China Naming Network - Fortune telling knowledge - The rise of emperor dragon
The rise of emperor dragon
This game is quite interesting, reflecting the planning ability of the players. The layout of the map is very important. Generally speaking, there should be slums, rich areas, industrial areas, agricultural areas, etc. Except for agricultural areas, in order to enable inspectors to inspect every building, all buildings should be surrounded by a long ring (or rectangle), and the middle of the ring should be able to accommodate two houses. The ring area should not be too long, otherwise the inspectors and other functional personnel (such as ancestral temples, music acrobats, etc.) will not be able to complete. Residential areas have requirements for regional attractiveness, so slums should build brilliant roads and rich areas should build imperial roads. Residential areas must be separated from markets, mills, etc. by walls. There should be enough warehouses near the market to store all kinds of materials needed by residential areas, because if the warehouse is too far away, it will take a long time for buyers to go back and forth from the market to the warehouse, which may lead to the degradation of the house during this period. Industrial areas should be concentrated together as well, which is beneficial to inspectors' inspection. Regarding the agricultural area, if the farm hut can grow a variety of crops, it is necessary to plant several rows of each crop, so that the efficiency of the farm will be high. Economically, because the initial start-up capital is limited, and every worker needs a salary, so the pre-planning can be suspended, and then the suspension can be lifted when it is almost the same, so that residents can move in; We should plant cash crops (mulberry trees, lacquer trees, etc.) as much as possible, process them into silk and lacquer ware, and make money from these goods through trade. The sooner trade can be realized, the better, so as to ensure sufficient funds. Rich areas should not be built at the beginning, but when the slums have enough population, they should be built as soon as possible, and city halls and palaces should be built, so as to build an army and resist enemy aggression. And don't forget the sacrifice at all times, or you won't be able to cry in an earthquake or flood.
In fact, it's better to explore the game yourself. The process of exploring is the most interesting. When you know everything, the game won't be much fun, so it's king to play a routine with your own characteristics.