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What are the rules of fencing in the Olympic Games?

Fencing is a sport developed from ancient fencing. It combines elegant movements and flexible tactics, requires athletes to be highly concentrated and well coordinated, and embodies athletes' good movements and agile responses. Due to the lack of good protective gear in early fencing, it is easy to cause trauma to athletes' bodies, resulting in bleeding, serious injury and even death. Since the introduction of perfect protective clothing and the use of blunt tips in modern fencing, the danger of this sport has been eliminated and the spread of this sport in the world has been greatly promoted. Men and women in fencing have foil, epee and sabre, and each event has individual and team competitions.

Fencing rules:

In fencing competition, when the referee announced that he was going to compete, both players were in a position two meters away from the center line. Athletes shall stand in actual combat posture, with their hands on the same side of their bodies without holding swords, and shall not block the effective parts of their bodies. Every time an athlete scores a point, he must return to the starting line and restart the game in a practical posture. When using epee, foil or sabre to strike an opponent, the effective hit point must be within the effective part specified by the relevant sword species.

rules of a contest/competition

Fencing competitions are divided into individual competitions and team competitions. Individual competition adopts group round robin system and direct elimination system, and team competition directly adopts single defeat elimination system. The method of direct elimination of each game is to play 15 swords in each set for 9 minutes. Each group was divided into 3 groups, each group was 3 minutes, and the interval was 1 minute. An athlete hits 15 sword or all the time specified in 9 minutes is used up. The player who hits more swords wins. If there is a draw at the end of the specified time, an extra match of 1 minute is required. In the play-offs, the player who hits the first sword wins. Before overtime, athletes must draw lots. If the draw lasts until the end of overtime, the player who draws the winning right will win.

In the team competition, there are 4 people in each team, 3 people take part in the team confrontation, and 1 person serves as a substitute. Play 5 swords every 3 minutes, ***9 times. The team that scores 45 points first wins. If some athletes don't stab the opponent's five swords within the specified 3 minutes, the next player on the team will continue to play, and he can play the score he should have played in that game, that is, the first game will reach 5 points, the second game will reach 10 points, and the third game will reach 15 points ... until he gets 45 points, the game is over.

Fouls and penalties

Direct scoring under special circumstances. The referee stopped when an athlete crossed the edge of kendo. If an out-of-bounds athlete is hit in a continuous confrontation, the blow is effective. When the athlete's foot completely exceeds the end line of kendo, he will be punished for hitting the sword.

There are three kinds of punishments in fencing competition: yellow card warning, red card penalty and black card expulsion. The corresponding types of punishment are also divided into four categories: the first category: yellow card warning; The second category: red card and sword; The third category: the first offender will be punished with a red card, and at the same time, if he makes similar mistakes again in the same game, he will be punished with a black card (expelled from the division); The fourth category: being directly fined for a black card (you can be expelled from the sub-tournament or the whole tournament according to the situation, and stop participating in two competitions).

After the yellow card warning, if you make the same mistake again, you will be fined for hitting the sword. For example, collision in sabre, intentional physical contact in foil, and pushing and shoving opponents in epee are also intentional physical contact behaviors, and they will be punished for hitting swords. It is illegal to turn your back on your opponent, drag the tip of the sword illegally on the court, or cover the effective part with a sword-free hand to avoid being hit. The first time you give a yellow card warning, if you do it again, you will get a red card and be punished by the other side. For those serious fouls, such as revenge and rough collision, collude with opponents and directly show black cards to expel them.