China Naming Network - Eight-character query< - What is a game engineer?

What is a game engineer?

Game character animation engineer is an indispensable talent in game production. His main task is the overall production of the role, the promotion of the game, and even the development direction of the whole game.

Character animation includes: the establishment of characters, the adjustment of skeletal animation, the skin of character bones, and the combination of film and television.

Game role animation engineer is a shortage of talents in CG industry in recent two years. The society needs 6.5438+0.5 million CG talents every year, but it is optimistically estimated that the society only has about 6.5438+0.5 million CG talents at most every year. Among the shortage of talents, game character animation accounts for the largest proportion, accounting for 70% of the total number. Moreover, there are few qualified professionals, so there are often cases where several units are robbing a person. Someone asked, is the game character animation engineer only in the game company?

Of course not! After professional training and strict examination, qualified game character animation engineers were selected. He must master the core part of 3D software and use it skillfully, so he can use his knowledge in almost all visual art media. In Shenzhen, the basic monthly salary of animators is 20,000.

Maya is one of the top 3D animation software in the world. Maya is widely used in film and television advertising, character animation, film stunts and other fields. Its perfect function, flexible operation, easy learning and easy use can greatly improve production efficiency and quality, and make its own unexpected three-dimensional works of art.

There are many versions of the definition of "illustration", which can be summarized as follows: illustration is to emphasize and publicize the meaning of an article or create visual effects, and then intuitively express the text content. Paintings, pictures, charts and other visual modeling symbols. Illustrations can be called "illustrations" with the functions of explanatory text, decorative copy and supplementary articles.

Because Buddhism destroyed life, people in China invented printing. Judging from the skillful knife technique of the first printed print "King Kong Prajna Sutra" left by Tang Xiantong in the ninth year (868), the illustration history of China literary prints alone has been very brilliant, not to mention the complete illustration history and even the painting history. It is not difficult for us to find the essence of illustrations in ancient Chinese and western illustrations, and the moral education function of publicizing decrees and praising virtues accounts for the majority. This is strictly forbidden. In addition to some traffic safety, anti-drug propaganda cartoons and religious education illustrations, many decorative, aesthetic and interesting illustrations have been developed, which not only maintain the original functions of illustrations, but also actively expand the field, pursue the original independent visual language of illustrations and create personal style. The revival of literature introduced modern science into illustrations. Rotleck, Picasso, Miro, Dali and other modern artists have not only been affirmed for their achievements in pure art, but also been praised for their illustration performance in commercial art. Rotleck has attracted more attention and discussion in poster illustration than pure painting. In fact, as long as it is a good art, no matter what form of expression or channel, it can move the hearts of the audience. So is illustration.

What role should illustrations play in works? Simply put, illustration can emphasize the theme of the work, create the necessary atmosphere, instruct, explain, decorate, beautify and attract readers, and supplement the text.

How to draw POP illustrations well

If you want to draw a good POP illustration, you must first master several characteristics of POP illustration. Because POP illustration has its commercial uses after all, when creating POP works, you must pay equal attention to graphics and text, and pursue the idea of maximizing the effect of the whole work, instead of paying more attention to pictures or words. Then we should consider whether the cost and time can be copied in large quantities, and we must choose the expression and material use of illustrations within the scope of cost and time to avoid futility.

With the above ideas, the next step is how to show your unique skills. It's easy to draw popular illustrations, but it's difficult to make them express their themes properly, vividly and naturally, attract people's love and establish their own style. In order to make POP illustrations have such excellent performance, we need to accumulate the experience of usual techniques to create a complete picture, and we need an open and brave heart to create infinite, vivid and personalized shapes.

Second, the basic conditions of Pop illustrations

Readers should know some basic conditions of illustrations before creating them, including

A, concepts-points, lines and surfaces of modeling; b, tools-understanding of illustration tools; c, brushwork-changes of lines.

The concept chapter mainly introduces the basic elements of modeling (point, line and surface), and explains the definition, shape and change of point, line and surface with modeling, hoping that readers can integrate the design concept when creating illustrations and make illustrations more flexible.

Tool is to introduce the characteristics of illustration tools and the places that need attention, so as to make the best use of them, give full play to the functions of tools and minimize the probability of mistakes. The so-called "if a worker wants to do a good job, he must sharpen his tools first" is the idea of making this unit.

The brushwork chapter makes a conceptual analysis of the strokes and characteristics of different types of strokes, and also lets readers know that different strokes can draw different styles of lines. Understanding these basic knowledge is absolutely helpful for illustration painting.

Third, the performance style of Pop Illustration

The expression of illustration introduced in this unit refers to the expression of illustration, that is, "painting style"

The same apple, according to the different forms of expression of each painter, will present various shapes, which may be realistic, abstract, playful, or stiff and cold ... This ever-changing display is influenced by the expression style and is also the unique charm of painting.

Thirdly, we divide the expressive style of illustration from simple to complex into seven units: circular application, square application, triangle application, comprehensive application of circle, square and triangle, modeling, cartoon and realistic expression. I hope everyone can fully understand the characteristics and essentials of each style, not only master the style they are already good at, but also dare to try another strange display and open up their own new fields.

After having a basic understanding of various performance styles, we are faced with another problem, that is, how to apply them to POP production. In fact, as long as we grasp the industry characteristics of POP and the age class of the target audience before production, it is easy to find the most suitable style.

Fourth, the color attribute of color distribution

When people face color, their hearts will change under the influence of color, which will make people have many different emotions, such as calmness, warmth, liveliness, lightness, steadiness and so on.

However, it should be noted that different races, genders, ages, or personality preferences will have different perceptions and reactions to colors. Even so, color still has a general feeling, so when we apply color, we can match the characteristics of these colors with the overall feeling of the picture or the atmosphere feeling specially created to arouse the emotional effect of the viewer.

Color has three important attributes, namely hue, lightness and chroma, which are called the three major attributes of color.

Tone is the appearance of colors, such as the names of red, yellow and blue.

Brightness refers to the lightness and darkness of a color. Take achromatic color as an example, the highest lightness is white, and the lowest lightness is black. Together with the gray tone, it forms the lightness series, which is the easiest example to understand the lightness change.

Chromaticity refers to the saturation or purity of a color. A solid color of any color is the color with the highest chroma. Once mixed with other colors, its chromaticity will decrease, and the brighter the mixed color, the lower the chromaticity.

Illustrations are images expressed by patterns. In line with the principle of unity of beauty and practicality, we strive to make lines and shapes clear and lively, and easy to make. Illustration is a universal language in the world, and its design is usually divided into characters, animals and commodity images in commercial applications.

Character image:

Illustration takes characters as the theme, and it is easy to hit it off with consumers, because characters can best show a sense of cuteness and intimacy, and the creative space of characters is very large. First of all, the proportion of shaping is the key. In life, the head-to-body ratio of adults is 1:7 or 1:7.5, and the ratio of children is probably 1:4, which cartoonists often use. The facial expression of the characters is the focus of the whole, so it is very important to describe the eyes. Secondly, the use of exaggerated deformation will not give people an unnatural and uncomfortable feeling, but can make people laugh and feel happy, making the overall image clearer and more impressive.

Animal image:

Animals have a long history as cartoon images. In real life, many animals have become people's pets, and these animals are more popular as cartoon images. When creating animal images, we must attach great importance to creativity and personification. For example, one difference between animals and humans is that their faces don't smile for a long time. Anime images can give animals the same smile as human beings through personification, and humanize animal images. It is easy to be accepted by people to use animal schools that they know and love in their lives.

Commodity image:

It is the expansion of animal personification in the field of goods, and anthropomorphic goods give people a sense of intimacy. Personalized modeling has a refreshing feeling, thus deepening people's direct impression of goods. As far as the concept of personalized goods is concerned, it can be roughly divided into two categories:

The first category is complete personification, that is, exaggerating goods and using the characteristics and modeling structure of goods to personify performance.

The second category is semi-anthropomorphism, that is, adding hands, feet and heads unrelated to commodities as anthropomorphic characteristic elements.

The above two anthropomorphic molding technologies make the goods humanized and personalized. Through the form of animation, emphasizing the characteristics of goods, its actions and words are directly related to goods, and the publicity effect is more obvious.

Illustrators often draw illustrations for graphic designers or directly for magazines, newspapers and other media. They are generally professional illustrators or freelance artists, and have their own themes and painting styles like photographers. Their professional sensitivity and desire for new forms and tools have led many of them to use cg animation design tools to create illustrations. The software function of Cg animation makes their creative talent play a greater role. Whether it is simple or complex, whether it is traditional media effects, such as oil painting, watercolor, printmaking style or the endless new changes and new interests of digital graphics, it can be completed more conveniently and quickly. Digital photography is the latest development of photography. Photographers shoot objects with digital cameras or scan traditional positive films into computers through scanners, then adjust, combine and create new visual images on computer screens, and finally output positive films or negative films through film recorders. This new photography technology has completely changed the creative concept of photographic optical imaging, with digital graphics processing as the core, also known as' darkroom photography'. It blurs the boundaries between photographers, illustrators and graphic designers. Nowadays, as long as they are talented, they can do all three kinds of work on the same computer.