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Plants vs. Zombies OL recommends the strongest plants in each department!

Just to be clear.

1. When two factories are on the same line, with the same growth, the same quality, the same level and the same technology, all the data are the same.

The data of 10 star double-lattice plants growing in 100 and 12 star single-lattice plants growing in 100 are the same when they are all 100 ordinary quality.

2. The advantage that a single cell accounts for less cells (nonsense) The evolutionary cost is low.

The growth height of two-cell heterosis is about 1 star and a half higher than that of a single plant, and the total evolutionary cost.

3. Plant stage-fire

Recommended plants

Fire: 12 Life 5 Attack 2 Hit 4 Avoid light and water.

Recommend durian

Reasons: Before 13 star, there were fewer squares in the early stage of single cell battle+relatively low cost of twin cell synthesis+more materials and more upgrade rewards in the later stage of big tree+the output of twin cells increased sharply in the later stage.

@ @ Special note: If you have pepper to practice, you should practice it unconditionally, regardless of other plants @ @

Dark: 16 life, 4 attacks, 4 hits, 2 shelter from the wind and fear of light.

Recommended bighorn sheep

Reason: the total evolutionary cost of all plants is the lowest+dark and sharp output ability, the preferred attribute of land reclamation+big trees and a large number of late materials for upgrading and rewarding.

Ray: 10 life, 5 attacks, 4 hits, 2 dodges, fear of wind.

Monkeys and bananas are recommended.

Reason: The evolutionary cost of monkey 15 star to twin is lower than that of banana, but there is a blank period of 30-70.

The advantage of banana 10 in the early stage of star-to-twin growth can make up for the fragile viability of thunder.

Light: 18 Life, 3 attacks, 3 strikes, 3 avoidance of darkness and fear of fire.

Recommend flowers

Reason: In fact, the only difference between flowers and soybeans is that the total cost of flowers is lower than that of soybeans.

Wind: 19 Life 3 Attack 2 Hit 4 Avoid Clay's fear of darkness.

Recommended Shuang Ye Department

Reason: The output of the double-cell tank is not much higher, so it is recommended to take the single-cell wind (Shuang Ye 6-star to double-cell 12-star and then back to single-cell).

You can practice a mushroom to 13 star first, and then decisively turn to a four-leaf clover, which is much cheaper than normal evolution.

Water: 18 Life, 3 attacks, 2 hits, 4 fights against fire and thunder.

Recommend a single cell of water.

Reason: (revised) I think if you have an idea, you'd better recommend practicing water bomb.

Although the growth of water is lower than the wind, it is still useful to hit the JJC mainstream fire protection system first.

Moreover, although the wind system can be calm, it is a bit empty in front of the dark system of JJC mainstream.

Therefore, I don't recommend water bomb or wind bomb practice.

JJC Ideal Shaping 2-grid Ghost King +2-grid Output (or a big snake and a corner)+1 flat+1 flat.

Of course, playing games is fun ... it's easy to play games ~ ~ How to match the players themselves?

Y point mall has the highest cost performance: quality refresh

This item is absolutely cost-effective before your main force reaches the epic.

I want to spend decisive quality to refresh books that I don't know what to buy.

In addition to high-quality refreshing books, it is also worth buying challenge books and hourglasses. Never buy waste products such as diamonds and high-grade gold coins (except big R).

There is also a growth refresh book ~ which is also worth recommending.

Raising a little growth is the same as raising a level.

Quality refresh book challenge book = growth refresh book hourglass

Save as much as you can, and don't be tempted by the luxury upgrade of second-tier factories.

The money saved in the early stage can make the main force evolve early, drill advanced holes early and get more advanced materials early, which is a virtuous circle ~ ~ ~ otherwise the consequences will be unimaginable.

Also, don't upgrade the card arena 10- 19 and 20-29 ~ ~ The rewards are all floating clouds ~ ~ ~ It is king to be full of experience every day.

Tips for newcomers

1. Never exchange some rolls for advanced gold coins ~~ 100 rolls are much more valuable than 5W gold coins.

A challenge book is worth almost five hourglasses.

3. Try not to let your main force add up to more than 6 squares, which is a bit uneconomical.

4. Don't pay too much attention to the JJC ranking, which will only make you want to make more money. Think of it as an average extra income of 10W per day.

5. When new people add other people's large friends, the notes should be written as much as possible to make people remember you, and it is easy to empty your large friends regularly.

6. Plant evolution is to improve growth. If you have spare capacity, use the growth refresh book to make your main plant grow above average.

7. Look at as many pictures of the cake as possible. I downloaded them to the desktop so that you can play games in a planned way.

8. Five levels in the early stage are in place in one step. Just opening a new hole every 5 levels means that you are at least an artifact level.

It means that you hit a hole by rising 2 levels, which is above average.

It means that you are a normal ordinary player and play an extra 4-level hole.