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How does my world use the command box to customize the potion for monsters?

The following describes the generated monster with potion effect:

Official Format:/Calling Entity Name Coordinate Data Label

Example:

Suppose you want to produce a speed-up potion effect now! Zombies! . The explanation is as follows

/Summon zombies ~ ~1~ {Active effects: [{ID:1,duration: 600, amplifier: 50, ShowParticles:0b}]}

Parse: /summon generates instructions that entities need to join.

Zombie Chinese is zombie (entity name)

~ ~ 1 ~ If the above instructions are written in the command box, the generated zombies will be on the command box.

{} NBT label symbol. You can see here:

ActiveEffects:[] This means that you must add a potion effect to an entity.

Included in {}:

Id: 1, duration: 600, amplifier: 50, display particle: 0b.

Analysis:

Id: enter the reagent ID. Here, 1 stands for speed.

Duration: The duration of the drug.

Amplifier: the level of a given agent.

Display particles: 0b Whether the drug particles are hidden. Call 0b is hidden, 1b is not hidden, 1b is not hidden.

-(Subparagraph)

If you want to ask, how to add a variety of potions. The explanation is as follows:

Example:

/summon zombies ~ ~1~ {active effects: [{id:1,duration: 600, amplifier: 50, ShowParticles:0b}, {Id:2, duration: 600, amplifier: 50, show particles: 0b}.

Analysis of adding various drugs;

first

ActiveEffects:[] This is what you add, because you must enter it once to add a potion to the entity.

Then the method of adding potions is:

{ID: 1, duration: 600, amplifier: 50, display particle: 0b} If you add this directly, it is the speed, and you must have understood it.

Then add the potion, that is, add a comma (,) at the back and write this potion, and the ID can be changed.

{Id: 1, duration: 600, amplifier: 50, display particle: 0b}, {Id:2, duration: 600, amplifier: 50, display particle: 0b}

Name of all entities:

friendly

Cow-cow

Chicken-chicken

Mushroom cow-mushroom cow

Bat bat

Pig-pig

Entity horse

Sheep-sheep

Villagers-villagers

Irom Golem

Snowman-snow doll

Wolf-Wolf/Dog

Ozerot cat

Squid-squid

Rabbit.-Rabbit

-Attack squad-

Zombies.-Zombies

Skeleton.-Skeleton

Crawling-coolie fear/explosive monster /JJ monster

Pig zombie-zombie pig man

Horrible ghosts/evil souls

Endemann-The Last Filmmaker/Black Man

Whitebait-whitebait/mite

Terminal mite

Mucus-mucus

Lava slurry-hell slurry

Witch.-Witch

Guardian-Underwater Guardian/Guardian

A flaming man

Spider.-Spider

Cave spider-cave spider

EnderDragon- the last shadow dragon Boss

Withered boss

Giant zombie

-Other/Special Category-

Ship-ship

Ordinary mine car

hopper car

pit car

Mine car command box mine car

pit car

Minecartspanner-brush strange cage mine car

MinecartTNT-tnt mine car

Small fireball-small fireball (from burning people)

Fireball-Fireball (from evil spirits)

Project-project

Leshkfe knot

Painting-painting

Lightning, lightning

A thrown bottle

Death skull (death Boss's skull)

Ender crystal- the last shadow crystal

Fireworks rocket entity- fireworks that have been launched.

Arrow-the arrow that was shot.

Drugs thrown away.

The pearl thrown-the last pearl thrown.

The signal of the last eye of shadow

Ignite Tnt explosive

Sand falling and sand falling properties

Project Framework-Project Display

XPOrb- experience ball

Unknown bait

Armor Rock

Project frame-display box

Snowball.-Snowball

—— (Subparagraph)

ID of all reagents:

1 speed

2- Slow

3- in a hurry

4- Mining fatigue

5- strength

6- Instant Health

7- Instantaneous damage

8-jump boost

9- naucea

10- regeneration

1 1- resistance

12- fire resistance

13- water breathing

14- Invisible

15- blindness

16- night vision

17- Hunger

18- weakness

19- poison

20- wither

2 1- increased health

22- Additional life (absorption)

23- Saturation

34- Luminous Edition-1.9

35- suspension type-1.9

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