Monk Raiders: Never give up sharing experiences in the darkest time.
Recently, I have seen more and more friends playing WS. I can meet them randomly and instinctively, but I find their harm is very low. Hereby post to the novice WS to guide a direction.
Let me introduce myself first: I am a 667-year-old monk in the third district of Heitie. Mops belong to leisure, and it was Delano who really started to contact monks. DPS has been the top two trade unions since the first night of the hanging gateball castle. Except Lao 1 Lao 2, BOSS DPS can't beat the punishment riding and Austrian tunneling method of the guild, and other BOSS directly throw the second DPS far away. As long as there is an ADD BOSS, the damage of the monk stepping on the wind will never be low.
Before it's too late, get down to business.
First, the attribute problem.
Almost all posts about stepping on the wind mentioned that the first attribute of stepping on the wind is absolutely sputtering, which is undoubtedly very cost-effective. However, I think excessive pursuit of sputtering can easily lead to the overall output of stepping on the wind out of line! Friends of WS should know that WS is an energy profession, and low speed is very, very easy to cause output interruption. Therefore, my understanding of the priority of WS attribute is as follows:
fast
Level 30 talent: Qi wave has no consumption, and you can add blood, without any dispute at all;
Level 45 talents: true qi promotion and true qi wine, which I will analyze in detail later;
Level 60 talent: a small copy sweeps the legs, and the group is mysterious;
Level 75 talent: physical BOSS is not bad, and legal BOSS scatters magic skills;
Level 90 talent: I have tried, but I think it is most convenient for the white tiger to descend to earth;
100 talent: analyze it in detail after breaking the true qi and holding your breath.
At present, the mainstream WS is mostly divided into two factions.
1. Qi rising+Qi breaking (breaking the monk) 2. Qi wine+breath holding (Ningshen wine)
Analysis of the advantages and disadvantages of the two schools;
Only by knowing the advantages and disadvantages of the genre you choose can you become a qualified pedant.
Advantages of breaking monks: Tiger's eye wine is layered quickly, and the multi-objective AOE is super strong, remember that it is super strong;
Disadvantages of breaking the monk: the outbreak is slightly insufficient compared with Ningshen wine.
Advantages of Ningshen wine: the explosion is particularly high;
Disadvantages of Ningshen wine: it belongs to manual gear, which requires certain operation, low fault tolerance and testing drinking opportunity.
To sum up: the advantage of broken monks is the disadvantage of Ningshen wine, and the advantage of Ningshen wine is the disadvantage of broken monks. How to choose? Take the hanging gateball castle as an example:
Station BOSS old 1 old 2 old 6 choose Ningshen wine (high outbreak), plus BOSS old 3 old 4 old 6 old 7 choose broken monk (strong AOE).
Third, the inscription
Mainly say big carving, small carving is optional.
Daming: meditation must be inserted, and you can move 90% to avoid injury; If you move a thunderbolt, you must insert it.
Glyph of main event: the BOSS of single-target operation, insert the touch of reincarnation, not the BOSS of ADD.
The rest are optional.
Fourth, skills.
On the premise of technique, if you don't know how to use the skills of reincarnation (the monk's only beheading skill BOSS, which can only be used when the blood volume is below 10%) and wind, fire, thunder and lightning (called doppelganger for short), you can cross it in the upper right corner.
Ningshenjiu
There are many monks who like to use wood instead of flowers to preserve their true spirit before starting a BOSS. This is the best way to start, but this post doesn't mention it, it's just a normal cycle.
Hands-on technique: countdown is about 5 seconds to 2 seconds-explosive potion-white tiger descending-true qi wave-penetrating sky-rising sun-penetrating sky-tiger-true qi wine-tiger eye wine-thunderbolt breaking-penetrating sky-holding your breath-disillusionment-rising sun (after thunderbolt breaking, you can play free disillusionment first and then calm down). In the breath-holding stage, the rising sun beats the rising sun, but it doesn't beat the rising sun indefinitely.
Then enter the normal cycle: enter the normal cycle, and the skill priority is as follows:
Under the condition of maintaining the BUFF of Tiger Claw and the rising sun:
The touch of reincarnation (card CD, single BOSS battle can only be used once), thunder raging, white tiger coming into the world, disillusionment at sunrise, true qi fluctuating, hitting the sun.
Broken monks
I've been using broken monks recently. I don't know if it's a starting problem. I always vaguely feel that breaking a monk is better than calming the spirits.
Hands-on technology: the same countdown time of 5 seconds, until about 2 seconds: explosive potion-white tiger descending-true qi wave-penetrating the sun-rising sun-penetrating the sun-penetrating the tiger-penetrating the sun-no matter how many layers of tiger eye wine you drink-thunderous.
(Because the broken monk didn't have a complicated outbreak, his hand basically ended, and then he entered a normal cycle. )
Normal circulation: under the condition of keeping Tiger Claw and Rising Sun BUFF, it is: penetration day-penetration day -4 true qi explosion-penetration day-penetration day-rising sun-penetration day-tiger-penetration day -3 true qi explosion-penetration day-tiger eye wine-thunder explosion.
Enter the normal cycle, and the skill priority is as follows:
The touch of samsara (card CD, single BOSS battle can only be used once), thunder thundering, white tiger coming into the world, breaking the air-rising sun-air wave-tiger-piercing the sun.
In addition, the broken monk should pay attention to the following points:
1 When single target BOSS fights, when the number of layers of Tiger Eye wine is less than 8, the priority of 3 gas and 7 gas bursts is greater than 4 gas and 7 gas bursts.
When multiple targets are fighting, the priority of 4 Qi Qi Break is unconditionally greater than 3 Qi Qi Break.
Regarding whether the broken monk needs the card of the rising sun CD, the landlord thinks that as long as you keep the BUFF of the rising sun, you don't need to use it all the time.
Five, about the use of two places at once and the use of reincarnation touch.
Two places at once-wind, fire and lightning: Wind, fire and lightning are new skills that Blizzard added to monks in 5.2. And strengthened in 5.4. Now summoning one elemental spirit by wind, fire and lightning will cause 70% damage, and summoning two elemental spirits will cause 55% damage.
How to understand two places at once? In a word, friends who have seen Huo Ying know that the doppelganger is the doppelganger who runs out of the ontology and can imitate any practical skills of the ontology.
The analysis is as follows:
When a single target BOSS has no two members: your damage is 100%.
One avatar has two targets, BOSS: your damage is 70%+ avatar damage is 70%= 140%.
Three targets BOSS two avatars: 55% of your injuries+55% of avatar A+55% of avatar B = 65438+065% of your injuries.
(What concept, WS magic skill, the king of multiple goals, who is competing with in front? )
Let's talk about the touch of reincarnation.
Touch of reincarnation: There is no one of the strongest killing skills in World of Warcraft. When the target blood volume is less than or equal to 10%, the maximum health of WS will do harm to the target. (normally use -3: 00 Qi-1.5 minutes CD, insert inscription, without consuming Qi, but have 5 minutes CD).
For example, my WS blood volume is 30W, using the touch of reincarnation can cause 30W damage, and this skill can be superimposed with WS courage wine (increasing the damage reduction skill of WS blood volume).
Disadvantages: CD is too long.
This magical skill can be perfectly applied to XCB Mushroom Man, Stone Man and Fuehrer.
PS: Some people say that the contact and separation of WS's reincarnation is deceiving DPS. I am hehe.
XCB: All mobs except the mobs of Old 6 and Old 7 can't fight around. Didn't you forbid WS to kill all the other mobs of BOSS? In the absence of any impact on the team, some people say that it is a principled way of playing without touching the team. For example, except for 6-year-old and 7-year-old mobsters, WS is a member of the team and does not affect the team. Second, it adds DPS (who dares to say that there are too many DPS), and some people say that it is cheating DPS. For such a person, I just want to say: honey, don't show the lower limit again!
Now is the final stage, which is also a small detail that I personally think WS output must pay attention to! I don't see it here, honey. You missed the good things.
Output small details:
1. Card every CD that was broken by Angry Thunder to ensure that you can keep your true spirit until the CD of Angry Thunder is ready. This is the most important and basic requirement of WS.
2. Try to ensure that every thunder is matched with a high-quality tiger eye wine (more than 8 layers). If there are no eight layers of wine, no matter how many layers, the thunder will cover the tiger eye wine.
3. When releasing the touch of reincarnation, try to cover a glass of courageous wine if possible. Extreme players can choose to use a Delano strong endurance mixture before the release, haha, you know. . Dear, don't use courage wine for greedy DPS in the BOSS battle with high blood pressure, or you will die if you use the wrong injury reduction skill, which is not worth the loss. I have never misled others' children. )
4. the battle of BOSS, if a BOSS is a monster, give priority to the boss, and the ontology outputs the monster! Only in this way can it be convenient to use the touch of reincarnation! But ... remember, remember, remember, remember, after the target of ontology output is dead, you must remember to get your avatar back when you go back to BOSS, that is, you are using a wind, fire and lightning. Remind everyone again that you must remember to get your doppelganger back when you go back to play BOSS, otherwise it will be a negative example.
5. In the fire stage of the old 6 and the push of the old 7 heads of state, WS can perfectly use the touch of karma once (absorb all the damage in 6 seconds, and the absorbed damage is transferred to the target of the touch of karma in the form of points). This skill can add a little DPS, the key is to protect yourself!
6. In one case, when the thunderbolt CD is less than or equal to 10 second, the tiger eye wine exceeds 8 layers. Please be sure to drink. It is a good WS to have a clear and flexible drinking idea.
7. In addition, please note that students who started to descend from the white tiger can try to release the true qi wave after the drug broke out, and then descend from the white tiger. The landlord has released the tiger first because of the quick start for countless times, which led to the landlord's tiger being directly dropped by BOSS.
(For the supplement of details, the following contents are quoted from the supplement given to the landlord by enthusiastic netizen "Mu Zi Love Heaven")
8. Regarding the split judgment, there will be a big red mark arrow under the corresponding monster buff after you release it. Please refer to Hunting Dad for details. In addition, when the avatar comes out, the character will have a blue transparent phantom, which is the avatar effect, one by one.
9. Personally, I suggest that beginners who hold their breath should not hold hands and wait until the layers of wine are stacked and finished. Of course, the hand triggered a pair of jewelry. Forget it. As for the fear that you won't open it again because you hold your breath too late, calculate how many segments the whole battle time will be compressed before the above situation occurs.
About the choice of weapons
At present, the best version is 6.0.3. It is said that the next version of WS will reduce 15% (down from 40%), and the attack speed of two-handed weapons will be enhanced. The specific situation will be analyzed after the next patch is officially launched.
(Note: The heart of enlightenment has been revised, and the most suitable one for the current version of monks should be two-handed weapons. )
The details are almost here. WS has been cut, some players may have given up, but the landlord will always insist on playing his favorite WS, even the darkest version.