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Find the transformation formula of attribute selection in wow legal system!

Endurance 1 point endurance provides 10 point upper limit of health.

Intelligence 1 point provides maximum mana 15 points. Level 70, 80 intelligence increases the explosion probability of the machine 1%. 1 point intelligence increases machine explosion probability by 0.0 125%.

Spirit increases your life recovery speed every 5 seconds in non-combat state, and increases your mana recovery speed every 5 seconds in non-magic state.

Armor increases your physical damage reduction.

Agility 1 point Agility increases armor by 2 points.

The explosion level increases your chances of explosion. Level 70, crit 22.08, increasing spell crit chance 1%.

The original critical damage of all direct damage spells is 150% of non-critical damage.

Hit level increases your chances of hitting. Level 70, hit level 12.62 increases spell hit probability 1%.

If the goal is your level, the base hit rate is 96%. If the goal is higher than you 1: 95%. Grade II: 94%. Grade III: pve 83%, PVP 87%. Grade 4: pve 72%, PVP 80%. Grade 5: pve is 6 1% and PVP is 73%.

The haste level increases your casting speed and reduces your public ***CD.

Level 70, haste level 15.76 increases casting speed 1%, haste level 785 can make your GCD reach 1 sec.

Dodge increases your chances of dodge. There is no evasion behind PVP, and our mage has no grid attribute and parry attribute.

Spell penetration A little spell penetration reduces the target's resistance.

There are five kinds of spell resistance: arcane, nature, shadow, flame, frost, melee attacks that can resist the damage of corresponding attribute elements, and various spell attacks.

Resistance can provide up to 75% damage reduction (average), and you need a resistance value equal to 5 times the target level to achieve an average 75% damage reduction. When you have 365 points of resistance, you will have a 75% chance to resist all kinds of indirect damage spells, 25% chance to completely resist direct damage spells, 55% chance to resist 75%, 16% chance to resist 50%, 3% chance to resist 25%, 1% chance to resist. For melee attacks with elemental damage, 80% chance to resist 75%, 16% chance to resist 50%, 3% chance to resist 25%, 1% chance not to resist.

After cooling, you will not be able to use other skills for a period of time, which is called cooling. For a mage, the cooldown time is 1.5 seconds.

The decreasing effect of control skills results in 100% duration of control skills for the first time, 50% duration for the second time, 25% duration for the third time and immunization after the fourth time. If the same control technology is not used again for more than 15 seconds, the effect will be reset (it will be used for the first time after reset).

Threat value threat value affects the target of monster attack, and mastering the threat value of monster is a compulsory course for export occupation. The related concept is TPS, that is, threat per second and threat value per second.