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PlayerUnknown’s Battlegrounds Desert Map Water Plant Guide

You will see a water treatment plant in the central and northern areas of PlayerUnknown's Battlegrounds, which has good resources. Many players want to know about this resource point. Below, Deep Sky Gaowan will bring you an introduction to the water plant and how to play it. Players who want to know more about it can take a look.

Click to view: PUBG Desert Map Resource Distribution

Water Plant Location

The above picture is a view of the water supply station area from the west to east from the skydiving perspective.

Macroscopic characteristics of the water supply station area

As a medium-sized site, there are basically no more than four teams in the team mode, and there are rarely more than six people in the single-player mode;

The water supply station area is located due north of the center of the overall map, and can be easily reached by most routes;

The overall output of the water supply station area is low, and can only feed a team of less than two people. If a three-person or four-person team comes here, it can only guarantee a minimum level of combat effectiveness (with armor, blood, and rifles);

The water station area is located in a triangular basin and is easily besieged. However, there are many internal structural bunkers, making it difficult to eliminate the enemy through simple long-range fire suppression. Attacking the water supply station will face three-dimensional and multi-level bunker obstacles. Actively attacking the water supply station cannot guarantee a high degree of victory. Therefore, this area is easy to attack and difficult to defend on the surface, but in fact it is easy to defend and difficult to attack;

It is confirmed that there are no brushing points inside the water supply station, and there are not many brushing points on the nearby roads. Therefore, if you decide to land here, you must seize the time and transfer as soon as possible to avoid being poisoned by running without a car (emphasis added)

Because the villages in the west of the water supply station area, the gas station in the south, and the stable buildings farther in the south are all Extremely poor. As long as vigilance and observation are done, it will be difficult for people coming from surrounding wild spots to pose a threat to the people inside;

The internal structure of the water supply station area

The interior of the water supply station area is mainly composed of It consists of three mountains (fog) and buildings such as storage tanks, reservoirs, purification pools, buildings, consoles, and pipelines, as shown in the picture below.

The main resource output in the water supply station area comes from two factory buildings and a complex square purification pool, so getting things here often requires CQB, and you always have to climb up and down; and the top of the storage tank, The output at the bottom of the reservoir and in the control station is relatively impressive, and there are not many good things.

But in this area, if you indulge in the purification pool and factory, you will have to bear greater risks in the face of battle. Because your location is not good, your view is not as good as others. On the contrary, storage tanks and control stations with fewer items are relatively effective, and the road has a single commanding height. Shooters in these positions can easily gain terrain advantages to control the field with information and suppress firepower.

The western and northern parts of the three mountains around the water supply station (red mark and blue mark) are suitable for sniper operations. The eastern highland has poor shooting range and many blind spots, and lacks bunkers (yellow mark in the picture). The effect of sniping is very unsatisfactory. The red area has the highest altitude, but is relatively small, making it easy for the opponent to determine the sniper's location. And because this location is adjacent to the short side of the rectangular water station area, there are many blind spots. Personally, I think the most suitable location for sniping is the low mountains across the west in the blue area. There are the fewest dead spots here and there is a large space for movement, which makes it very difficult for the opponent to judge the location. Moreover, turning your back to the road means cutting off an important retreat route for the other party, eliminating the possibility of the other party coming out to find a car and escaping.

The picture above shows the view from the highway to the western mountains (west of the water station).

If you attack the water station in Xishan, you must watch your butt, because it is backed by a road and the risk of being spanked is also very high.

The picture above shows the interior view behind the control station in the northwest part of the water station.

In addition to the main rocky mountainous area in the northeast and the mountainous area in the west, this section of pipeline behind the control station in the northwest has also become an excellent sniper position. Because of the visual effects, here you can only rely on sound and muzzle flash to find people when you probe and snipe at the opponent. Think about how ridiculous it is to look at a small spot near a circular pipe a hundred meters away, and the pipe itself is also an anti-gun bunker. However, once this position is discovered by the opponent, it is easy to report and lock, so it is not suitable to stay for too long. And you can see from the mini map that there is a high slope behind it, making it easy to get spanked.

You can launch a sneak attack here, but it is not suitable as a position unless there is a poisonous circle behind it.

The picture above shows crawling in a square pool.

The large square pool in the middle of the water plant is a very immoral building. Picking up things here means you have to keep climbing or crawling. Climbing and crawling means initiative disadvantage and poor vision in encounters. And because the good stuff here is basically found at the bottom of the pool, it’s common for someone to happily pick up a kar98k and 8x lens and then be taken away by a troll with one shot and two shots to collect the corpse. But compared to other points in the area, the resources at the bottom of the pool are really impossible to give up. Therefore, the suggestion for high-level players in deep space is to make sure no one is searching the bottom of the pool in a single row. In multiple rows, you should combine a teammate outside to help you look out and carefully search the bottom of the pool. But for local defense operations, if the team members who are hit immediately disperse around the pool and enter cover, it means that this place can help you block snipers from most positions. You won't get much advantage in fighting by hiding here, but it's unlikely that the enemy will take you away if they don't rush in. So if you can gain a foothold in this area, you can use this pool for a turtle defense strategy. The specific method is to never let everyone enter the pool. One or two people with good armor and melee weapons enter the pool to block the position. The others lurk in relatively high bunkers. When the enemy tries to hide their faces and eat our personnel in the pool, they will attack. A wave of near and far firepower from a wide angle to complete the counterattack. If you're playing solo, don't come down.

In addition, regarding the control station, although the control station is at a higher altitude, it is not a good firepower point and can only be used as an observation point. The control station has only one door to enter and exit, and there are no windows in the south of the house. You can only look at the west mountain from the west window and secretly observe the bottom from the east door.

Comprehensive evaluation

The water station is not a rich but very interesting location. The output at this point is not abundant, but the lack of output has contributed to the variety and variety of early combat weapons here. Moreover, the terrain of the water supply station has a strong sense of hierarchy. The internal height is divided into four levels (pool bottom, flat ground, tank top, control station and three mountains). The height of the three external mountains also has a sense of gradient. The internal structure of this point is relatively close to a single traditional FPS map. The design of the space allows melee weapons, general weapons, and sniper weapons to have a strong presence in the internal battle of this point. Moreover, the three mountains have the height advantage but at the cost of the lack of visual concealment, a balance between offense and defense is achieved. If faced with a sniper attack on a high mountain, the defender can hide and counter-snipe from inside. The attacker's altitude advantage and visual field advantage are offset by the defender's cover advantage. And you can also combine it with the new smoke bomb modeling to climb over another mountain opposite the attacker to escape or counterattack. Therefore, at this point, it is difficult to have an extreme situation where one side completely abuses the other side based on the terrain advantage. And as a point that can be seen visually as a medium-sized point, it is difficult for more than four teams to land at this point even in squad mode, and the resources and the number of people landing are basically matched. It can bring the fun of a wave of ground war in the early stage, and can also provide a wonderful sniper counter-sniper, assault and defense in the middle and late stages. Regardless of the specific winning or losing strategies, and only considering the game fun brought by points, I chose to give it an S-level high score.