Social work service tips! Four-dimensional game design method, a common method of social work service
Guidance games are a common method of social work services, and they can be seen in both group services and community services. Games are not just fun. Games in social work are a service method designed by social workers and creatively applied in social work practice to achieve social work goals. The rational use of games can enhance the participation of service objects and promote the achievement of service goals. If the game selection is inappropriate, such as always choosing the same old game or the game lacking adhesion with the goal, etc., it will have the opposite effect. Therefore, social workers need to carry out practical exploration on how to redesign and modify old games around service goals and according to the characteristics of service objects so that they can be better suited to the service itself.
The factors that need to be considered in game design include 3 W's and 1 F:
1. "What", that is, what is the goal of this service, and all links in the service are ultimately Serve your purpose, and games are no exception.
2. “Who” refers to the situation of participants and leaders, the number, ability, age, gender, composition of participants, and the experience and ability of the leader.
3. “Where” refers to the venue where the service is carried out, whether indoors or outdoors, whether the space is sufficient, how safe it is, etc.
4. "Fun" refers to the fun and entertainment of the game and whether it is attractive to the service recipients.
Specific aspects of game design:
1. Addition, subtraction, multiplication and division games do not need to be created new every time. It is also a way to transform the original game into addition, subtraction, multiplication and division. ideas.
(1) Add:
First, add special characters to the game. The specific method is to invite participants to play the role of blind people, deaf-mute people, people with impaired physical functions, etc. The addition of special characters will bring new experiences and challenges, the difficulty of the game will increase, and higher requirements will be placed on the collaboration abilities of the participants.
The second is to increase the number of game tools and increase the tools used by participants on the original basis, but appropriately reduce the difficulty to make the game more suitable for groups with relatively weak executive abilities.
The third is to add additional conditions, such as adding time limits and prohibiting the use of language to communicate.
(2) Reduction:
First, reduce difficulty and obstacles. Remove the original additional conditions in the game, such as canceling the time requirement of the game, removing "special tasks", reducing game obstacles, etc.
The second is to simplify the steps. Games with cumbersome procedures and complex rules can easily make participants impatient and lose interest. According to the characteristics of the service target, unnecessary links can be reduced, the complex can be simplified, and the topic can be gone straight to the point.
(3) Multiplication:
Used to increase the fun and difficulty of the game. Multiply the gameplay of the original game to speed up the pace of the game. For example, arrange multiple killers in the "killing game", select 2-3 "barbecued pork buns" in the game "Who is the barbecued pork bun", etc.
Except (4):
Used to deal with a large number of participants. Division can be used for grouping. Grouping methods can include counting, puzzles, ancient poems, etc. The on-site grouping can be divided into several groups at the same time to ensure the overall progress of the service.
2. Starting from the service goal, integrating service themes into the game design should closely focus on the service goal and play with the goal. For example, in a listening skills workshop, the design and selection of games can be centered around "listening" - the game "Babble" requires all participants to sit in a circle and speak a word at the same time, and then ask the participants to repeat what they heard. words. For example, when playing the game "Blow in the Wind" in a sex education group, the keywords for "blow" can be words related to gender roles, such as those with long hair, those wearing skirts, etc.
3. Starting from the senses. The core of the game is "movement", which includes both the movement of the body and the operation of the mind. Physical actions and participant interactions can trigger thinking and help achieve goals.
(1) Game design is based on the principle of "movement", and the most intuitive way is to start from the senses, such as vision, touch, hearing, etc. When designing a game, a certain sensory function can be amplified or deprived, for example, the game requires participants not to use language to communicate.
(2) Functional substitution between sense organs can be carried out by simulation. For example, the game "rock, paper, scissors" is originally played with hands, but can be played with feet instead.
In addition, ears, noses, and limbs can all be used as entry points for game design.
4. Make good use of game props. Game props are often rich in color and novel in shape, making them interesting and more attractive to participants. They can also be reused and transformed into a variety of different ways of playing. For example, the most commonly used game prop by social workers is the rainbow umbrella. Its colorful colors are loved by clients of all ages and can be transformed into more than 20 ways to play. Adding game props, such as colored foam tubes, balloons, colored straps, etc., when designing the game will help enhance the novelty and novelty of the game, increase participant engagement, and enhance interaction.
Social work service skills are the basic skills of social work. The above service methods are also very interesting and practical. In fact, game design is not difficult or scary. What is scary is that social workers do not think in the game. , no precipitation, always copying and pasting, playing for the sake of playing, ignoring the true meaning of the game. I hope the above four methods can help social workers open up new ideas for game design and improve service quality and level. Come on.