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What are the winning and losing rules of Watching the Pioneer?

There are three rules for judging the victory or defeat of the watch pioneer, as shown below:

1, the attack points of both sides. When one player is at the point and there is no other player within the range of the point, the point is occupied. The more players on one side, the faster the occupation and the success of the occupation. If the opponent kills or drives the player out of the point, he can also reoccupy the point. One * * * three games, two wins in three games;

2. The mechanism for both sides to grab the map is the same as the first one, but there is a time limit. Attackers need to occupy points A and B before the end of time. You can get extra time after capturing point A, but you can win after capturing point B, and the defender wins without capturing the current point before the end of time.

3. Take the cart as an example and divide it into attackers and defenders. At the beginning of the cart, there was an integral contest similar to grabbing points. After the attacker got it, he began to push the cart. If he is in the range of the car and there are no other players in the range, the car will start to move forward. The more players there are, the faster the car will move forward and the extra time will be gained when it reaches the checkpoint. If you are pushed to the finish line before the end of time, it is the victory of the offensive side, if you don't reach the finish line, it is the victory of the defensive side.