How to play in the glory of the king? Teaching Skills of the glory of the king Single Machine Introduction
First, keep a tower in the middle.
1. Why do you first emphasize the role of the middle tower here?
Let's make a comparison chart for everyone.
A vast area
Average quality
Figure 1 is a picture of a tower broken at a fork in the road. At this time, the defensive tower is harmless to the soldiers. If there is no artificial belt line, there will be a strong trend across the board, which is probably the area indicated by the red wavy line. One of the results brought by the forward movement of the line inclusion points on both sides is the loss of line visual function. In other words, at this time, the help from the opposite side is more likely to invade our wild area through the red arrow route.
Don't underestimate the consequences of exposure in the wild, in the high-end bureau. The king is more like a resource plunder war, and the development of clearing the line is already the basic operation. To fight in the opposite field, one's own resources increase and the opposite resources decrease relatively. That's why a good wild fighter will definitely fight wild.
Anyway, the red arrow in Figure 2 indicates that a tower on the middle road is missing. It is equivalent to exposing the double wild area, which is also one reason why the middle tower must be heavily guarded.
2. How to keep a tower in the middle?
The key to keeping the tower in the middle of the road is to clear the line! Clear the line! Clear the line again. In the early stage, both our shooter and the other shooter were almost obscene on the road. I generally don't support the middle road. The main force of pushing the tower should still be concentrated on the line of soldiers. Hit the middle of the road, whether it is to spend back to the city or go to the side to support. Make sure that the line has been cleared, or that your actions will not cause the tower to break.
If you can't get back to the line in time to clear the line, you must let us or play wild to help clear the line. It is very important to protect the first tower in the middle road.
Second, timely travel support.
1. Why do you emphasize vagrancy support in the single?
You can't stick to the middle course in the game. The geographical advantage of the middle road enables him to get on and off the road quickly. It's very important to support our wild auxiliary gank or side gank. More movies are more likely to win. In the early stage, it is easier to give full play to the advantages by always hesitating to support, thus giving full play to the harm. Of course, the premise is to protect the central tower.
2. Wandering support route.
I marked two routes separately, and the white route can obviously support faster. You must know the opposite field and auxiliary to go on like this. For example, the grass I circled with green is often the place where I crouch inside or lean against the other side. Without knowing the location of the opposite field, it is faster to take the route marked in red. (Generally, before Level 4, you can also take the white line directly and play the first wave or the Little Dragon Group. Before CET-4, the opposite field should also be developing wildly. )
3. Retreat route.
Why do you emphasize the evacuation route here? Bian Xiao has squatted on the grass in the red circle for countless times and retreated to the middle of the road. Of course, there is a premise here, that is, after we took the opposite side off the road, we never saw the opposite side coming to support the wilderness, or the opposite side of the wilderness just showed our vision in the middle of the road and never disappeared. At this time, we should consider taking the white route to retreat.
Third, development.
Development is very important for singles, it can be said that it is very important for players in all positions. In the team, the mage should always pay attention to his ranking in the economic table. The ranking has fallen to the top three, and he should start to consider desperately developing. So, how should Zhong Dan develop?
1. Online development
The first thing is to eat your own thread and eat every soldier. After all, China is a place with frequent group battles. Many times, the middle line can only eat two or three waves, and the back will always be stolen. Sometimes I don't even let you go after the dirty shooting. At this time, you must send a hint to remind you to retreat. In addition, when you go to support the sidewalk, you must also bring the soil back. Cultivate a sense that gold coins are like your real money, and others will steal them from you.
2. Beat the crazy economy
In the middle and late period, the mage is more behind the wild auxiliary, and the wild auxiliary is even in the third company. At this time, we must try our best to fight the wild economy. Be careful not to rob the wild, so that the wild can't superimpose the passivity of the wild knife. Otherwise you may be scolded.
Fourth, look at the blue, look at the field of vision.
At the beginning, look for grass near the blue area and look at the field of vision to prevent the opposite side from turning blue. Then I went back to online cleaning. I didn't see the opposite mage at this time, so I want to see if the opposite mage is stealing pigs. Of course, there is another way of thinking, that is, go to the grass near our blue area and directly confront the pigs, and you can see if the opposite is open or blue. If you encounter a wild fight, don't continue to fight. Go back to the tower immediately.
When there is no chance to support, Zhong Dan should also wander in the grass. On the one hand, he can crouch opposite to Zhong Dan, on the other hand, he can watch the field of vision to prevent being gank.
Fifth, always pay attention to your position.
As a fragile person, a mage should always pay attention to his position, whether in a team or online. For example, when you are online, don't go too deep without protection or knowing the enemy's position. When fighting in teams, you must stand in the back row and always pay attention to the opposite field or other sudden positions. When you see the opponent's field coming and cutting, flash in the direction of our tank immediately and then fight back.