Five major theme activities of tug-of-war competition
Tug-of-War Theme Activity Plan 1
Tournament name: tug-of-war friendly match
The purpose of the activity: to create a civilized campus and enhance the communication, collective honor and cohesion among students.
The purpose of the activity: to enrich the campus life of college students, enhance mutual understanding between teachers and students, promote friendly coexistence between students, make the campus atmosphere more active and strengthen exchanges between students.
4. Activity target: students of the whole hospital, all faculty and staff.
Verb (abbreviation for verb) Activity time:
6. Venue: University Basketball Court
Seven. Organizer: Student Affairs Office
Eight. Undertaking department: Sports Department of the Ministry of Education.
9. Entry requirements:
1 & gt; Form teams according to classes.
2> Each class is limited to a team of ***20 people, including boys 15 and girls 5, and the sports committee of each class is the team leader.
3> players must be students of their own class, and students from other classes are not allowed to participate.
Because of the different class sizes, it is suggested that foreign-related tour guide classes and computer classes form a team, and accounting classes and Chinese classes form a team. )
4> All classes must attend, and the teaching staff will form two teams.
10. Activity flow: model essay on tug-of-war competition plan.
1 & gt; The notice will be sent to all classes on March 6. On March 6th, each group leader will submit the registration form of each class to the Student Affairs Office before 18. On March 6th, the sports committees of all classes met at 8: 30/kloc-0, and arranged activities from the 9th to 14.
2>3 March 9-14, the competition officially started at noon on 13: 30, and the competition was eliminated. The two sides of the game are decided by their own lottery. If the teams are odd, they will advance directly (according to the lottery results).
The 3> competition lasted for six days, and the champion, runner-up and runner-up were finally selected.
Eleven points for attention
1 & gt; In the competition, because both sides are pulling, it is not allowed to loosen the rope immediately after pulling a match, so as not to hurt the other team members. All sports committee members should keep this in mind and tell the members of each class.
2> Each class should work hard to finish the competition, and there should be no shrinkage.
3> The competition should be civilized, friendship first and competition second.
4> During the competition, there must be no imposters and cheerleaders are not allowed to help. Once found, immediately disqualified.
5> Due to the large competition site, there are two referees and five staff members to maintain order.
6> You need a rope and two whistles.
Twelve. Prize application
One certificate for the first place, the second place and the third place (class group)
Tug of War Theme Activity Plan 2
First, the purpose of the activity: positive, United and forge ahead, exercise, healthy and upward.
Second, the purpose of the activity: enhance students' awareness of physical exercise, create sports opportunities for college students who usually lack physical exercise in the form of organizing competitions, and provide a stage to show their individual and collective elegance. Carry forward the team spirit through tug-of-war competition, enhance organizational cohesion, and let college students experience the collective strength.
Third, the slogan of the event: unity and friendship, youth flying, staying away from swine flu, economy and trade. The unity slogan of the competition is formulated by each class. )
4. Location: School football field.
5. Competition time: Tuesday, Wednesday, Thursday, Friday and Saturday at 5pm.
6. Referee: Invite the sports minister of the secondary college.
Seven. Entry requirements:
1. The competition is divided into two parts, namely class competition and club competition.
2. The participants in the class competition are students from the College of Economics and Business, and each team consists of five classes. There are 18 classes for freshmen and sophomores in the whole hospital, and each class has a group of 15 students, with 8 boys and 7 girls in each group.
3. The club competition is a friendship competition between two clubs: School of Economics and Business/KLOC-0. Each team consists of clubs, with 9 members in each club, 5 boys and 4 girls.
4. Players participating in the class competition must be students of the department, and the rest are not allowed to participate.
5. Players participating in club competitions must be members of their own clubs, and the rest are not allowed to participate.
Eight, the competition method:
1. Before the competition, each team will select a captain to draw lots for grouping and choose the station for the first competition. (The lottery time will be announced separately)
2. The class competition consists of four schedules: preliminary, semi-final, semi-final and final.
1), preliminaries: After drawing lots, the freshmen of class 10 are divided into five groups, and the winners of the five groups advance to the semi-finals.
After drawing lots, the eight classes in Grade Two of Senior High School were divided into four groups, and the champions of the four groups advanced to the semi-finals.
2) rematch: After drawing lots, the five freshmen were divided into two groups and a lucky class, and the winner was promoted twice, and the lucky class was directly promoted.
After drawing lots, the four classes in Grade Two were divided into two groups, and the two winners advanced.
3) rematch: After drawing lots, three classes of freshmen were divided into 1 group and a lucky class, and the winner was 1 group and a lucky class directly advanced to the final.
4) Final: A freshman competition between two classes. The winner is the champion, followed by the runner-up.
After drawing lots, the two sophomore classes were divided into 1 group, and the winner was promoted.
3. The team competition consists of three schedules: preliminary competition, semi-final competition and final competition.
1), preliminaries: 12 After drawing lots, the clubs will be divided into 6 groups for the preliminaries. Six winners advanced to the semi-finals.
2), rematch: After the draw, the six winners are divided into three groups. The winner advanced to the semifinals.
3) Semifinal: After the draw, the three winners will be divided into 1 group and a lucky group, and the winners will advance to the final directly with 1 group and a lucky group.
4) Final: Two winners compete, and the winner is the champion.
Nine, matters needing attention:
1, each game starts on time, and teams need to arrive at the venue 20 minutes before the game.
2. Check the number of people 10 minutes before the game. Teams that are not named for three times will be deemed to have abstained automatically.
When the referee blows the first whistle, the two teams will pull the rope with both hands. After the heads of each team check that there is no problem, retreat from the upper body, shift the center of gravity back, and prepare your legs in a T-step.
4. When the referee blows the second whistle, both sides pull the rope under their own command. When HongLing crosses the mark of 1 5 meters, the game is over. Forcing before the second whistle is a foul, and two fouls are a defeat.
5, in order to avoid damage to the venue, all wear flat shoes.
X. Incentives:
Freshmen:
1, first prize: one, one certificate, and the prize is a badminton racket and a tube of badminton.
2. Second prize: one person, one certificate and one badminton racket.
Third prize: one person, one certificate and one badminton racket.
4. Excellent organization award: one certificate.
Sophomore:
1, first prize: one, one certificate, and the prize is a badminton racket and a tube of badminton.
2. Second prize: one person, one certificate and one badminton racket.
3. Excellent organization award: one certificate.
Alliance school:
Solidarity Award: One ice cream and one lollipop per person.
XI。 Source of funds:
Five badminton rackets _50 yuan =250 yuan,
Badminton 2 tubes _ 15 yuan =30 yuan,
Ice cream 100 _ 1 yuan = 100 yuan,
100 lollipop _0.5 yuan =50 yuan,
Banner 8m _8 yuan =64 yuan,
The total is 494 yuan.
Twelve, need items:
Three whistles, three ropes, three red silks, a flag and two packs of white ash (details of props, to be determined).
Tug-of-War Theme Activity Programme 3
1 Organizer:
2 Organizer:
3 Co-organizer:
4 participating units: each class.
5 Competition time:
6 location:
7 guide:
8 event planning:
9 Competition method:
First, the rules of the game:
1) The competition is divided into elimination (there are three rounds) and round robin.
2) Each class draws lots to decide the opponent's class.
3) The competition is divided into knockout and round robin. In the first round, 30 classes were eliminated on 15, in the second round, 7 classes (the liner entered the next round directly), 4 classes in the third round and 4 classes in the round robin.
4) The selection of team positions in the first match is decided by the team captains by drawing lots.
5) The game is the best of three games. After each game, the two sides exchange venues. When both games are won, the results will be announced. The winning class enters the next round of competition.
6) The river boundary is 3 meters, and the start and end of the competition is decided by the referee's whistle, and the time is not limited.
7) Competition is divided into class competition and cadre competition.
Second, matters needing attention
1) Players of each team must enter the stadium five minutes in advance, and being late for 10 minutes will be regarded as waiver.
2) Each player must obey the referee's command.
3) Each team shall have a team leader and a team leader, including 13 men and 5 women. If there are not enough girls, you can adjust.
4) Cheerleaders in each class must stand out of bounds.
5) It is forbidden for non-class (except the head teacher) personnel to participate in class competitions.
6) Players are forbidden to wear spikes.
7) The group leader is responsible for drawing lots for the class.
3. Incentive measures
First place, 50 yuan.
Second place: 40 yuan.
Third place: 30 yuan.
Spiritual Civilization Award 15 yuan
4. Division of responsibilities
Tug-of-War Theme Activity Program 4
1. Activity time: Friday, May 7, 2000 14: 30 officially started.
2. Venue: Track and Field of Lidu Campus
Three. Target audience: students of all grades (* * * 13 classes).
4. Organizer: School of Economics and Business Administration
5. Organizer: Sports Department and Women Workers Department of Student Union of School of Economics and Business Administration.
Entry requirements for intransitive verbs:
1. Each team will be composed of classes. Each class is limited to one team, with 20 students in each team, boys 10 and girls 10 (if the number of boys is less than 10, the ratio of boys to girls can be adjusted appropriately). Players must be members of their own class, and no one else can participate. Teachers are male and female 10, and the participating teachers are all in-service teachers of the School of Economics and Business Administration. Each team will elect a captain.
2. Before the start of the competition, teams should arrive on time according to the competition schedule, and teams less than 5 minutes after the opening will be disqualified.
Seven, the competition method:
1) The competition will be eliminated directly by lottery (the best of three sets will be adopted in each round). The competition is divided into three stages.
2) The division of the competition is decided by the team captains drawing lots, and the competition place is decided by coin toss.
3) preliminaries: each team draws lots to divide into groups, and the extra group directly enters the next round. Each group adopts the direct elimination system, and the champions of each group advance. The seven teams that won in the end entered the next round.
4) rematch: the team leader draws lots for grouping, and the extra group directly enters the next round of competition. Each group adopts the direct elimination system, and the four winning teams enter the finals.
5) Finals: The last four teams also decide the final top three by drawing lots.
6) The final champion team will have a tug-of-war with the teachers.
Eight, the rules of the game:
Draw three straight lines on the ground with an interval of 150cm. The middle line is the center line, and the lines on both sides are the river boundary. Tie a piece of red cloth in the middle of tug-of-war, and hang a small weight on the cloth perpendicular to the center line. During the preparation time of the game, the players of each team must stand outside the river boundary in turn. After the referee gives the "ready" password, all the athletes will kneel down, but they can't pull the rope hard. At this time, the red line is in the middle line, the referee will whistle and the game will begin. The end of the game is based on the connection point between the red cloth and the tug-of-war rope crossing the river, and the referee blows his whistle to signal the end of the game.
Nine, matters needing attention
1, 5 minutes before the game, teams that are not named for three times will be deemed to have abstained automatically.
2. Participants are not allowed to be imposters, and cheerleaders are not allowed to help out. Once found, cancel all the results and qualifications of the team.
Before the game, the captain draws lots to decide the game.
You must obey the command of the referee and the staff, and observe the competition discipline. Friendship first, competition second. Those who violate the rules of the game and don't listen to dissuasion will lose.
5. During the competition, contestants are not allowed to cheat and perform with the help of objects other than those specified in the competition. If found, the team will automatically give up the game.
6. The winning team must not leave the competition venue after completing a round of competition, and must wait for the staff to arrange the next round of competition next to the competition venue.
7. The referee's first whistle indicates the official start of the game. When the referee blows the second whistle, it means that the game is won or lost, and the game is over.
8. During the game, because both sides are pulling hard, you should not loosen the rope immediately after a game, so as not to hurt the other team members. The physical education Committee members of each class should remember and tell the players of each class.
9. When there is any objection to the referee's decision during the competition, only the team leader has the right to apply.
X. Incentives:
According to the competition system, the top three will be awarded.
First place: bonus 100 yuan and certificate.
Second place: Bonus 60 yuan, Certificate.
Third place: bonus 50 yuan and certificate.
XI。 Activity flow:
Activity 1: Leaders' Speech
Activity 2: The leader announces the official start of the competition.
Activity 3: The competition was held formally and orderly.
Activity 4: Awarding prizes to the winning classes (Note: The awarding ceremony will be held immediately after all competitions, so please don't leave after the competition, and be sure to attend the awarding ceremony).
Tug of War Theme Activity Plan 5
I. Purpose of the activity:
Positive, United and enterprising, healthy exercise.
Second, the purpose of the activity:
In order to further enrich campus cultural life, we will strive to create a positive, vigorous, healthy and civilized campus atmosphere. Through tug-of-war competition, we can strengthen the mutual connection between classes, cultivate students' noble sentiments, show their respective sports talents, develop team spirit, enhance organizational cohesion, cultivate students' sense of collective honor, love the concept of collective organization and the spirit of being fearless and brave in struggle, stimulate students' passion of loving campus and striving for progress in sports, continuously improve students' comprehensive quality and promote the construction of campus spiritual civilization.
Third, the activity time:
The specific date will be announced separately.
Four. Location:
School basketball court
Verb (short for verb) activist:
Classes led by Wang Xiaoli [08 Art Design Class 1, 2,3 (Environmental Art), 08 Environmental Art Class 1, 2 (Specialist), 08 Urban Planning Class 1]
Resources required for intransitive verbs:
Three flags, three whistles, three thick ropes, some thin ropes and some white ashes.
Seven, the rules of activity:
1, check in:
Before the start of the competition, the sports committee members of each class must sign in at the registration desk five minutes in advance. And hand in each player's student ID card, without which you are not allowed to participate in the competition. Each team will participate in the competition on time according to the competition schedule. If you need to change the competition for special reasons, please inform us in advance. Teams with less than 10 minutes after the opening ceremony will be disqualified.
2, the provisions of the number of players:
Each tug-of-war team has 15 players, and each team has 9 men and 6 women. Players participating in the competition must be students in their class, and the rest are not allowed to participate.
3. Each class will send two competition supervisors to check whether the personnel and number of the opposing team are correct and whether there is any violation. In case of violation, the competition will be disqualified immediately.
4. Draw three straight lines on the concrete floor with a spacing of 150cm. The middle line is the center line, and the lines on both sides are the river boundary. Tie a piece of red cloth in the middle of tug-of-war, and hang a small weight on the cloth perpendicular to the center line. During the preparation time of the game, the players of each team must stand outside the river boundary in turn. After the referee gives the "ready" password, all the athletes will kneel down, but they can't pull the rope hard. At this time, the red line is in the middle line, the referee will whistle and the game will begin. At the end of the game, the connection point of red cloth and tug-of-war rope crossed the river. The decision of winning or losing is based on the referee whistling and pointing the flag at the winning side.
5. Members of the organizing committee of each class should carefully organize, and other cheerleaders must stand outside the boundary line of the venue, and are not allowed to enter the tug-of-war venue, otherwise they will be treated as cheating.
6. Competition method:
1) The competition is divided into three stages: elimination, semi-final and final.
2) The competition grouping and station selection for the first competition shall be decided by the draw of each class's Sports Committee.
3) knockout: each team draws lots for grouping. Each group adopts the best of three games system, and the two sides exchange venues after each game. When the two games can decide the winner, the game is over. The winner of each group is promoted. * * * Six teams participated in three rounds of elimination, and the final three teams entered the semi-finals.
4) Resurrection match: The three teams that did not advance to the semi-finals in the elimination match will be grouped by the Sports Commission for round robin, and each team will play tug-of-war according to the best of three games, and five or six teams will be decided according to the number of wins, and the team with the most wins will enter the semi-finals. (If each of the three teams wins once, the Sports Commission will draw lots to win the promotion team, and the remaining two teams will decide five or six. )
5) Semi-final: The Sports Commission will divide the four teams into groups by drawing lots, and each group will have a tug-of-war according to the best of three games, and the two winning teams will enter the final. The remaining two teams compete for the third or fourth place.
6) Final: The system of best of three sets is adopted, and the winner is the champion.
Eight. Pre-and post-competition publicity:
1, the monitor of each class participating in the competition should quickly implement the contestants, formulate the competition strategy of his class, and focus on publicizing the competition in his class.
During the competition, each class recorded the wonderful moments of the competition with a camera.
3. After the competition, each class should write at least two publicity articles, which will be collected and handed over to the Media Department of our college. Choose a photo for each class and apply for a publicity edition. The blackboard newspaper team of each class will plan and produce a publicity blackboard newspaper together.
Nine, matters needing attention:
1, 5 minutes before the game, check the student ID card, and the team that fails to call its name for three times will be deemed to have abstained automatically.
2. Participants are not allowed to wear spikes or impersonate. Cheerleaders are not allowed to help. Once found, cancel all the results and qualifications of the team.
3. Before the competition, each class sports committee will draw lots to decide the competition.
You must obey the command of the referee and the staff, and observe the competition discipline. Friendship first, competition second. Those who violate the rules of the game and don't listen to dissuasion will lose.
5. During the competition, contestants are not allowed to cheat and perform with the help of objects other than those specified in the competition. If found, the team will automatically give up the game.
6. The winning team must not leave the competition venue after completing a round of competition, and must wait for the staff to arrange the next round of competition next to the competition venue.
X. Incentives:
Take the top three in the competition and give some rewards.
The prizes of this activity are as follows:
1, first prize (1)
2. Second Prize (1)
3. Third Prize (1)
4. Spiritual Civilization Award (3)
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