How to make romantic wind chimes with 3dmax array? A tutorial on making romantic wind chimes with 3dmax array
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A tutorial on making romantic wind chimes with 3dmax array
Open 3damx, switch the object to the extended primitive, and select the chamfered cylinder to create it in the top view.
Click Modify to set the radius to 150mm, the height to 20mm, the fillet to 5mm, the height segment to 1, the fillet segment to 8 and the number of sides to 50.
We set the coordinates at the bottom to zero.
Click the chamfer cylinder to create it in a position similar to the top view.
Click Modify to set the radius to 2mm, the height to -300mm, the fillet to 0mm, the height segment to 1, the fillet segment to 1 and the number of sides to 12.
Click Standard, select Viewport Settings and Preferences, and set the default lights to 2 default lights.
Click Create, and select a different face to create in a position similar to the top view.
Click Modify to set its radius to 20.
Then we need to align it with the cylinder, click the alignment tool, select the alignment position as X, Y and Z, and select the center-to-center mode.
Select this model, and then press and hold the Shift key to copy it, select a copy method, and then click OK.
Click Modify, and under Series, we choose Star Style.
Click Create to switch the object to the standard primitive and select the position of the sphere in the scene to be created.
Click Modify to set its radius to10 mm. ..
Click the alignment tool, select the X, Y and Z positions as the alignment positions, select the center-to-center method, and then click OK.
Then adjust the positions of these three models.
Select these three objects, press and hold the Shift key to copy along the Y axis, select the instance method, set the number of copies to 2, and then click OK.
Then, we box these objects, click the group, group them and name them decorative columns.
We switch to the top view and move the decorative column appropriately.
Enter the hierarchical interface, click the axis, select only affect the axis, and then align. The alignment positions are X, Z, Y, and the method of selecting the pivot point to the pivot point is selected. After setting, just click the influence axis again to close it.
Click Tools in the main toolbar and select Array.
In the pop-up dialog box, set the total value of rotation to 360, and set the dimension of 1 to 9. Click Preview to confirm the effect, and then we can click OK.
Then we select such an object, enter the hierarchical interface, click the axis, select only affect the axis, and click the reset axis.
Then click Affect Axis Only again to turn it off.
Select the model, press and hold the Shift key to copy, select the copy method, and then click OK.
Execute Alt+Q key to isolate the object, and we can edit it separately.
Press the f key to switch to the front view. Then click Groups in the main toolbar and select Open.
We select the middle cylinder, click Modify and set its height to-400 mm. ..
Then, we frame these three objects. Enter the hierarchical interface, click the axis, select only affect the axis, and click Reset Axis. Then click Affect Axis Only again to turn it off.
Select the model, press and hold the Shift key to copy down, select the instance method, and then click OK.
Then click the group again to close it.
We click the switch button of the currently selected quarantine so that we can exit quarantine.
Execute the P key, switch to the top view, enter the hierarchy, select the axis, click only affect the axis, select the alignment, the alignment method is X, Y, Z, and select the way from axis point to axis point.
Select the tool and click Array.
Set the total number of rotations to 360, 1 dimension to 5, and then click OK.
Execute the p key to switch to the perspective view for rotating observation.
Execute Shift +F to open the display of the security box.
Box, click the group in the main toolbar, group them, name them wind chromies, and then click OK. This is the final effect we need to make.
After the model is completed, we need to form the habit of grouping and group the models. When we import this model into other scenes, the model is a whole, not scattered.
The above is the tutorial of making romantic wind chimes with 3dmax array. If you want to learn 3dmax, please click this link: