Batman's attack and defense are different in Empire Legend.
Swordsman: Hello! I am a handyman, and I was a small collector in the early stage.
Advantages: cheap, high load, high collection efficiency, high blood prevention, early meat shield, one of the second Xiao Qiang.
Disadvantages: early arm weakness, middle and late weakness.
Bowman: I was a sister in the early stage!
Advantages: cheap, far-reaching output, relatively strong in the early stage, must play a cottage, one of the two Xiao Qiang.
Disadvantages: early arm weakness, middle and late weakness.
Hussars: Um … I'm …
Advantages: it's useless to look at the data, it's really useless after it's made, but it's still possible to run fast, sell well, collect money and engage in strategy.
Disadvantages: early fatigue, middle fatigue and late fatigue, but they are all indispensable.
Assassin: Cut! Stop! Stop!
Advantages: You have 30% crit and second attack, ranking first among all arms, plus concealment. If you have a good personality, gee …
Disadvantages: Brittle melee, killed, attack range and location are all serious injuries, which need the protection of dwarf brother.
Paladin: Shorty, call daddy!
Advantages: good stereo, half meat and half output, offensive and defensive. Shenguang: Paladins can do 60%~ 120% damage no matter how they defend. Can effectively restrain the meat shield with high defense.
Disadvantages: Half-meat and half-export is a bit embarrassing. It's not very fleshy to treat him as meat, which wastes the body of meat. At present, he is a good player in attacking shanzhai and arena!
Mage: If dragons are born, how can they be born?
Advantages: the output is good, it is an upgraded version of archer, which can be used in the early, middle and late stages.
Disadvantages: No shortcomings, except that Buron is a little weaker.
Dwarves, Tree People, faerie dragon. Dwarves and dragons are undoubtedly the absolute main force in the later period, and the tree people are slightly chicken ribs.
Dwarf: I am the father of all the people!
Advantages: All arms have the highest blood volume and defense, warriors in melee, MVP in meat shield!
Disadvantages: the cost of building soldiers is high.
Trean: I don't want to sit on the bench all the time … seeking skills …
Advantages: both offensive and defensive, both offensive and defensive, "enhanced version" paladin.
Disadvantages: the property is slightly better than that of paladins, but there is no magic skill. Second, the manufacturing cost is as high as that of dwarves, and the cost performance is not high. Currently a bench player.
Oh ~
Advantages: the first output in the whole camp, plus sputtering skills, abnormal output is only one.
Disadvantages: high cost and slow delivery.
Comprehensive analysis of the advantages and disadvantages of the arms: dragons and dwarves are the strongest arms at present, and they need to recruit all the time. The outcome of a battle depends mainly on them. Assassins and paladins are seeded players and need to be cultivated. Bows and arrows and mages are alternative outputs, which are replaced when the number of dragons is insufficient. Swordsman, Qingqi and Shu Ren are not cost-effective, but they are still needed tactically. Different arm combinations will produce different effects. You don't have to limit yourself to the three I gave you. After all, you practice the truth. Now there have been assassins, dwarves, all saints, violent dragons and so on in the arena. I'm waiting for you to work out the best matching plan!