Research on the rise of ant colony How to upgrade the rise of ant colony?
Research strategy of the rise of ant arm
First of all, the learning of the arms is in the Ordnance Institute, which requires a certain Banteay Srei to activate-the specific function of each arm will not be described in detail, and the exclamation mark above the arms will be explained in the game.
In fact, each arm has its own characteristics, and there are many kinds of collocation, but I mainly introduce the common ones here, and other combinations need to be continuously developed-and the higher the level of soldier ant ordnance, the more advanced the arms that can be upgraded and unlocked.
First, we need to make some explanations. When playing a battle or a map of the world, we can't put all the arms in at once, because the route of the arms and heroes will be different, so we will separate the arms from the heroes-so we need to put one arm to test the route before putting it in (or clean up the surrounding buildings with remote heroes first).
Secondly, healing/flame/bow and arrow/piercing/summoning ants can all hit the invisible arm.
Before the game: The main ants used are the Bow-riding ant+the fierce ant with thick armor+the therapeutic ant (1 ant harem-10).
When the game started, it must be riding ants with a full bow. Because there are few resources for fighting, resources are badly needed, so we can save them. It should be noted here that because the training of arms requires resources, it is necessary to fight with the least resources in the early stage.
If you play the world map, you can choose to treat ants+thick armor fierce ants (6-8 are suitable for treating ants)-the world map does not consume small soldiers. Before the Queen's Palace is upgraded to 1 1, you can use this set of arms to match it. Generally speaking, there are 5 therapeutic ants, 5 fierce ants with thick armor, and the rest are all full-bow riding ants.
Mid-game: mainly use flame ant+to treat ants (Queen's Palace 1 1- 16).
After arriving at the Queen's Palace in 1 1, we gradually became rich. When archers can no longer satisfy us, we need to change archers into flame ants and give priority to learning these two arms. Treating ants and flame ants can last until the end. The flame ant is your hero. If you are a mage, you can switch the soldiers behind the mage hero to flame ants when you play the Tower of Babel in the arena, and the effect is leverage.
There are two arms. If you have two former tank heroes, you can use six therapeutic ants, and the rest are flame ants. If the tank hero in front is short of meat, you can use 5 therapeutic ants, 5 armored fierce ants and the rest are flame ants.
At present, the mainstream is the collocation of the above arms, but the collocation of other balloon soldiers, stealth ants, blasting ants (bombing walls), heavy riding ants and piercing ants is a test strategy, and you can match them yourself after you are familiar with them.