What do you think of the controversy between "brainless heroes" and "high-operation heroes" in "Honor of Kings"?
Glory of Kings weakened "Ma Yuanlu", which caused strong indignation among players, and strongly condemned the plan to "weaken high-operation heroes". I actually strongly disagree with this aspect. On the contrary, what the planner said, I think It makes sense: high risk = high return, not high operation = high return. Compared to the past when Honor of Kings continuously cut core mechanisms for heroes such as Miyamoto, Hua Mulan, and Bodhidharma, which directly made the heroes unable to stand up in the sewer for 3 years, the current planned weakening is already very gentle. Here I will briefly talk about the controversy over the high operation and brainless heroes of Honor of Kings and my opinions.
I have never seen any MOBA game that can tolerate a hero whose high-end rank remains T0 for about two years. What is incredible is that Honor of Kings players have gradually accepted that Ma Chao, who has high operation, can reach T0, and the brainless Cheng Yao The idea is that Jin is not worthy of being on the field, but the essence is not like this. Cheng Yaojin can go to KPL, and Ma Chao can go to the sewer. Because this is a MOBA game. The heroes you play are in turns. When you are strong and when you are in the sewer, it will always be T0. It is obviously impossible to sewer. In LOL, heroes with low operation skills cannot enter the arena. No, can heroes with high operation skills pass the sewer? Can they pass the sewer?
First, players have practice costs
Why can’t high-level operations be sewered? Even Honor of Kings players are blocking plans to weaken high-operation heroes? What I want to talk about here is a kind of "practice cost" for players. Any clear-minded planner cannot consider the practice cost when doing balance.
If you do balance, you also have to consider the time players spend practicing a certain hero. Then the mid- and high-end games of Honor of Kings will become special games for heroes with high training costs. Is this called balance? This is an obvious imbalance. In any MOBA game, whether it is the classic Dota or the classic LOL, heroes with high training costs do not mean they are strong. When playing Dota, when the high-operation hero is slightly ahead of the economy, qa3ea2awqraqa6awa, there are many things that can't be compared to the opponent's 0-operation hero qaaaaaaa. This trend has also begun to follow in lol.
Why do some people think that after spending dozens of games training a hero, this hero must be strong? Just because players have invested in this hero, they have expectations. The strength of Ma Chao and Yuan Ge has attracted a lot of "hero fans". It is said to be a show, but in fact, after getting a little started, Ma Chao put 5 people in a string. It’s difficult, but just running in the lane and playing support doesn’t require any skills. There are many natal players who are just getting started with Xiuer Hero.
Glory of Kings has always had this trend. It is difficult to weaken popular heroes because a lot of players will cry. Even after the weakening, it only exceeds the standard t0 to t2 with a 50% winning rate, but something like Mengqi Such a niche hero, no one listens to his voice even if he opposes the rework, but he still has faith.
The Akali Sword Girl in LOL must have cut off eight of her legs. If Ma Chao is replaced, the range of the ultimate move’s retractable gun and the range of the second skill will be cut in one circle. The cooldown of the ultimate move will be increased by 10 seconds, and the damage will be cut in one circle. , one circle of blood regeneration, and the displacement distance is reduced by a quarter. Passersby have a 40 win rate, and the game can still be met. In fact, I think there are still hundreds of times more people playing Ma Chao than Meng Qi.
Due to the high cost of training for players, Ma Chao has a large number of fans since he started playing the hero. Popularity in Honor of Kings is the biggest motivation and obstacle to planning changes.
Second, why do you recommend high-level operational heroes?
This season brings back the tears of the Yang Jian era. Although this hero has always been said to be an actor's hero, after every wave of team battles or orders, I can feel the high limit of this hero. .
I can find my own shortcomings every time, as well as Hua Mulan. For example, if I push left in the middle, I can block the opponent's flash position, but I can't react in actual combat. I directly pushed it back. For example, if Yang Jian enters the battlefield, he can be a dog soldier or a dog mage shooter. After thinking about it again, there is actually a better choice.
There are countless examples of this. When playing heroes such as Mulan, Yang Jian, Li Bai, and Mark, I always feel that I am a loser, slow to respond, not smart in operation, etc., but when playing Hou Yi, Di Renjie, etc. When playing these heroes, they rarely feel like they are inferior.
As long as you don't have the nerve to explore the grass and flash the smart operation of cutting the back row, you will usually say "I tried my best" after the fight. Hou Yi is an example. When the opposite is a captain who knows how to play and sails to the group, What should I do? If there is still room for reflection in the flash, but if there is no flash, then what should I reflect on?
For Hua Mulan, I can reflect on three or four issues in a team battle, such as "the speed of silence", "objects entering the field", etc., but for Hou Yi, I can reflect on too little. , usually there is a "flash position" when the whole audience comes down.
The stickiness of the Honor of Kings game should be based on practicing complex heroes. Novice heroes attract new players to play, and then they start to think that this hero is relatively simple and the upper limit is not high. He starts to practice difficult heroes, and he becomes more and more proficient and achieves success. feel. Assuming that Houyi can reach the upper limit of strength 6 in Specialization 2, then Yuan Geluna may only have Strength 4 in Specialization 2, and only have Strength 6 after reaching Specialization 4, but after Specialization 6, she will have Strength 8, and she can continue to practice until Specialization. The upper limit of 10 can reach strength 12.
I think there is no problem with the strength of heroes with high operation skills in Honor of Kings. It does need to be flaunted, but Ma Yuanlu cannot be the only one who is strong all the time. Look at the gradient of the peak game of Yue Ai in the past year, and there are a few in the front row. T0 has not changed much, it is a pool of stagnant water, but the gradient changes at all levels are very active, which is very wrong.
In the high-end game of King of Glory, there should not be only one eternal t0 option. You should choose to strengthen other t1 high-level operations to compete with Ma Chao, or cut Ma Chao into t1 and t2, and use numerical values to increase the counterattack space.
For MOBAs such as King of Glory, the change of Feng Shui is very important. Ma Chao was t0 in one year, and he cried when he was weakened to t2. Bodhidharma, Yang Jian, Cao Cao, and Miyamoto in t3 and t4 were sewers 3 But no one cares about it. Why is Ma Chao still T0 after so many cuts? Compared with high operation, I think the greater part is the strong mechanism. This is because other heroes in the counter lane lack too many things. As a new hero, Ma Chao has too many things and the threshold is high. is the only flaw. Without this threshold, it would be another problem.
Third, high risk = high return, not high operation = high return
Some players in Honor of Kings use the full segment win rate to criticize heroes with high operation, then if all People who are in different levels can use that thing to have a winning rate of over 50. Is it considered a high level of operation? High operations should be accompanied not by high returns, but by high risks. A wave of operational mistakes must pay a certain price, such as Luna breaking the bank. If Yuange's puppet doesn't touch you, just wait for the next wave. It doesn't hurt if Ma Chao pokes you crookedly. The risk factor of these two before they are weakened is a bit too low. High operation and high risk are really not equivalent in Honor of Kings.
For example, King of Glory planned and designed a new hero called Li Ge. This hero passively randomly selects songs from the music library to play as BGM, and then the player needs to press the three buttons in the lower right corner according to the rhythm of the song. Press the button, and the hero will be judged perfectly to be invincible and continue to cause high damage and continuous stun to the surroundings. Then no matter how difficult the operation of this hero is, there will definitely be someone who can practice it.
After practicing it, you will become an invincible player. High operation = high profit, which is obviously unreasonable. What is really linked is high risk and high return. Luban is an example. All stupid shots are high risk. As the version increases, the numerical return reduces the risk.
A hero's operations are very complex, and the probability of operation errors will increase, which naturally comes with risks. However, many high-operation heroes can rely on proficiency and muscle memory to master the high-level operations. , just like Hua Mulan's 1 flash A to create 3 layers of marks. It is difficult and risky for novices, but it is very easy for experienced players. In other words, high-level operations are actually routine operations for skilled players. Compared with novices and other For players who do not play this hero, the risk of performing this high-risk operation has been reduced a lot.
The contradiction lies here. Other players think that you, a skilled player, no longer bear the high risks caused by high-level operations, but the native players think that the high cost of training this hero is reasonable for me to bring high profits. My operation is also a high-level operation, and I also have risks.
High risk = high return, but the risk of high-operation heroes will change from high to low. The experience for game players is very fragmented, similar to the 30% winning rate of Gongsunli Mark in the glory of the king. , but kpl is like Mark vs. Ali in every game. The upper limit is too high.
Glory of Kings cannot wait for all players to master T0's 2000-point Ma Chao, and not all players like Ma Chao. There are still many players who are proving their belief in sewer heroes, not just "high-operation heroes" They have their destiny, and the "brainless heroes" also have their players who believe in them.
Fourth, brainless heroes also have super-believing players, they just have low voices.
Hero operations and operational risks are both linked to returns to a certain extent. However, there is more to it than that. Returns are also related to player confrontation level, hero restraint, equipment, field of vision, game situation, etc. Factors are linked. After all, Honor of Kings is not a 1v1 game, so balancing is difficult and it is impossible to take into account the experience of all players.
The game cannot be simply divided into high-operation and brainless heroes, because I have seen Cao Cao in the sewer and Meng Qi, who was so useless that he was redone in the experience server. Players ranked him first in the peak competition, and I have also seen someone use it. Daji, the brainless hero with 1.6w points, is on the top list (in the s21 season). Honor of Kings also has a "consciousness" that can improve the hero's development space. Players' beliefs are not limited to "high-operation heroes", nor should they be Simply use operations to evaluate a hero's upper limit.
Most of the current opinions about King of Glory are that the upper limit of high-operation heroes is also higher, such as Luna and Ma Chao. It is an operation that can only achieve 3 points with 5 points of effort.
An operation with 10 points of effort can only achieve 8 points, but an operation with 15 points of effort can achieve 12 points. .
A hero with low operation, who is ridiculed by players as a "brainless" hero, can achieve an 8-point operation with 5 points of effort, and a 10-point operation with 10 points of effort. However, After spending 15 or even 20 points of effort, I can still only perform a 10-point operation. This idea is true in almost all scenes in Honor of Kings.
In fact, if you look at the peak competition rankings, unlike the large number of 2w powerful Ma Chao players, there are still a group of sewer faith players who are constantly breaking through the shackles of the original hero image, so "there are no useless heroes." , there are only useless summoners" is also correct. Faker can play Galio every day, and Uzi can play Ashe. This is the truth. Now some players in Honor of Kings boast of their superior skills with a hundred games of Ma Chao, and despise the brainless Arthur who laughs at others for ten thousand games. This is the trend. No, it sounds like you can beat King Arthur with the first version of Ma Chao, or beat the 1w6 Daji above.
Although it seems that the "All-Stars" of Honor of Kings is probably a false plan, the purpose is correct. I hope players can be more objective. Honor of Kings All-Stars should be for all heroes. Highlights, instead of fake high-operations like Lan and Ma Chao, are the eternal t0 with strong actual mechanics. It is more important to make the characteristics and flaws of each hero clear and irreplaceable.