What is the strength of Osiris's soul generation skill in the eye of deep space?
Analysis on the Strength of Osiris's Soul Generation Skills in Eye of Deep Space
Normal state
Normal attack: Click the normal attack button continuously to make a maximum of five normal attacks on the enemy. You can get a mark when you hit the enemy in the third and fifth paragraphs. (called general attack in this strategy)
Parsing: As the basic attack of Osiris, it is also an important means to get marks. Osiris's general attacks have relatively excellent performances, as follows:
1. In the first quarter, the general attack * * * has two injuries.
2. The first stage of the general attack has a penetration effect, and the penetration distance is two evasive positions. However, because the weapon sickle has a certain length, clicking the general attack in the 2.5 evasive position can cause damage, and clicking the general attack in the 2.5 evasive position can only hit the target.
3. Although you can get the mark when you hit the enemy in the third and fifth stages of the general attack, it takes a long time to get the mark for the second time, because the animation of the third stage of the general attack is longer, and the attack in the fifth stage has a small sickle that jumps to the ground. When some of them are in urgent need of tags, you can click dodge at the moment when you hit the target in the third stage of the general attack and then carry out the general attack, which will slightly speed up the acquisition of tags.
Skill 1: Yu Lan Feather Blade: The living soul summons the sickle to cause damage to the enemy, and then throws the sickle to cause damage to the enemy in the path, restoring two marks. During the cooling-off period of a skill, you can consume two marks to use the skill again. (cooling time12s)
Analysis: As a basic skill of living soul, it also has excellent performance:
1. When a skill is released, the living soul will move forward a little step (quarter dodge position).
2. The flying distance/hit limit of the sickle is three dodge positions, but the actual skill distance is slightly longer than three dodge positions (less than 3.5 dodge positions) due to the moving details of the animation of the soul-generating skill.
3. The judgment of this ability to reply to the mark is different from the three or five paragraphs of the general attack. As long as it causes damage/hits the enemy, it can reply to the mark. A skill needs to cause at least two injuries to get a mark, so the timing of a skill's flash and dodge (flash for short) needs to be controlled to a certain extent. Too eager to use the flash will lead to the phenomenon that you can't reply to the mark when it hurts.
4. The cooldown time of skills is fixed and will not be affected by the skills that are forcibly released by the consumption mark.
Skill 2: Round Dance of Forever Robbery: The living soul summons the sickle, kicks it out after causing damage to the enemy, and the sickle disappears after flying for a period of time. (Consume one mark)
Analysis: 1. As the second skill to generate soul, it will move forward slightly when the skill is released, and the moving position is slightly farther than the first skill (semi-evasive position).
2. Although the second skill of "Living Soul" will move in a short distance, it will only be full of damage if it is used in one dodge position or in it. The limit distance is 1.5 dodge positions, but it will lose some damage if it is used in 1.5 dodge positions.
3. When using the second skill, you can get rid of it by dodging (referred to as second flash), and second flash will not affect the damage of this skill.
Three skills: the final soul withers: the living soul wields a sickle to produce a hurricane, causing a series of high injuries ahead. (Consumption of two marks)
Analysis: As one of the core output skills with the highest magnification, the extremely fast skill animation and wide skill range are its advantages. Whether the three skills can be played or not almost determines what kind of damage the soul can play every second.
1. The three skills of living soul will still move forward, the distance is longer than the first skill and shorter than the second skill.
2. A living soul is limited by the moving distance of skills. The maximum effective range of the three skills is within 1.5 evasive position. An avoidance position exceeding or equal to 1.5 will cause the three skills to miss.
Dodge skill: After clicking dodge, the living soul will quickly dodge the enemy's attack and cause three pieces of damage (only one piece of damage when dodging backwards); After entering the zero point, it will give the enemy a "weak" effect lasting for three seconds: the attack power is reduced 10%.
Analysis: 1. Clicking dodge at the moment of clicking the second and third skills will cancel the casting of the second and third skills and return the consumed carving and cooling.
2. Clicking on a skill and then clicking on Evade will cancel the casting of a skill, but the consumed mark and cooling will not be returned.
3. There is no gap between evasions, and you can dodge indefinitely until the dodge slot is empty.
Upanishads: After clicking the big move, it will increase the damage of the whole team. The living soul will enter the Hades trial mode to refresh the cooling time of all skills, restore all health points (normal life cannot be restored), and change all skill output modes. The hades trial mode will continue to deduct a fixed percentage of health. (Deduct 7% per second) (This article calls it a big move)
Note: The skill cooling time of Hades trial form and ordinary form is calculated independently, so if the skill cools when exiting Hades trial state, it will not affect the skill use of ordinary form; On the other hand, when you continuously enter the Hades trial mode (start the big move immediately after exiting the big move mode), if there is a skill cooling, you need to wait until the skill cooling is over before you can continue to use the skill.
Judgment of hades: 1. The effective distance that a normal attack can cause damage has been increased to three evasive positions.
2. If you hit the enemy in the fourth stage of the general attack, you will reply to the mark (but because the animation of the general attack is long, if you are worried that the general attack is often interrupted, you can save a certain number of marks first, then enlarge the moves, and then release a skill with 23 consecutive moves, which can ensure that the big move can cover two sets of 23 damage).
Judgment of hades: 1. The effective distance of a skill has been increased to four evasive positions.
2. Like a common skill, you can consume two marks and release them once.
3. Clicking a skill in general attack will interrupt the current number of general attack segments, which will lead to the need to start again.
4. A skill can be instantly removed by clicking and using dodge.
Judgment of hades: 1. This skill has a small effective range, so always pay attention to the distance from the enemy. It is recommended to use it with three skills.
2. The second skill will not interrupt the current number of general attack segments, and can be released at the same time as any skill.
Judgment of hades: 1. This skill is a range damage centered on itself, and the effective distance is reduced to an evasive position, that is, the skill radius is in an evasive position centered on the soul-generating role (an evasive position has no damage and traction effect).
2. The spirit of death will gather the enemy first and then cause damage, which is judged as a power-saving skill.
3. Clicking three skills during the general attack will interrupt the current number of general attack segments, leading to the need to start again.
4. Skills Click to use dodge to get rid of it instantly.
Hades' Judgment and Evasion: Evasion is no longer harmful, but there is still no evasion gap. You can evade indefinitely until the evasion slot is empty.
Key subordinate recommendation
King Nigel Shaw
Analysis: the characteristics of increasing the upper limit of marks and key subordinate effects will consume all marks, and the extra marks can enhance the damage of the three skills and complement each other; The self and reviser who joined the Upanishads gained extra energy from the Upanishads and the three skills of Hades in the trial state increased the damage, which enabled the living soul to quickly hit the first set of big moves and combo combinations, effectively improving the strength and explosive ability of the living soul; The recovery effect of three skills to attack the enemy can effectively improve the survival ability of living souls and the duration of big moves, and improve the fault tolerance rate of big moves; The forced use of one skill at a time in a skill cooling will no longer consume the mark, but because it is impossible to restore the mark, it is actually more like a little help on the icing on the cake. (The mark of three skills consumption is phased. When gathering monsters, two layers of marks will be consumed first and then other marks will be consumed, so the three skills in Hades' trial state can be instantly connected with the two skills. )
King Userkaf.
Analysis: the damage increase method is simple and rude, and the second and third skills can enjoy the bonus, which makes the output process damage smooth, instead of deliberately focusing on the three skills like special keys.
Divine analysis
Right (yellow): 1. After hitting the target, the three skills will have a drag reduction effect on the target for 8 seconds, and the effect of Hades' trial form will be doubled. (Base 10%, Hades trial 20%)
2. After a skill hits the target, it will have a weak effect on the target, lasting for 8 seconds, and the effect of Hades' trial form will double. (Base 10%, Hades trial 20%)
3. The second skill can stack the damage of this skill every time it hits the enemy. The superposition effect is cooled for 0.3 seconds, and it is reset after the end of the skill, and the effect of Hades' trial form is doubled.
Analysis: The core elements of this deity are the resistance reduction effect of the first article and the injury increase effect of the third article. If you are facing a BOSS with a small displacement like Hafas or a lot of mobs, you will get better benefits by ensuring the hit rate of the two skills. It is suitable for the wind attribute team with soul as the core, which can improve the output income of the whole team.
Middle and lower (red): 1. According to the number of times of using the big move, the maximum health of Hades' trial state will be increased by 9% each time, with a maximum increase of 5 times.
2. The lower the health, the higher the damage of a skill, the highest 150%.
3. The form of Hades' trial will absorb non-fatal damage and convert it into all health points (the maximum conversion is equal to the upper limit of life), but the speed of consuming health points by big moves will increase to 10% per second.
Analysis: the core output factor of this godhead lies in the improvement of skill damage in the second set, in addition, it is more about improving survivability. Because the effect of the third deity accelerates the life consumption of the big move (14 seconds is reduced to almost fixed 10 seconds), the two sets of skills that could have been released in the early stage have become one set, and it is necessary to frequently open the big move to improve the life limit of Hades' trial form, so in short-term operation, this deity. There is no need to sing with therapy, after all, the output income is really not high, and the viability of the living soul itself is absolutely enough. )
Left (blue): 1. When the enemy in a weak state is defeated, it will restore its 9% attack health, cooling time 1 second.
2. Get three layers of injury reduction effect after playing, each layer 15%. When attacked, it will consume a damage reduction effect, and it will be restored every 20 seconds, with an upper limit of three layers.
3. When you are fatally injured when you are not in the judgment state of Hades, you can automatically avoid the injury and gain invincible status for 5 seconds. In addition, you can fill yourself and those who carry Upanishads with Upanishads and refresh them. Each battle only takes effect once.
Analysis: The core output factor of this deity lies in the second set of esoteric meanings that can only be triggered by fatal injuries. With the damage reduction effect, you can significantly improve your survivability, and at the same time you can actively "sell blood" to force the effect to forcibly improve your explosive ability, while the recovery effect can only be triggered when the weak enemy is defeated. Because the ability of the living soul to attach weak effects can only trigger "attackers", in the case that no other teammates can attach weak effects, more is just. Forcibly selling blood is a double-edged sword. The health recovered by the big move does not affect the normal form, and the health remains unchanged after the normal form exits the Hades trial. In addition, because the skills of the big move are cooled independently, if the skills are still cooled after quitting the Hades trial, then the big move can only be used after the skills are cooled. )
Recommend * * * to sing gods: When there are people with the same attributes/maximum output, you can sing all the gods on the right. If there are no people with the same attributes/difficulty, you can consider singing all the gods on the left.