a new bingo grid.
Game 25 Time Bingo Purpose: Get familiar with the English expression props of time: Let each student draw a 4*4 grid on the paper, and the teacher will write it on the blackboard 20 times. Methods: Ask students to randomly select 16 from the time on the blackboard and fill in their own grids. The teacher casually said the time on the blackboard. If you hear the teacher reading the time in his grid, put a cross in that grid. If a classmate's fork is connected by four squares: horizontal, vertical, oblique and oblique, shout bingo! Continue the competition and decide the top three.
Game 26: Human Clock Purpose: Practice the question and answer props about time: a hands-free clock face (as high as a child, you can stick the clock on the wall with a digital card); A small stick technique: 1. Divide into two teams, with one person in each team giving instructions and the rest reporting the time. 2. The player who acts as a pointer has his back to the clock and expresses it with his arm and stick according to the time the player says. It's a bit difficult, because the direction is opposite. The two teams take turns to compete to see which group performs more correctly within the specified time.
Scene 27: What time is it? Objective: To practice the question-and-answer time props: set the starting point and ending point: 1. The teacher is the first old wolf, standing at the finish line with his back to the students standing at the starting point. The students shouted to the old wolf together: Mr. Wolf, what time is it? The old wolf arbitrarily called the time one o'clock. Students take corresponding steps according to the time point. 3. Repeat the above two steps until the old wolf suddenly answers, "It's time to eat!" ! Students should immediately run to a safe area outside the starting point, while Lao Lang turns to chase the escaped students. 4. The classmate caught by the old wolf also becomes a wolf, and in the next round, catch other classmates with the old wolf at dinner time. The student who sticks to the end is the old wolf in the next round of new games.
Game28: purpose of going home: review all kinds of words and props learned: 1. Draw four small houses on the blackboard. Each house represents a word in food, people and toys. 2. Small word cards: apples, oranges, pearls, bananas, mangoes, Barbie dolls, puzzles, toy cars, teddy bears, rice, meat, noodles, fish, milk, chocolate, teachers, doctors, nurses, farmers, drivers, sisters and fathers. Methods: Put the word cards together, and each house represents the home of a word. Ask the students to group the words and get close to the corresponding houses. Divide the students into four groups, which are conducted at the same time. Team members can work together. Someone asked someone to post it to see which group finished first. Teachers can sum up other parts of speech to play games according to the actual situation of students.
Game 29: Be in a hurry Purpose: Be familiar with English word props representing various subjects: Draw a 3*3 or larger grid on the ground, each grid can accommodate at least one classmate, and write down the Chinese of various subjects in the grid. The same topic can appear at the same time. A turntable with a pointer is divided into four grids, and each grid writes a topic. Methods: Students were divided into two groups, one student in each group participated in the competition. When the teacher turns the turntable and turns to which subject, he gives the students an instruction in English to put their designated hands or feet on a certain subject. For example, put your left hand on English. Repeat this step until someone presses the wrong subject or falls down, and then switch to two other students. In the end, the group with the least mistakes and the least falls wins. You can also change the words in the topic into other categories, such as colors, numbers, body parts or new words in a class.
Game 30: Electronic Watch Purpose: What time is it to practice? What time is it? And the corresponding answers. Props: four sets of cards, each set of ten cards, each set has the number 0 ~ 9, and the other card has a colon. Methods: 1. The teacher stood in the middle with a card with a colon, and the students with 0 ~ 9 cards stood on both sides of the teacher. The teacher asked the students in the seat: What time is it? And choose any student to answer. The above four students must show the correct figures as soon as possible. If they are slow or wrong, they will be eliminated and replaced, and the oldest person will win. 4. Colon cards can also be taken by students, and students ask.
Game3 1: Warm-up Short Rhyme Purpose: Let students relax after learning and review the words of the four seasons. Methods: The teacher first demonstrated the movements and said the rhyme. Then let the students follow the teacher slowly and finally do it by themselves. We can compete in groups to see who does well. The whole poem: winter, spring, summer and autumn. I am short and tall. Come on, come on, up and down. Now sit down and touch the ground. Action: Winter: Squat down and tremble. Spring: Jump high. Summer: hand fan autumn: squat down again and put your hands on your head, indicating that you are short. I stood up again and stood on tiptoe as high as possible. Come on, come on, up and down. Continue to jump at a faster frequency. Now sit down and touch the ground. Quickly squat down again and touch the ground with both hands.
Game 32: Have a quick eye and a quick hand Purpose: Be familiar with the four seasons and their characteristics in English. Props: Write the words of the four seasons in big characters on the blackboard. Methods: Let the students stand in front of the blackboard together (four to six people at a time), and the teacher will guide them with its heat, cold, cool and warmth. Students will immediately put their hands on the corresponding seasons. During the interval of giving instructions, the teacher can randomly select students to say the correct collocation according to the situation. In order to adjust the atmosphere, the teacher can deliberately lengthen the intonation or suddenly speed up the speech, and the game can also adopt the elimination system. Every time, the slowest student is out, and finally the fastest student is selected.
Game 33: Loudspeaker Purpose: Practice listening and writing props of letters: two sets of letter cards (each set is mixed with uppercase and lowercase letters) Method: Divide students into two groups, stand in two rows facing the blackboard, and put the two sets of letter cards on the last small table in the queue. The last student in each group draws three letters from this group (be careful not to let the students in this group see them) and tells the previous student quietly (please indicate the situation when passing by). The classmate said three letters and quickly wrote them on the blackboard. After writing, he quickly ran to the end of the line and became the next letter drawer. The second classmate dictated the letters. Repeat the above steps, and the team that finishes first wins. Of course, the teacher will check the spelling of each group at the end.
Game 34: Warm-up Match Purpose: I have ... I go ... and pass ...; ; Review all kinds of word props: there are several noun word cards to review. Draw some learned vehicles on the blackboard and write down the places you can go by car next to each vehicle. Methods: Set a starting line in the distance of the blackboard, the teacher will randomly show the word cards, and the students will raise their hands to answer with the sentence patterns I got ... The answer is correct, take a big step forward and repeat the above steps. After students arrive at the blackboard, they can freely choose what means of transportation to take, where to go, say the correct collocation, and then erase the said means of transportation and place. When everything on the blackboard is erased, the game is over.
Game 35: Catch the paper ball Purpose: Use him, she has ... and review all kinds of words] Props: Write the words on paper strips, then roll the paper strips into balls and put them together. You can combine the words you have learned before, such as adding different adjectives such as numbers, colors and sizes before nouns. Methods: Work in pairs and cooperate with the game in unit time. Good at grasping paper balls by hand, opening paper balls with good language and making sentences with prescribed sentence patterns. How to play: throw a paper ball with one hand, then quickly grab the paper ball on the table, and then turn over to catch the paper ball just thrown. Note that except for the first time, you can take one at will, and the paper ball for throwing must be taken out from the paper ball that has been caught. When the time is up, the partner makes a sentence with "he/she has+paper content". Students need to add their own modifiers, such as a, an, -s, some, etc. If you say it right, you will score one point. If you say it wrong, you will not play, depending on which weight is the most.