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Planning scheme of nurses' day activities

In order to ensure that things or work can go smoothly, it is often necessary to make detailed preparations in advance. A plan is the detailed rules, steps and arrangements for implementing a specific action. So what problems should we pay attention to when making a plan? The following is my plan for the Nurses' Day. Welcome to reading. I hope you will like it.

Theme: Nurses Day

Activity time: May12-May 26th.

Venue: conference room

Purpose and significance of the activity: carry forward the Nightingale spirit, enhance the cohesion of the nursing team, and show the self-confidence of nurses to make progress and keep forging ahead.

Preparation before the activity:

1. Establish a planning team:

2. Participants: 18 contestants are required to participate in the competition, and they are divided into six teams by lottery, and the number is determined by lottery.

3. Each group will review the scope, prepare lecture materials and conduct operation training.

4. The problem-solving team will make a problem and make a card.

5. The staff will collect and summarize the background music of the contestants participating in the speech contest and put it on the computer.

Activity flow:

First, the prelude to the event:

1. The host introduced the origin of the International Nurses' Day, publicized the Nightingale spirit, and led everyone to read the Nightingale Declaration.

2. The host introduced the general process of this activity.

The host announced the start of the game.

Second, the competition stage:

(1) knowledge contest:

This knowledge contest is divided into two rounds: compulsory question and scramble question. The types of questions include multiple-choice questions, fill-in-the-blank questions and true-false questions. The competition rules are as follows:

1, mandatory rules and scoring standards

(1). Required questions *** 18, each question 10. Each of the three players in the team has 1 questions, and the teammates can't answer them. If the answer is correct, add 10, and if the answer is wrong, no points will be deducted.

(2) The required questions must be answered within 30 seconds after the host finishes reading the questions, otherwise no score will be scored.

(3) After the player answers the questions, he should declare that he has answered the questions.

2. Rules and scoring criteria for answering first.

(1). Try to answer *** 10 questions, with each question 10 score. Add 10 for correct answer, and deduct 5 points for wrong answer.

(2) After the host reads the questions and announces "Start", each team can answer first. Before the host announced "start", the player who rushed to answer fouled and canceled the qualification of this round of rushing to answer, and other teams continued to rush to answer.

(3) After obtaining the right to answer questions, the team must start to answer questions within 10 seconds and complete the questions within 30 seconds, otherwise it will be regarded as a mistake.

(4) Players should respect the host's referee. If there is any objection to the verdict, the team leader should appeal to the jury in principle.

(5) After the player answers the questions, he should declare that he has answered the questions.

(6) When the player answers the wrong question, the question is handed over to the audience.

3. Summary of results: The sum of the two rounds of results is the results of each team in this competition stage, which is recorded by the scorer.

(2) Speech contest

Each group will speak in turn, in any form, individually or collectively.

Scoring standard:

1. Each speech 10 points. Remove a score, remove a minimum score, and the average score of the other four judges is the final score of the player (specifically to two decimal places).

2. Speech content: 5 points. Stick to the theme, distinctive features, clear-cut, rich in content and strong in appeal.

3. Expression and image: 5 points. The speech is well dressed, natural and generous, fluent and infectious.

(3) Operation Competition-Thread the Needle and Lead the Wire

Each team will send one player to participate, assisted by another player. It will be completed in one minute by crossing the 6 _ 17 0-stitch 1# line, and the players will be ranked in turn, 10, 9, 8, 7, 6, 5 points 1-6.

Third, reward:

The total score of the three games is the final score of each team, and the first prize 1, the second prize 1 and the third prize 1 are awarded.

Fourth, summary records.

Record the results of the activities and summarize and analyze the problems existing in the activities.