China Naming Network - Eight-character lottery - Excuse me: What kinds of games can be used in competitions? Please list the games. Thank you!

Excuse me: What kinds of games can be used in competitions? Please list the games. Thank you!

military chess

Military chess game is a game that teenagers often play. There are two wars and four wars. Military chess has always been the favorite of students, and online military chess has also become an online game that men, women and children like. Players of different levels can find opponents online, and you will lead your hordes to gallop the battlefield and defeat the enemy.

Rules of the game:

1. When there are four players, sit on the top, bottom, left and right sides of the chessboard and divide them into two sides, so that the opposing alliance can fight each other; When two people play, they occupy the upper and lower corners of the board and kill each other.

2. There are 25 military chess pieces, one for the flag, one for the general and one for the general. Division commander, brigade commander, colonel, battalion commander, bomb; Company commander, platoon leader, engineer, mine three each.

3. the rules of eating children: company commander > commander > division commander > brigadier general > colonel > battalion commander > company commander > platoon leader > engineer, small chess will be eaten when it meets big chess, and the same chess will be mutually assured destruction when it meets; Engineers can clear mines, and other chess pieces will perish together when they encounter mines (optional other chess pieces will lose when they encounter mines); When the bomb meets any chess piece, it all dies together.

4. Common sense of chessboard: the walking route on the chessboard has a road route and a railway line, and the road route is displayed in detail. Any chess piece can only take one step on the road line; The railway line is shown in thick black. When there are no obstacles on the railway, engineers can walk on the railway line at will, and other chess pieces can only go straight on the railway line or pass through an arc, and cannot turn at right angles. The placement of chess pieces includes nodes, rows and camps and two base camps. The camp is a safe island. After entering, the enemy pieces can't eat the pieces in the camp. The chess pieces in the base camp (including military chess and another chess piece) and "mines" cannot be moved, and the chess pieces entering any base camp cannot be moved after the game starts.

5. Puckilo Rule: Before the battle begins, each player will arrange his own pieces on his own chessboard according to his own plan. No bombs are allowed in the first row (optional); Mines can only be placed in the last two rows; The military flag can only be placed in the base camp; No child can be put into a concentration camp. When all the players are lined up and press the "Start" button, they will enter the battle.

6. Match: Users can click to select their own chess pieces, and then click on the opponent's chess pieces to let the two sides play against each other. After the battle, the server decides the outcome according to the size. The winner stays in the chess box where the battle takes place, and the loser disappears. Neither side can fight against its allies. "Military chess" is the object of contention between the two sides. Once the "military flag" is eaten by the other side, this chess game is lost. If one side is forced to lose, the system will automatically determine that the other side has lost. The losing side can see the chess pieces of the other side's alliance before the other side decides the outcome. If the party who finally forms an alliance with himself wins, he will also win.

7. Time limit: Every player in the game has a time limit (default is 1 minute). If it's the user's turn to play chess, and he doesn't play chess after this time limit, he will be disqualified from playing chess for the next round, and will automatically play chess for the next round. If it is overtime, it will be considered as giving up if it is more than three times (excluding three times).

8. Optional rules: Before the game starts, the following rules can be set: bombs are flying everywhere (that is, bombs are allowed in the first row, which is not allowed by default), invincible mines (closed by default), flag capture restrictions (including flag capture by any player, flag capture by commanders, flag capture by only engineers, and flag capture by any player by default), and time limit (default 1 minute). The setting options are set by the table master, and users who join later can see these rules in the settings (but are not allowed to change them).

9. Judgment of victory or defeat: The last surviving player and his alliance are the winners. If the military chess is carried, there is no chess to go, and it will be defeated for more than three times; If all parties in the game can't continue to play in the end (such as mutual destruction), the system will be regarded as a draw; If the remaining parties in the game think that they can't win each other's flag, they can also choose "sum". After all the remaining users on the board agree, the game will be a draw.

Rules of China Chess Competition (1988)

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Approved by the Sports Commission of the People's Republic of China

Chapter I General Provisions

The first game of Go.

1. There are 19 parallel lines on the chessboard with the same distance in the vertical and horizontal directions, and * * * constitutes 36 1 intersection points (hereinafter referred to as "points"). There are several dots on the disk. Known as the star position, the central star position is also called "Tianyuan".

Second, the chess pieces are divided into black and white. They are all oblate. The number of pieces of Sunspot should be 180, and that of Bai Zi should be 65438.

The second step of go

First, both sides of the game each hold a piece of the same color, first black and then white, alternately next, only one at a time.

Second, the chess pieces are placed on the points of the chessboard.

Third, after the pieces are finished, they are not allowed to move to other points.

Four, it is the right of both parties to take turns, but either party is allowed to give up this right.

The qi of the third chess piece is on the chessboard, and the empty spot next to it is the qi of this chess piece. If there are chess pieces of the same color at the points close to each other on a straight line, they are connected to each other into an inseparable whole. Their anger should be counted together. If there are chess pieces of different colors at the points directly adjacent to the chess pieces, the sound will cease to exist. If all the qi is occupied by the other party, it will be in an airless state. There can be no chess pieces in an airless state on the chessboard.

Article 4 The method of lifting the inanimate son from the tray is called "lifting the son".

There are two ways to move: first, the opponent's chess piece is out of breath after moving, and he should move immediately.

Second, after the next chess game, the chess pieces of both sides are lifeless, and the lifeless son of the other side should be pulled out immediately.

Article 5 Any point on the chessboard is forbidden. If a chess player becomes lifeless immediately after making a move, and at the same time, the opponent's pieces cannot be drawn out, this point is called a "forbidden point" and it is forbidden to make a move.

Article 6. It is forbidden to copy the same shape on a global scale.

Article 7 finality

First of all, the chess game is final when both sides unanimously confirm the completion of the game.

Second, in the competition, one party gives up halfway, which is the final.

Article 8 At the end of live chess and dead chess, if it is confirmed by both parties that it is inevitable to be drawn, they are all dead chess. At the end of the game, all the chess that cannot be drawn after confirmation by both parties are live chess.

Article 9 The outcome of a chess game in which one move has been completed shall be calculated by mathematical methods. First, clear all the dead chess of both sides from the disk, and then count the live chess of one side (including the points surrounded by live chess) by the players. The live chess of both sides is divided in half, and one point is a child. The benchmark for winning or losing is18012 points, which is half of the total number of chess points. If the sum of one side's active chess and its empty chess points is greater than this number, it is victory; If it is less than this number, it is negative; If it is equal to this number, it is sum. The winning and losing standards of chess games with posts shall be stipulated separately.

Chapter II Competition Clauses

Article 10 The priority of the competition shall be decided by the General Assembly by drawing lots or guessing before the competition.

Article 11 Posting In order to offset the efficiency of the first move of the black side, the black side needs to post two and three-quarters scores in the final calculation of the current national official competition.

Article 12 Timing is one of the important means to ensure the smooth progress of the competition. All qualified competitions should adopt the timing system.

First, time limit According to the different nature of the game, the time limit for each player to play a game of chess should be stipulated in advance. The time used by a chess player shall not exceed the prescribed time limit. The time limit of a game of chess can be long or short, the grass-roots competition can be set as 1-2 hours, and the national competition is required to end within one day.

Second, the countdown in the countdown competition, it should be stipulated in advance that a few minutes should be reserved within the time limit to start the countdown. A five-minute countdown is reserved for national competitions, and a one-minute countdown can also be reserved for grassroots competitions. When counting seconds, any movement less than one minute is not counted. Every minute, one minute will be deducted from the retention time, but the specified time shall not be used up. The countdown is executed by the referee, and the time is reported every 30 seconds, 40 seconds, 50 seconds, 55 seconds, 58 seconds and 1 minute. For every minute reserved, the referee shall promptly notify the players that "X minutes remain". The counting method of the last minute is 30 seconds, 40 seconds, 50 seconds, and then 1, 2, 3, 4, 5, 6, 7, 8, 9 ... are reported in an accurate voice every second. The final reporting method is "10, and overtime will be judged as negative". The counting method of seconds in fast chess competition can be stipulated separately by the competition conference according to the specific situation.

Article 13 finality

1. Except as stipulated in Article 7 of the General Provisions, a game in which either party abstained or was judged as negative or tied by the referee for various reasons shall also be regarded as final.

Second, the final confirmation of both parties should be in the order of roulette first, and then the other party uses different colored pieces outside the line in the lower right corner of the checkerboard.

Article 14 the time to pause in the competition (such as one-day competition, noon must be suspended, etc.) ) is not included in the game time limit. For major games, the game can be closed. When the game is closed, the game is not over yet. Players who place orders should leave immediately. After thinking, the player who gives the order will write down the prepared points on the record paper, and then seal it to the referee. In the rematch, the referee unsealed it on the spot and put it in the marked position, and the game continued.

Article 15 the discipline of the stadium

First, the opponent shall not abstain from the competition for no reason.

Two, the game, the opponent must not have any behavior that interferes with the other party's thinking.

Three, the game, the opponent is not allowed to discuss the game with others, or access to relevant information.

Four, the game, the opponent is not allowed to walk back and forth in the field, watching others play chess.

Five, the game should pay attention to civilized words and deeds, keep clean and tidy.

Article 16 Rights and obligations of dissidents

First, in a few seconds, you have the right to ask yourself how many minutes you have left.

Two, if you find that there are enough phenomena or problems that hinder your normal competition, you have the right to put forward opinions to the referee. However, except for more urgent events, opponents should raise them in their own time.

Three, the final calculation of the outcome, the opponent has the right to request the correction of the number of people and the calculation of the outcome of the error.

Four, the referee makes a judgment, the opponent must obey, if in doubt, should immediately appeal to the general assembly through organizational procedures.

Five, the opponent has the obligation to abide by the discipline of the stadium.

6. When the opponent leaves the table, he is obliged to tell the other party where the chess pieces are.

Seven, after the game, the opponent has the obligation to pack up the chess set and leave immediately.

Chapter III Trial Law

Article 17 Playing chess

1. If one party does not abstain and the other party takes two steps in a row, the one who takes two steps in a row will be judged negative. Second, after the chess pieces are finished, pick them up from the chessboard and put them elsewhere. Put the chess pieces back and give a warning. If the chess piece is indeed tied, it is allowed to pick it up and move around at will.

3. Halfway through the game, I found that the chess pieces in front and below had moved. After obtaining the unanimous opinion of the players, the mover can be judged to move back to its original place, or it can be judged to be valid. If you have any objection, you should report it to the referee immediately. The referee can judge: 1. According to the influence degree of the mover on the chess course, the mover moves back to the original position; 2. The action is effective; 3. Draw 4. If the relocation is intentional, the relocation should be judged as negative.

4. During the competition, if the competition breaks up due to irresistible reasons, both parties shall confirm to continue the competition. If neither side can make a counter-offer, they will be awarded peace or an important contract. If the opponent is really inadvertently distracted, the game can be restarted. If you can't resume the game, it will be judged as the negative of Sanqi game. If one side deliberately disperses the chess game, it will be judged negative.

Article 18 raisins

After giving birth to a child, the angry son of the other party will be picked up by mistake, and the person who made the mistake will be warned once to put the angry son back.

Article 19 If a chess piece is placed at a forbidden point, it shall be invalidated and abstained once.

Article 20 Global homomorphic reproduction

First, the robbery is returned immediately, and the person who returns is judged invalid and abstained once.

Secondly, in the end, according to the principle of prohibiting global isomorphic copying, the "fake fate" as shown in Figure 3 is not allowed as a live chess.

Third, for rare special cases such as the cycle of three robberies and four robberies, longevity, and two sons who do not give in to each other, they can be judged to be tied or beaten again.

4. According to the principle of prohibiting global isomorphic copying, the opponent shall not take the situation shown in Figure 8 or similar situations as the final reason.

Article 21 Final result

First, the runner confirms the final decision, and then gives up. If the opponent disagrees with the final decision, he can make another move. At this time, the abstention party resumes the right to start the game and continues the game until the two sides confirm the final game.

Second, both sides said that after the final, if there are still points on the chessboard that can be disputed by both sides, it will be treated as double play.

Three, the confirmation of dead chess and live chess must be agreed by both parties. Any dispute should be solved by actual combat.

Article 22 chess seal

When the game is resumed, the sealing party must press the sealing point. If there is a chess piece in the seal, you will be given a waiver, and it is the opponent's turn to play chess.

Article 23 time arrangement

In a time-limited game:

1. If one party is late for more than the time specified in the competition venue, the waiver will be negative.

2. If both parties are late for more than the specified time, both parties will be sentenced to abstain.

Three, one or both parties are not late for more than the specified time, then within the time limit of one or both parties, their respective hours of lateness will be deducted.

Fourth, when lifting a child, you must clear the chess pieces before ringing the bell, and the offenders will be advised or warned once. But when counting seconds, weightlifters don't count time.

Five, the game time (including counting seconds) exceeds the time limit, will be sentenced to negative.

Six, countdown time players leave, the referee should continue to time according to regulations, extra time to be rewarded. If a chess player needs to leave the table urgently, he must ask for the permission of the referee when his opponent is thinking, but only once in each game.

Article 24 the discipline of the stadium

1. If the opponent withdraws without reason, he shall be given a warning and reported to the organizing committee of the conference.

Two, if there is any behavior that hinders others from thinking, give advice or warning once.

Third, before the end of the game, the opponent will consult the information or talk to others, and will be given a warning or negative sentence according to the circumstances.

Article 25 Others

A, where the referee law does not include the foul phenomenon, the referee can make a reasonable judgment according to the spirit of the general rules or the rules of the game, in the case of unable to confirm, should promptly report to the referee.

Two, the game was sentenced to a warning, should be recorded, in a game of chess twice in a row, sentenced to negative.

Chapter IV Competition Mode

Article 26 Competition types

First, individual competition.

Two, there are more than two teams to participate in the team competition, each team has the same number, and the ranking or winner is determined by the pre-specified competition method. Team competition includes: individual system, substitution system, temporary reservation table system, team rotation system, player total score system and so on. Generally speaking, the national team competition adopts the individual team competition system. Each team arranges the time according to the position of the players or the level of chess skills, and the time cannot be changed after it is arranged. In a team competition with substitutes, the rules of substitutes shall be formulated separately by the competition meeting.

Third, the stage and level competition stage and level competition is a competition to assess the level of players. According to the number of games and the winning rate, you can evaluate the level, ranking or promotion. China's grades can be divided into two categories: national and local. The national level ranges from primary to grade nine, with grade nine being the highest; From the initial stage to the sixth stage, the sixth stage is the highest. Below the level is the level, from level 9 to 1 level, and 1 level is the highest.

Article 27 Competition methods

According to the number of participants and the length of the schedule. Different ways of competition can be adopted.

First, the elimination system. There are three kinds of elimination: single loss elimination, double loss elimination and multiple loss elimination. Anyone who is eliminated will lose the qualification for the semi-finals. The elimination system is suitable for situations with large numbers of people and short schedules.

Second, the circulatory system. One player (team) and other contestants (teams) take turns to compete, one after another. The round robin system is suitable for cases where the number of participants (teams) is small and the schedule allows. The round robin system usually adopts one game system, or it can also adopt the double round robin system in which each opponent plays two games.

Third, the overall arrangement system. A competition arranged with the same or similar points as the main principle is a competition arranged for points. Because its rounds can be increased or decreased according to the situation, the schedule is between the elimination system and the round robin system.

Fourth, multi-game decision-making system. Generally speaking, it is the best of three games, the best of five games, the best of seven games, or the ten-game system, which is suitable for double competitions.

Five, the team cycle system. It is suitable for the match between two teams, that is, one player plays with all the players of the other team in turn.

Sixth, the competition. Group confrontation in a brave way. The personnel of both sides participating in the competition must be arranged in order. Gallants' way is to play only one game at a time, and the loser will be eliminated. The winner will compete with another player. When the last player on one side loses, the game is over.

Article 28 Calculation of results

First, the scoring method of individual competition. As for the result of each game, on the score table, the winner gets 2 points, the loser gets 0 points, and the winner gets 1 point.

The ranking is confirmed: 1. For round robin, the scores are ranked according to individual points, and the person with the highest points ranks first. If the points are the same, the ranking comparison shall be made in turn according to the following principles. A. Accumulate the opponent's points won by individuals and compare them with half of the opponent's points. The one with the highest score comes first. B, the whole game, with fewer warnings, ranked first. C, the ranking is tied. D, if the ranking is not allowed, draw lots or draw lots to distinguish the ranking.

2. In the competition of integral ranking system, the ranking is distinguished by comparing the total score, and the one with the highest total score ranks first. The calculation formula of total score is: total score = individual score+(opponent's total score/1/2 maximum score-rounds). If the total score is equal, they will be ranked according to the above items B, C and D..

Second, the scoring method of team competition, the scoring method of each team competition is the same as that of individual competition. Each game is scored according to the number of innings between the two teams. Whoever scores more points wins, with 2 points per game; If the score is less, it is negative, and the score is 0; Equal scores are equal, and each score is 1.

Rank: 1. In the round robin team competition, the team with the highest score ranks first; If the scores are equal, the person with the highest score ranks first; If the score is the same, the score is higher than the first player, and the player with the highest score ranks first; The following comparison is based on the number of stations. As they are all the same, juxtaposition is allowed.

2. In the team competition of the point arrangement system, the team scores are ranked according to the total score, which is divided into: total score = field score+(opponent's total score/1/2 maximum field score-rounds). If they are the same, they will be ranked in the order of round robin.

Third, the play-off of the ranking If the competition does not allow the ranking to be tied, a play-off can be arranged. Detailed information of the play-offs, including the number of matches, time limit, number of teams, etc. It is stipulated in advance by the competition organization.

Article 29 A chess player withdraws from the competition.

When a chess player quits the game, he should take the following measures:

First, players quit the game before the game started. When time permits, lots should be drawn again.

Second, in the round robin competition, if a player withdraws from the competition, the number of games he participated in is less than half of the total number of rounds, and all the results are invalid. If the number of games has reached half of the round, the next abstained game is won by the opponent.

Third, in the integral cycle system of the game, the player quits the game, and his performance is effective, and no subsequent rounds of the game will be arranged. The calculation method of opponents played with this player: the number of points played is valid. The mismatch should be a (that is, score/number of games played) * number of games not played. If a is greater than 1, it is calculated as 1.

4. In the competition or team competition, if a player quits midway, the results of the competition are all valid, and the uncompetitive part wins for the other side.

Chapter V Competition Organization and Others

Article 30 Competition organizations

According to the needs of all kinds of competitions, establish corresponding competition organizations, be responsible for the preparation of the competition, deal with the problems in the competition and do a good job in the aftermath of the competition.

The preparations for the competition mainly include:

First, according to the scale and conditions of the competition, a corresponding number of referees are hired and appointed. If the number of referees is large, an assistant referee can also be added.

Second, according to the number of applicants, determine the way and schedule of the competition.

Third, prepare the venue and equipment.

Article 31 The duties of the presiding judge

1. Draft supplementary regulations for this competition and submit them to the Organizing Committee for discussion and implementation.

Second, organize referees to learn rules and regulations.

Three, a clear division of labor, the referee has the right to revoke the referee qualification.

4. Preside over the first draw of the competition, and supervise the arrangement of the competition and the announcement of the results.

Five, check the site, equipment and utensils.

Six, timely deal with all kinds of problems reported by the referee, and deal with special situations in the competition work.

Seven, after the game, announced the winning position to the general assembly.

Eight, make a summary after the game, write comments to the referee.

Nine, maintain the discipline of the stadium, advocate excellent competition style, and be the leader of spiritual civilization.

Article 32 Responsibility of referees

First, the referee should be familiar with the rules and perform his duties seriously, fairly and accurately.

Second, the implementation of competition rules, Go rules and field discipline. Make timely and fair judgments on players who violate the rules or disciplines.

Three, responsible for the supervision, recording, timing and calculating the outcome of the game.

Fourth, announce the results of the competition in time and make good arrangements.

Five, to deal with major problems, timely report to the referee.

6. Don't do anything that interferes with the chess game, and don't discuss the unfinished chess game. Seven, the referee has the obligation to correct the game clock in time.

Article 33 Competition equipment

First, the standard chessboard is slightly rectangular. The horizontal line is equidistant from 2.25 cm to 2.35 cm, and the vertical line is equidistant from 2.4 cm to 2.5 cm, leaving 2 cm outside the disk.

2. The diameter of standard chess pieces is 2.2-2.3 cm, and the thickness is not more than 1 cm.

Thirdly, the clock in Go game is composed of two clock faces and two buttons, which can be a special chess game clock that can stop once or at the same time.

Fourth, the stopwatch countdown uses a general stopwatch. Grassroots competitions can also be replaced by watches.

Article 34 The power to interpret these rules belongs to the State Sports Commission.

References:

Lianzhong weiqi. com > weiqi information