The Witcher 3: Wild Hunt’s unique system
Official release of "The Witcher 3: Wild Hunt"
Indigo Cyclops, a user of the foreign game forum NeoGAF, announced CD Projekt RED's next-generation RPG "The Witcher 3: Wild Hunt" : Wild Hunt)》
Redengine3 engine
Any "Witcher 2" player can make a judgment from this screenshot, which is the next generation of "The Witcher 3" screenshot. At the same time, CD Projekt also made bold statements. It said that with the help of Redengine3, developers can eliminate the difference between CGI animation and real-time game images, and players can obtain lifelike real environments, new character facial movements and never-before-seen facial expressions of characters.
CD Projekt also revealed that in the RPG game driven by the Redengine3 engine, you can roam various locations without restrictions.
- The development team feels it lacks the world openness of Skyrim
- Mount battle is still in testing
- Not sure if it will become a game part of the game
- There will definitely be a horseback riding feature, as it is important for travel in the game
- Boats floating on the water have realistic physics
- Doubled team capacity
- No chapters or other abrupt cut-off points
- Thanks to REDengine3, Geralt can move seamlessly across the world
- Travel on foot, horseback, or by boat
- Pursue your long-lost love and thwart the sinister plot of the Wild Hunt in the name of the Northern Kingdom
- Fast Travel: Instantly access any Explored areas
- Director Konrad Tomaszkiewicz: "The most important goal is to ensure the quality of the four plot lines, including all cutscenes and real-time events."
- Guaranteed target points It's always obvious
- Players will be asked to explore dank caves, fortified villages, weathered ruins, etc.
There is no thorough tutorial for players in the game. Players need to gradually familiarize themselves with the game operations.
The combat system will be based on the original novel, and some of Geralt’s action effects have been improved.
Geralt can kill the thieves or spare them. Of course, he can also keep the thieves' things as his own.
The host will achieve a 30FPS picture effect.
Depending on the specific mission, Geralt can change his combat stance.
A wizard sensing system has been added, similar to Batman's "Detective Mode". Under this system, you can see the monster's weaknesses, such as the monster's lungs, or break away from the battle and recreate the event. , such as tracking a murderer, etc.
The main story is 40-50 hours long, and the side tasks of developing the world are also 40-50 hours long.
There are no "Fedex Quests".
Choices and consequences are everywhere in the process of exploring the world.
The story is still the focus of this game, and the sandbox experience takes second place
Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and the city of Novigrad
< p>The protagonist Geralt can jump; indoor motion capture, the riding part was completed elsewhere- Over 100 hours of non-repetitive mission time
- Hunt monsters to explore, Earn income and unique rewards
- There are mini-games in the game scene
- Get unique rewards through mini-games
- There is no need to complete mini-games to develop the plot
p>
- Monsters, bandits, merchants, animals, and more NPCs will attack targets they deem hostile
- Enemies will not increase as the player levels up
- Killing monsters, fighting enemies, collecting items, and upgrading are all elements in the game
-The world scene is 40 times that of the previous game
-Three different aspects of narrative
p>
- Each land has its own plot line
- Players can skip the plot line, but it will affect the subsequent plot
- Whether to skip the plot line It’s the player’s choice
- Main plot: looking for Geralt’s true love and fighting the Wild Hunt
- Multiple branch plots that influence each other
- Not required to beat the game Do any branching plot
- Important events in the main plot are the gateway to plot development
- Weather effects are dynamically generated and clouds will take up volume as if they were real, not Post a picture on the sky
- Different from the previous game, Geralt will encounter people or groups who are trapped by monsters and need help
- You can collect information after discovering the murder scene
- Time and other conditions in the game determine the location and abilities of monsters
- You can create critical hits in battle based on the monster information and tactics you have mastered
- Defeated monsters leave behind hard-to-obtain alchemical and crafting ingredients that can be used to create unique items, medicines, and mutagens
- Allows Geralt to gain access to special abilities and upgrades in the new mutation skill tree
- Killing monsters is the main source of income in the game
- The game is closer to romance rather than superficial erotic plots
-“We hope that The Witcher 3" is as mature as "The Witcher 2."
-"The Witcher 3" is an open world, so individual choices don't completely change the environment, but still. Several influential options will appear.
-Your choices will involve you in non-interfering stories and situations.
-However, you won't stay at the same level as in The Witcher 2
-The game mechanics are based on the previous generation game, but the production team has reworked some details
-The reverse sorting curve has been calibrated
-The flow attack has been redone
-Geralt’s attack action contains 96 animations (previously 20 animations)
-The game includes a camera "weighting" system that helps players keep their biggest threats within a frame window
-Combat system: three major changes to address the issue of locking long-range animations Problem
-Each button press corresponds to an attack
-Each action takes almost the same amount of time to perform
-You can interrupt any Attack actions, dodge or block quickly
-You can block/dodge when your stamina is exhausted, but your body will shake by then
-The production team hopes to make the battle " "Closer" - "You can't run - in The Witcher 2 you're running around all the time. You can walk, but your attacks are fast, and your opponents can walk, but they charge up and do the same as you.
-Geralt's tumbling dodge is replaced by a spin move
-The game retains the defensive utility without breaking the game's mobility
-The attack is better than The Witcher 2》Be quick
-Enemy AI has been completely redone
-Unscripted BOSS encounter
-A BOSS: Ice Giant
-At a rough glance, there are 12 interactive items
-Ex: Once you've poked a hornet's nest, you can rely on the telescopic Aard mark and the blazing Igni mark to distract the enemy.
-Magic Marks Reworked
-Five Marks, each with a basic form.
For example, Igni's new flamethrower effect
-After Geralt upgrades, you can unlock the second form of the mark in the magic skill tree
-For Igni, you can unlock the 360° Shockwave, this time kills everything that comes close to you
-Yrdren's small trap can become larger to slow down enemies
-Players directly gain the skills of the first form
-The other two skill books are about swordsmen and alchemy-Sword Fighting: can unlock new attacks and increase endurance and block chance
-Alchemy: Alchemy upgrade There is a separate normal route, independent of the upgrade process.
-Alchemy profession relies more on potions
-Horses and ships can also be improved
-These improvements are still in the development stage
- Idea: Players can open long-term storage chests on horses and in hotels
-The team knows how grueling storage chest management can be in The Witcher 2
-For enhancements Geralt's abilities and crafting skills are still very important
-You can customize items
-Some components can be replaced with similar things
-Ex: Transform monsters Skinning gives you a piece of armor instead of a piece of skin
-This will affect the properties of the final item
-Special components can be found while hunting monsters or in the quest line
-Made these components according to special formula diagrams to obtain powerful abilities
-Each piece of armor has a special appearance
-The components of the armor have a unique appearance, auxiliary With new cloth physical effects
-You can go to the barber shop to change Geralt's hairstyle
-The world will be 20% larger than "Skyrim"
-It is necessary to travel through the world It takes 30-40 minutes to ride the horse
-New data transmission technology (CDRED Engine3)
-Geralt regains his memory
-No chapters/sections< /p>
-He will no longer fight for everyone
-Now he only solves mysteries and slays monsters
-Will only be released on the "top" consoles< /p>
E3 2013: "The Witcher 3" information summary and the new journey of the romantic Geralt
The 2013 E3 game exhibition is approaching, let us take a look at all the information about "The Witcher 3: Wild Hunt" Summary:
-The game does not have a clear guide for novices, and the game complexity is from shallow to deep
-In the new game, Geralt can use rotation to dodge attacks
- In the new work, Geralt can finally jump. The jump uses motion capture technology to make the movements more realistic
-Geralt can choose to kill or spare bandits and thieves. No matter what choice he makes, Geralt will Get the loot.
-The console screen will be stable at 30 frames
-In the game, Geralt will change different positions under different situations
-The new game will add features similar to The detection system in the "Batman" game is called "Wizard Sense", which can detect the enemy's weaknesses. When it is necessary to track down the murderer, this function can also reproduce what happened at that time.
-The main story line takes about 40 to 50 hours, and it also takes 40 to 50 hours to complete all side tasks
-There are no "Fedex Quests"
- Your choices will affect the entire world
-The game is not a sandbox game
-The game demo video is a demonstration of the game under DX9, and the screenshots are from DX11
"The Witcher 3" will be released on PC and next-generation console platforms in 2014.
E3 2013: "The Witcher 3: Wild Hunt" will appear at Microsoft's E3 exhibition
Microsoft showed off some third-party masterpieces at the 2013 E3 exhibition. Polish paper Wprost reported that "The Witcher 3: Wild Hunt" will appear at their (Microsoft) exhibition.
Earlier, it was officially announced that this game will be available on PS4, XBOX ONE and PC. The XBOX ONE version of "The Witcher 3: Wild Hunt" has not been officially confirmed, but the PS4 version has been confirmed. If the rumors are true, it just explains the delay in announcing the launch of the Microsoft XBOX ONE platform.
People are looking forward to Microsoft showing more games, such as "The Witcher 3: Wild Hunt", which will surely attract a large number of fans to stop and watch.
In 2013, EDGE magazine released a lot of details about "The Witcher 3: Wild Hunt." The game will be released in 2014 and is said to be 20% larger than Skyrim.
Shocking new screenshots: Appreciation of White Wolf's combat skills and deep environment
Developer CD Projekt RED finally couldn't bear the loneliness and announced the next-generation RPG "The Witcher 3" during the Cologne Exhibition ": Wild Hunt" a new batch of screenshots and concept images, showing the ancient and deep environment in the open world and the gorgeous combat skills of the White Wolf.
CD Projekt has repeatedly proposed to redefine the open world, and with the help of the powerful rendering technology of the Red 3 engine, I believe it has the strength to bring us major surprises in 2014.
"The Witcher 3: Wild Hunt" is expected to be released as early as the second quarter of 2014, and will be available on PC, PS4, and Xbox One.