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Insurance company team game

Insurance company team game daquan

Insurance companies need to maintain passion and team spirit, and holding team games is one of the measures to cultivate team spirit. The following is the complete set of insurance company team games that I have compiled for you. I hope you like it!

Invincible hot wheels

I. Project Type: Team Cooperation and Competition

Second, props requirements: newspapers, tapes

3. Website requirements: a big and empty website.

Fourth, the game time: 10 minutes or so.

Verb (abbreviation of verb) How to play in detail: A group of 12- 15 people use newspapers and tape to form a closed circle that can accommodate all the players. Stand up and circle, and the whole team will stand on the circle and roll around while walking.

Purpose of intransitive verb activity: this competition is mainly to cultivate team spirit of unity, close cooperation and overcoming difficulties; Cultivate the ability of planning, organization and coordination; Cultivate a serious and meticulous work attitude; Enhance mutual trust and understanding between players.

Trust retreat

1. Game introduction: This is a well-known classic expansion project. Each player must fall straight back from the platform of 1.6 meters, and the other players extend their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who doubt others to gain their trust. This game allows players to build and strengthen their sense of trust and responsibility to their partners during the activities.

Two. Number of players: 12- 16.

Third, the site requirements: the high platform is the most suitable.

Fourth, the required equipment: hand rope

Verb (abbreviation for verb) Game time: about 30 minutes.

Sixth, the goal of the activity: to cultivate a high degree of trust among groups; Improve the interpersonal communication ability of team members; Guide team members to put themselves in their shoes and make them realize that responsibility and trust are mutual.

Eyebrow bar

1. The game is introduced: The whole team is divided into two teams, facing each other. * * * Put a stick on the ground with the same finger, and the hand will be invalid if it leaves the stick. This is an experience to test whether the team cooperates. All students' concentric rods on their fingers will complete a seemingly simple but error-prone project according to the requirements of the trainer. This activity profoundly revealed the problems of coordination and cooperation within enterprises.

2. Number of players: 10- 15.

3. Website requirements: an open website.

Equipment needed: 3-meter-long glow sticks.

Verb (abbreviation for verb) Game time: about 30 minutes.

Purpose of intransitive verb activity: When encountering difficulties or problems in a team, many people will find other people's shortcomings, but rarely find their own problems. Complaints, accusations and incomprehension among team members are harmful to the team ... This project will tell everyone that "taking care of yourself is the greatest contribution to the team". Improve the ability of team members to cooperate and cooperate with each other in their work. Unified command and Qi Xin's cooperation among all the players play a vital role in the success of the team.

Biography of post station

First, the game type: teamwork

Second, the purpose of the game: make students strongly aware of the importance of full communication to the realization of team goals; Formulation and revision of institutional rules.

3. The game is introduced: The players line up in a row, and each of you is equivalent to a post station. At that time, the trainer will give the last partner a digital information card with less than 7 digits. You should use your intelligence to pass this digital information to the first partner. When the partner receives the information, he should raise his hand quickly and write the information on a piece of paper to the first trainer! ! There are always four rounds in the competition. We will have some rules to limit the transmission of information.

4. Rules of the game: After the project starts: (The so-called project start refers to the moment when the trainer calls to start and the next partner starts to transmit information)

1, unable to speak.

2. There is no turning back

3. No part of the back partner can exceed the shoulder joint cross section and infinite extension surface of the front person's body. (The front and back labels should be based on the things in front, such as the whiteboard. The front is close to the whiteboard, and the back is far away from the whiteboard. )

4. When the information reaches the previous partner, the partner should raise his hand quickly and give it to the trainer near the whiteboard, and the timing ends with the moment of raising his hand.

You can't pass the note, but leave a note.

6. The final interpretation and judgment of the project belongs to the trainer (it needs to be made clear that some controversial methods are correct if they coincide with the whole center of our training, and wrong if they deviate).

7. The time of the first round is ≤2 minutes. (Give 8 minutes to discuss, and then come back to PK)

The second round: the previous rules continue to take effect, and new rules are added:

8. All the methods in the first round can no longer be used.

9. You can't pass the ball and throw things.

10. The second round time ≤ 1 min (give 7 minutes to discuss and then come back to PK).

The third round: the above rules continue to take effect, and new rules are added.

1 1, neither the first round nor the second round can be used.

12. The third round time ≤40 seconds (give 6 minutes to discuss and then come back to PK).

The fourth round: the above rules continue to take effect and new rules are added.

13. All methods in the first three rounds are unavailable.

14. Ass can't leave the ground.

15. The time of the fourth round is ≤20 seconds (give 5 minutes to discuss and come back PK).

Blind phalanx

I. Project Type: Team Cooperation

2. Prop requirements: a long rope

3. Website requirements: a big and empty website

Detailed rules of the game: let all players blindfold, and within 40 minutes, pull a rope into the largest square, and all players will share it equally on the four sides. This project teaches all students how to find a way out in the absence of information. The longest, most confused and anxious time for everyone is before the leader is elected and the plan is determined. When the leader came into being, an orderly organization began to operate. Although there was no chance of winning, everyone was relieved. The action plan was recognized and promoted by everyone, which made the students taste the joy of victory for the first time in Qi Xin's cooperation.

Objective: This task reflects the cooperation and trust among team members. Only a team with leadership, cooperative spirit and initiative can be called a team. This game is mainly to exercise everyone's teamwork ability.

stay up late

I. Project Type: Teamwork

2. Prop requirements: No other props are needed.

3. Website requirements: an empty website.

Four. Project time: 20 -30 minutes

Verb (abbreviation for verb) Detailed rules of the game:

1, requiring four people to form a circle and sit on the ground back to back;

2. Stand up without hands;

3. Then increase the number of people in turn, two at a time, until 10.

In this process, the staff should guide students to persist, persist and persist, because success is often just persistence.

Purpose: This task embodies the cooperation of team members, and this project is mainly to let everyone understand the importance of cooperation.

Solution bracelet

1. The game is introduced: All players form a net hand in hand. At this time, the players are closely linked, but the close ties at this time limit everyone's actions. What we need at the moment is a circle, a circle that connects everyone and allows everyone to roll forward in the direction of unity. How to make the net into a circle without letting go? This is a severe challenge for the team.

Number of players: 8- 12/ group

3. Website requirements: an open website.

Fourth, the game time: 15 minutes or so.

5. Activity goal: to train the communication, execution and leadership ability of the new team.

Colored serial gun

I. Project Type: Competitive Games

2. Number of participants: a six-person team (3 men and 3 women)

3. Prop requirements: how many balloons

4. Website requirements: a big and empty website.

How to play verbs (short for verb);

Men and women are arranged at intervals, first men and then women. In the form of relay, the first student runs to the designated position to blow the balloon until it bursts. Run back to the original position and replace the next classmate. This round is limited to two minutes. At the end of the time, record the results according to the number of balloons blown.

Rules of intransitive verb contest:

(1), men and women must be arranged at intervals (in order to increase fairness)

(2) After the last player blows, the next student can start playing, otherwise the corresponding deduction will be made in the total number.

Seven. Purpose: The purpose of this activity is to challenge the psychological limit and enhance the trust in others.

Ten people and nine feet.

I. Project Type: Teamwork

Second, the site requirements: an empty large site.

Third, props are needed: each group has a rope about five meters long.

Four, the rules of the game: the department as a unit, * * * seven teams. There are ten people in each team, five men and five women fork into a horizontal row, and the adjacent people tie their legs together and run to the finish line together. The one with the shortest time wins. Divide into three groups and draw lots to decide the order of the competition.

Verb (abbreviation of verb) Activity purpose: The project of "Ten people and Nine feet" embodies the cooperation and trust among team members. This game is mainly to train everyone's teamwork and coordination skills.

Kangaroo jump

I. Project Types: Team Games and Fun Games

Second, the venue requirements: open space, preferably in the playground.

Third, props are needed: several cloth bags. The cloth bags used in each group are of the same specification, and the starting line and runway line of each team are clearly marked. The distance between the starting lines of Team A and Team B is 30m, and the width of each runway is1.2m. ..

Fourth, detailed rules of the game:

Four teams from each group participated in the competition, each team 10 people, all of whom were boys. Each team is divided into two teams on average, marked as Team A and Team B, and each team is opposite in a single row. Before the start of the game, the first player of each team A will wrap the bag around his waist and walk to team B after listening to the referee's order. The bag must not be separated from his legs halfway. When he got to team B, he took off his bag, and the players of team B put on their bags and went to team A, and so on until the last player.

During the competition, if you fall, you can get up by yourself, but the bag must always be on your leg. If you fall, you must put it on again to continue the game. From the beginning of unpacking to the next competitor's bag, the whole handover process must be carried out outside the runway end line, and it is not allowed to cross the line. After all the teams' competitions, the top three teams are arranged in a shorter order.

Verb (abbreviation of verb) Activity purpose: "Kangaroo Jump" is an outdoor game popular with students, which not only exercises everyone's health, but also exercises students' teamwork and coordination ability.

Link acceleration

I. Project Type: Teamwork

2. Participants: There will be 6 contestants (3 men and 3 women) participating in the competition.

Third, the site requirements: an empty big site; Race distance: 30 meters

4. Competition mode: 6 participants in the game are a group. The left leg of the person in front is lifted by the left hand of the person behind, and the right shoulder of the person with the right hand in front forms a small train. The last student should jump forward with one foot, instead of landing with both feet. Draw a starting line and a finishing line on the court with a distance of 30 meters (based on the width of a basketball court, back and forth). At the beginning of the game, each team starts from the starting line, jumps forward, bypasses obstacles and returns to the starting point. The first one to reach the starting point wins. Rank by time, score by ranking.

Verb (abbreviation for verb) competition rules:

(1) During the competition, players must jump forward and are not allowed to let go (keep lifting the left leg of the person in front) to prevent fracture. Team fracture must be reorganized, and the game must be restarted from the starting point. If you don't rearrange and move on, the score will be considered invalid and recorded as 0;

(2) The last student of each team crosses the finish line;

(3) During the competition, each team must compete on the specified track and must not occupy the road. If a foul is committed, 2 seconds will be deducted and accumulated in turn.

Purpose of the activity: The purpose of this activity is to cultivate students' spirit of unity and cooperation.

Bridge over the river

1. Project types: outdoor quality development games and competitive entertainment games.

2. Participants: Each team will send 6 players (2 men and 4 women).

3. Site requirements: an empty large site. Race distance: 30m.

Fourth, props are needed: carpets (newspapers or towels, etc.). )

5. Competition mode: Three people in each group can freely combine at both ends of the track. The starting group holds four carpets, and the first team member pushes the carpets forward. The third player kept passing the "rug" behind him to the first player, and three people walked on the "rug" for 30 meters (based on the width of a basketball court, back and forth). Rank by time, score by ranking.

Seven, the rules of the game: (1), the players prepare outside the starting line. When all the runners in one group reach the finish line, the other group can't start the relay. (2) As long as the foot touches the ground in the game, it is regarded as a foul. And increase the game time according to the number of touchdowns.

Eight. Purpose of the activity: The purpose of this activity is to cultivate teamwork ability, strategy and tactics, and train the coordination ability within the team.

Heart to heart (back ball)

1. Project type: two-person cooperation, outdoor games.

Second, the venue requirements: an empty big venue competition distance: 20 meters.

Third, props are needed: each group has a rope about five meters long.

Four. Number of participants: each team is 65,438+02 (6 men and 6 women).

Verb (abbreviation of verb) Detailed game methods and rules:

Two people in each group, with a ball on their backs, move forward in unison, bypass the turning point and return to the starting point, and the next group begins to move forward. When walking forward, don't touch the ball with your hand, or you will be fined for 2 seconds at a time; After the ball falls, restart the game from the starting point. Whoever finishes first wins. Rank by time, score by ranking.

(1) If the ball hits the ground during the game, you need to go back to the starting point and start again.

(2) Don't touch the ball with your hands or arms on the way. Any violation will be regarded as a foul. Every time you touch the ball, you will record a foul, and each foul will add 2 seconds to the game result.

(3) During the relay, the relay party must complete the relay activities within the specified area. The referee should be absolutely obeyed in the competition, and the referee's decision is final.

The purpose of intransitive verb activity:

This activity aims to improve the tacit understanding between teammates, in which moderate exertion plays a vital role.

Minefield array

1. Game type: outdoor game, team quality development game.

2. Game time: 15 ~ 30 minutes

Third, the number of players: at least 12, the more the better.

Fourth, the required props:

1, one patch for each pair of participants.

2. Two ropes (30ft) are about10m long.

Some newspapers can be replaced by cardboard and plywood with a diagonal of about 60cm(2 feet). Used to represent "mine" in the game.

The purpose of the game is to establish mutual trust among group members, promote communication and make the group full of vitality.

Six, detailed steps:

1. Choose a wide and flat playground.

2. Arrange people who don't want to participate in the game as guardians. When many people participate in the game, the playground will become very noisy. This is a favorable factor, because it will make people who cross the minefield at a loss, and it is difficult to tell whether the instructions they hear come from peers or other groups.

3. Let each team member find a partner.

4. Give each pair of partners an eye patch, and one person in each pair will be blindfolded.

After blindfolding, you can start to lay out the minefield. Place the two ropes parallel to the ground with a distance of about 10 m (30 feet). These two ropes mark the beginning and end of the minefield.

6. Spread as many newspapers (or cardboard, plywood, etc.) as possible. ) try to be between two ropes.

7. The blindfolded players walked to the starting point of the minefield under the traction of their peers and stood next to the starting point. His companion retreated two meters behind him.

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