Interactive game program
1, stealing the day
Take four long ropes (preferably connected with flowers), find n people to go on stage, and n people stand side by side, and pull the long ropes horizontally in front of you (two people on both sides of each long rope hold them with their hands, and pay attention to the length of the long ropes). The height of each rope is different, which is a bit like the infrared channel in the sudden change of weather. N people need to cross four ropes but can't touch them, so they need to cross, squat or cross (. Then blindfold n people. At this time, the most important link is that the eight people pulling the rope should inform in advance. After n people are blindfolded, watch the host gesture to put the rope underground. Then the host asked n people to cross the rope according to the actions memorized before.
The effect at this time is: everyone sees N people blindfolded and carefully making various movements to move forward, but they will not stumble.
2. Look who has learned this.
Someone must know some kind of dance, martial arts or boxing, or invite children to do gymnastics or perform singing. Ask this person to perform first, and then ask n people to take the stage to learn to perform. There should be a contrast effect.
3, wine order
A few interesting persuasion orders that might be useful if you know them:
1. We are all bosom friends. I'll have two comfortable drinks first.
2. If the road is rough, shout, who will drink if you don't drink? -Let the drinker have a drink.
It was noon on the day of weeding, and sweat dripped down the soil, even three glasses of wine were dry. Do you feel bitter?
4. In the spring morning, I woke up easily, birds were singing around, and I raised my glass and asked the young lady, how much should I drink? -Miss, it's up to you.
When I leave home, I will ask this young lady to accompany me. -Have a drink with the ladies present.
6. Follow your heart. I will drink this time. -I can't help it. Drink it.
7. My wife came and told me to drink less and eat more.
8. Wine makes a hero, but not your wife! ! !
9. If you don't drink enough, you are afraid of losing your mind and don't drink it.
10. A small amount is not a gentleman, and a non-toxic one is not a husband!
1 1. Market economy competition, have a glass of wine quickly.
12. Make it at sunrise, Manjianghong, and wish you more prosperous business. -Buy a drink to a businessman.
13. Make new friends and don't forget old ones. -Let's drink to old and new friends.
14. The colorful clouds that bid farewell to Bai Di are half a catty. -Be a good drinker and have a drink.
15. Show your skill in times of crisis, and give your brother a drink.
16. The big river has wide waves. Let's do it with this cup. -Have a drink yourself.
17. The east wind blows and the drums beat. Who's afraid of drinking today?
18. Qian Shan always loves thousands of waters. How about one less drink?
19. To make the guests drink well, drink well first!
20. The commodity economy is in great circulation. After two drinks, it will be open and refreshed.
Step 4 step on a balloon
Objective: To enliven the atmosphere and improve the ability of coordination and cooperation.
Requirements: Ten people, half male and half female, one male and one female form one group and five groups.
Steps: Ten employees were selected on the spot, half male and half female, one male and one female were paired, and three or four balloons were tied to their left and right feet. After the activity started, they stepped on each other's balloons and kept their balloons unbroken, or broke the least, and won.
Step 5 rub the note
1. Prepare a piece of paper 2-3 cm wide and 50 cm long.
Hold the top of the note with your forefinger and middle finger.
Your task is to use the mutual movement of index finger and middle finger to make the note rise until the index finger and middle finger clamp the bottom of the note.
4. You can compete for several people. Be careful not to use other body parts to assist. You can only use your index finger and middle finger.
This is a small game to train the flexibility of fingers.
6. Coin Dance
Summary: A game in which a coin is placed on a backing plate and tapped from under the backing plate to turn it over.
Preparation: a pad and three coins.
Method:
1, everyone is holding a pad with three coins on it.
Tap the mat from below with the other hand and flip three coins. The fastest person wins.
Precautions:
The coin fell to the ground and had to start over.
7. Cyclic phase grams.
Apparatus: None.
Number of people: two people
Method: The word is "hunter, bear and gun". Two people were talking at the same time, and when they said the last word, they made an action-the hunter's action was that his hands rested on his hips; The bear moves with his hands on his chest; The action of a gun is to raise your hands and look like a gun. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.
Stimulation: The fun of this game lies in the big moves of both sides, which is very funny.
Disadvantages: It's just a game for two people.
8. Blow balloons together
Complete the task through division of labor and cooperation
Number of people: each group is limited to six people.
Location: Unlimited
Props: the host prepared six signs for each group, which read: mouth; Hands (two); Ass; Feet (two feet)
Balloons (one in each group)
Suitable for: everyone
Game method:
1. Group, not limited to several groups, but each group must have six people.
2. The host asked each group to draw lots.
3. First of all, the person who draws the mouth must blow the balloon with the help of two people who draw the mouth (the person who draws the mouth cannot blow the balloon himself); Then, two foot-slappers lifted the ass-slapper and broke the balloon.
9. Take a stool
Props: stools (several)
Arrangement of participants: 8 or more (one of them is a propagandist and will not participate in the competition).
Rules of the game: At the beginning of the game, the stool is round (calculated by subtracting one from the number of participants, that is, eight people put seven pieces), and then the participants form a circle outside the stool. When the host drums or plays music, participants run clockwise or counterclockwise along the circle (be careful not to cut in line). When the drums or music stops, participants should quickly find a stool and sit down. Because one stool is missing, one person will have no stool to sit on, and this person will be eliminated. The winner will be rewarded.
10, patchwork
This game is suitable for the end of the party and set off a climax.
Requirements: 30 -50 participants are preferred and divided into 4-5 groups.
Props: tray, background disco music, and the prize can be a beautiful candy (which can be divided)
The host asked everyone to sit in groups (there must be men and women)
Tell everyone the rules of the game.
Each group first chooses a receiver and stands on the stage with a tray.
Other team members provide items and put them in the tray according to the owner's requirements. The first team to collect all the items wins.
Judging from the background music,
The host began to read out the articles, each of which was prepared for the players at a certain time interval and slowly accelerated.
Collect articles in daily life, such as glasses, watches, belts, socks, lipstick, money, etc. And put some difficult items at the end, such as pills, candy, ten cents, handkerchiefs, knives, etc.
Smart hosts can also choose something temporarily.