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Tsushima Island assassination weather

On July 17, Sony PS4 released the Soul of Tsushima Island. In the game, the player "crosses" to Tsushima Island in 1274, and plays a warrior of Kamakura shogunate-Guiren, resisting the Mongolian invasion.

It is worth mentioning that the development team of this Japanese samurai theme game is not from Japan, but an American studio called SP(Sucker Punch).

Before the development of Soul of Tsushima Island, SP Studio had never set foot in Japanese themes. Their previous work "Notorious: The Second Son", with a super-power theme set in Seattle, has a strong American style.

Will such an American studio have a superficial understanding of Japanese culture and be unable to get rid of stereotypes? After SP Studio 20 17 released the "Soul of Tsushima Island" notice, many people have such concerns.

However, after the game was actually released, the quality of the game was excellent and the understanding of Japanese culture was in place, which greatly exceeded people's expectations.

The game screen of Tsushima Island's Soul embodies the oriental aesthetics.

The open Tsushima Island is covered with dense vegetation, swaying with the wind; The dancing maple leaves and ginkgo leaves make the whole picture full of poetic artistic conception.

This is not only for the beauty of the picture, but more importantly, it allows players to clearly identify the direction of the wind.

"Soul of Tsushima Island" has no mini-map, and the game guides players forward through the wind direction. As long as you follow the wind, you can reach your destination unconsciously.

On the way, players will encounter various small animals such as foxes from time to time. According to the guidance of animals, you can also find hidden shrines and get amulets.

In the process of the protagonist's battle, if the player deviates from the samurai's way and does not choose to openly confront the enemy, but sneaks in and assassinates like a ninja, then the breeze in the game will gradually turn into a gale, and lightning, thunder and storms will appear more frequently. The weather in the game not only sets off the environmental atmosphere, but also reflects the protagonist's heart.

When the weather, vegetation and animals are perfectly integrated into the plot, the whole Tsushima Island seems to have the spirituality of life, which reminds people of animism in Japanese culture.

Use the weather to express the inner expression of the character, and learn from Kurosawa's Japanese samurai movies.

In fact, the game does not hide the tribute to Kurosawa, and even provides the "Kurosawa mode". After entering this mode, not only the picture will become the film style of black and white movies, but also the sound will be regarded as the feeling of old movies, and the playing process will be like a classic Japanese sword and spear.

In Tsushima Island, the protagonist can also soak in hot springs, play shakuhachi and sing haiku. It can be said that the game has brought the Japanese elements to the extreme.

Nagasaki Prefecture, Japan, as a shooting location, also promoted local sightseeing through games. They cooperated with Sony to launch a special website to introduce the scenic spots in Tsushima Island, and compared the game scenes with the real scenery to attract players to come to the "Holy Land Tour".

The popularity of Soul of Tsushima Island has brought Japanese aesthetics and various cultural elements overseas, and made many foreigners who don't understand Japanese culture interested in Japan, which has to be said to be the success of shaping Japan's external image.

In other words, the soul of Tsushima Island was born because Japan has cultivated a group of audiences who love Japanese samurai culture and Japanese movies in Europe and America through successful cultural export.

But the success of Soul of Tsushima Island is only because it is full of various Japanese cultural elements? The answer is by no means like this.

First of all, Soul of Tsushima Island is a highly completed game with no obvious shortcomings, so it is very comfortable to play. Aside from Japanese cultural elements, this is a very fun game in itself.

Secondly, Japanese cultural elements are not simply piled up, but naturally integrated into the game content. Soaking in hot springs can enhance the protagonist's physical strength, hear the protagonist's inner monologue, and let players deeply understand the character's psychology; Playing shakuhachi can speed up the passage of time, and getting the amulet of the shrine can improve the character's attributes ... all this happens naturally, without any didactic indoctrination, and will not appear abrupt.

Imagine, if the quality of the game is not good enough, or it is boring, can these Japanese elements be accepted naturally by everyone?

China science fiction writer Liu's "Three-body" sells well in Japan, which also illustrates this problem. After the book was published in Japan, the sales volume continued to rise, with130,000 copies sold.

Recently, three body 2: Dark Forest, the second part of Three-body, went on sale in Japan, with a sales volume of 60,000 copies in the first week, ranking first in the Japanese Amazon science fiction list, with very hot sales.

In this regard, Masashi Yamada, president of Oriental Bookstore in Japan, said that Japanese readers who bought Three-body were probably not because it was a China literary work, but because it was an excellent modern science fiction work. The author is deeply convinced.

With the popularity of Li and 63-year-old carpenter grandpa on YouTube, China culture going to sea has become a hot topic. China culture should go out more, no matter what the carrier is, I'm afraid it still depends on excellent works one step at a time.

We have Liu and Li now, and more people will create better works in the future, opening a window for the world to understand China.

Appreciation of haiku created by netizens;

The autumn wind is cool, the sword is dancing, and the blood butterfly returns to the sky and the sand.

Sad as a horse, you can't tell the rising sun from shining golden armor and red sand on the sea.

Gold and stone hit each other, the sun set, blood splashed each other, and the red sword was sheathed.

Lang Ke, a double shadow, turned and flew away. The sword was green and the sand was cool.

During the day, the waterline on the shore of Luo Chang is as long as a blade, with red flowers and sunset light.

Chivalry can't be when my sword is drawn, it's better to draw blood into the light than Qinggang.

Text: Gu Siqi