Ninja 100% limited. Orochimaru introduced it.
Skills introduction
Orochimaru's attributes, except that his Force is a little low, the other two are very strong, with energy of 98 and intelligence of 95. At first glance, his skill feels average, and the damage coefficient is a little high, but the additional effect seems average, right? In fact, orochimaru's strength lies in his talent:
Talent introduction:
+4 and +7 talents are very powerful, but they need target poisoning to work. So Uncle Snake and Shimada Hanzo are a perfect couple. There is something wrong with +6 talent. If we follow the present fetters, the +6 talent will not work, because orochimaru mainly cooperates with the firemen's lineup, and there should be some adjustments. +7 talent and group rage attacks reduce rage points by 50% 2. Needless to say, this talent is very powerful. .
Introduction to fetters:
Fetters are also easy to open, except for the legendary war. When Jiraiya comes out, the other two can be opened. Because uncle snake's skills must be coordinated with the poisonous ninja, when Jiraiya is not available, he must also go to Shimada Hanzo, a mountain pepper fish, to achieve the greatest effect. But it's okay, because Shimada Hanzo and Sarutobi Hiruzen are both tied to the group, we can consider going to Tuanzang, Shimada Hanzo, Ape Flying, Uncle Snake, and Jiraiya. The late lineup is more flexible, depending on what kind of cards you will have. Jiraiya has something to do with Feng Shui Gate, orochimaru has something to do with Sarutobi Hiruzen, and there are the Five Fires War and the legendary Gang Shou. So, what is God waiting for? Can you come to a lineup of five fires and three forbearance! ! !