How does my world use the command box to customize the potion for monsters?
Official Format:/Calling Entity Name Coordinate Data Label
Example:
Suppose you want to produce a speed-up potion effect now! Zombies! . The explanation is as follows
/Summon zombies ~ ~1~ {Active effects: [{ID:1,duration: 600, amplifier: 50, ShowParticles:0b}]}
Parse: /summon generates instructions that entities need to join.
Zombie Chinese is zombie (entity name)
~ ~ 1 ~ If the above instructions are written in the command box, the generated zombies will be on the command box.
{} NBT label symbol. You can see here:
ActiveEffects:[] This means that you must add a potion effect to an entity.
Included in {}:
Id: 1, duration: 600, amplifier: 50, display particle: 0b.
Analysis:
Id: enter the reagent ID. Here, 1 stands for speed.
Duration: The duration of the drug.
Amplifier: the level of a given agent.
Display particles: 0b Whether the drug particles are hidden. Call 0b is hidden, 1b is not hidden, 1b is not hidden.
-(Subparagraph)
If you want to ask, how to add a variety of potions. The explanation is as follows:
Example:
/summon zombies ~ ~1~ {active effects: [{id:1,duration: 600, amplifier: 50, ShowParticles:0b}, {Id:2, duration: 600, amplifier: 50, show particles: 0b}.
Analysis of adding various drugs;
first
ActiveEffects:[] This is what you add, because you must enter it once to add a potion to the entity.
Then the method of adding potions is:
{ID: 1, duration: 600, amplifier: 50, display particle: 0b} If you add this directly, it is the speed, and you must have understood it.
Then add the potion, that is, add a comma (,) at the back and write this potion, and the ID can be changed.
{Id: 1, duration: 600, amplifier: 50, display particle: 0b}, {Id:2, duration: 600, amplifier: 50, display particle: 0b}
Name of all entities:
friendly
Cow-cow
Chicken-chicken
Mushroom cow-mushroom cow
Bat bat
Pig-pig
Entity horse
Sheep-sheep
Villagers-villagers
Irom Golem
Snowman-snow doll
Wolf-Wolf/Dog
Ozerot cat
Squid-squid
Rabbit.-Rabbit
-Attack squad-
Zombies.-Zombies
Skeleton.-Skeleton
Crawling-coolie fear/explosive monster /JJ monster
Pig zombie-zombie pig man
Horrible ghosts/evil souls
Endemann-The Last Filmmaker/Black Man
Whitebait-whitebait/mite
Terminal mite
Mucus-mucus
Lava slurry-hell slurry
Witch.-Witch
Guardian-Underwater Guardian/Guardian
A flaming man
Spider.-Spider
Cave spider-cave spider
EnderDragon- the last shadow dragon Boss
Withered boss
Giant zombie
-Other/Special Category-
Ship-ship
Ordinary mine car
hopper car
pit car
Mine car command box mine car
pit car
Minecartspanner-brush strange cage mine car
MinecartTNT-tnt mine car
Small fireball-small fireball (from burning people)
Fireball-Fireball (from evil spirits)
Project-project
Leshkfe knot
Painting-painting
Lightning, lightning
A thrown bottle
Death skull (death Boss's skull)
Ender crystal- the last shadow crystal
Fireworks rocket entity- fireworks that have been launched.
Arrow-the arrow that was shot.
Drugs thrown away.
The pearl thrown-the last pearl thrown.
The signal of the last eye of shadow
Ignite Tnt explosive
Sand falling and sand falling properties
Project Framework-Project Display
XPOrb- experience ball
Unknown bait
Armor Rock
Project frame-display box
Snowball.-Snowball
—— (Subparagraph)
ID of all reagents:
1 speed
2- Slow
3- in a hurry
4- Mining fatigue
5- strength
6- Instant Health
7- Instantaneous damage
8-jump boost
9- naucea
10- regeneration
1 1- resistance
12- fire resistance
13- water breathing
14- Invisible
15- blindness
16- night vision
17- Hunger
18- weakness
19- poison
20- wither
2 1- increased health
22- Additional life (absorption)
23- Saturation
34- Luminous Edition-1.9
35- suspension type-1.9
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