China Naming Network - Eight-character Q&A - Big two, how to kill the eighth level in the task of finding incense in the Spring Festival?

Big two, how to kill the eighth level in the task of finding incense in the Spring Festival?

The task of finding fragrance is a part of team building in Spring Festival activities. The mission consists of 12 off mobs, with a time limit of 45 minutes. Each team will be sent to an independent site to start the task. The form of the task is very simple, that is, killing 12 monsters in succession. At the end of 45 minutes, no matter how many passes are killed, they will be sent out. Or it will be sent out after killing 12. There will be points at each level, and the experience will be settled according to the points when you come out. You can ask Dong Jun to exchange some items for points. Before 45 points, if you are not satisfied with the results, you can give up and re-enter, and the previous chapters will be cleared.

Difficulty selection

Each level will have two levels of difficulty. You don't need to find the ordinary difficulty, it will refresh around you, that is, in the middle of the scene. It's hard to find it on the spot by yourself. The monster coordinates of each level in difficulty mode are fixed. Because 45 minutes is very tight, I didn't arrange this coordinate table. And I haven't heard of any team that can fight a difficult mode above level 3. If you want to make the best progress in 45 minutes, I suggest that the ordinary team give up the difficult mode first.

Detailed explanation of monsters

The first level, Yan Moluo, Wang Luo, female.

This level is very simple, there is nothing to say, because the normal mode of anti-mixing is very low, so the monster's skills are basically not available. Kill, kill.

If you want to kill the difficulty mode, you can find that Wang Yanmolo is a high-energy attacker, and he will stare at the male characters for mixed or physical attacks. Efreet Luo Nv is a high-powered jack-o'-lantern, and she will stare at female characters to make jack-o'-lantern 4, which basically kills sensitive parts.

The second closing day+Moon Palace Day

When Japanese maids attack and counterattack, it will be easy to confront death, attack pets, and the terminator who claims to attack pets will be embarrassed.

The Moon Palace will resist earthquakes. Although it is a normal mode, there are quite a few earthquakes. It is suggested that when there is not much blood, don't let the fairy ghost go in seconds, it is easy to die. As for the dead players, I haven't tested them.

The third level is the ghost mother god.

The main monster must die first, or it will knock down the little monster.

The main monster will basically be immune to mixed inhalation, and all small monsters will attack. It still hurts a little to hit people, but mobsters are a little resistant to mixing.

This level is white and rotten, not difficult, and there are many monsters, which is time-consuming and annoying.

The fourth dungeon god and what god?

This level is the same as that of Li Bai and Hu Jingde in the seventh anniversary mission.

Two celestial spirits should be killed together, and two terrestrial spirits should be killed together. Du Yuesheng of the same name will be pulled up by Du Yuesheng if he doesn't die in the same round. The absorption resistance of quincunx fruit will be higher. See how much blood the demon sucks, don't blindly take a second. This level is not difficult. However, the vitality of the underworld is not bad, and it needs a man to control it.

The two main monsters can't be killed, and there is no fire output at the same time. They only pull their own blood every round. After two earthly spirits died, earthly gods ran away. After the death of two immortals, the immortals both fled, so don't pay attention to the monsters.

In addition, give a hint to those who want to kill the difficulty mode. My friend's team has entered the difficulty mode of level 4. Without killing, mobster's blood will increase a lot. The number of each mobster will become four, and every four mobsters need to be killed at the same time.

No.5 Guan San zhi general

At this level, in fact, many people have stumbled into it by mistake, and the logic of monsters is not clear.

Let's talk about the main monster first. The sensitivity of the main monster is very low, and it will be the last to release a five-water. This five waters is not an ordinary five waters, but is distributed to all players who have played the main monster in this round. If only one player has played the main monster, then this pentatonic only lasts 1 second. If 10 units have all played with the main monster, then this pentatonic lasts 10 seconds. The battles here include physics, magic and Terran control. So when the situation in this round is more dangerous, don't play the group method at will.

Let's talk about mobsters first, and understand the rules and regulations of mobsters, which is the key to successfully conquer this level. There are four little monsters, namely, man, demon, fairy and ghost, which can be seen from their appearance. Mafia has a name, called "one to one". Every thug, after being attacked or controlled by the same clan, will go beyond the turn and fight back with spells, using the same spells as he received. For example, the Terran gives a 5-mix to the opposite person, but it can't be mixed. The opposite Terran immediately puts a 5-mix, the Terran puts a 4-mix to the opposite person, and the opposite Terran monster immediately puts a 4-mix on our Terran. Controlled monsters don't imitate players' methods. The disc and speed will not be imitated.

In addition, explain what is called a counterattack beyond the round. This sentence means that when you finish fighting the monster, whether it is the monster's turn or not, the monster will immediately kill you with the same spell. And every second, several people feel strange, and it will be strange several times.

If you still don't understand this explanation, let's summarize the killing methods of various races at this level:

If you are a sensitive demon: don't suck 5 in the first round, you can suck the Lord or the immortal alone, because if you suck 5, you will suck the opposite demon, and the opposite demon will suck a 5 immediately after you make a move, so that your Terran can't get out.

If you are a fairy: don't put five seconds when the opposite fairy is not mixed up, because the opposite fairy will come back immediately after you catch it. If two immortals arrive at each other's immortals in the same round and the other two immortals return, only a few babies with residual blood will die.

Ghosts, like immortals, wait for others to fool around before coming up with five methods. At the same time, don't forget that 100% will be returned to you after this monster is finished.

The most important man: If you have no confidence in your five-mixed, then don't mix five in the first round, because if you miss and don't mix the other man, you will be mixed back by the other man. My suggestion is to mix demon fairy four times in a row, so that our own demon fairy can breathe for a big second, and the fighting speed will be much faster. The main immunity is mixed and can be ignored. The last four slackers, even if they don't live together, will only return them to you, and there won't be much danger. The other man will only flatten or be a weak and mixed man if he is out of control.

The sixth level is Morita.

Not in the back row, not in the front row. The back is very firewood and the front is very strong. One died in the back, and the invisible one came out in front.

The suggestion at this level is that the monsters behind should not be all seconds. If the top five come out together, it will put the team in a more dangerous situation. It is recommended to kill two monsters and ensure that only two monsters appear in the front row. It will be easier to put two more monsters after killing them.

The seventh level of great eloquence

In this battle, everyone, including the baby, will fight normally and be blocked, that is, the whole game can't be pulled up.

On the other hand, the main monster knows seconds, the arhat knows seconds, and the monk can cut it. These three monsters are all stable output units, with one physics for 2 seconds each turn. How much damage they will suffer is very stable and predictable. If you physically attack the boy in red, he will return your blood; if you physically attack the boy in blue, he will return your blue. Red clothes and blue clothes are anemia monsters, which are resistant to physics and magic, but they are easily sucked to death, so the devil should be merciful. Calculate the injury yourself. When your life is in danger, you can wear red clothes. If you don't have blue clothes, you can wear blue ones. It's simple.

The eighth pass is Emperor Dongyue of Wei Zi.

Two BOSS, a fairy method and a ghost method are all human immunity.

As soon as we entered the battle, Wei Zi was in a state of strong immortality, while Dongyue was in a state of reducing immortality and physical resistance. These two effects increase with the increase of rounds. In other words, Wei Zi has more seconds per round, while Dongyue's physical resistance to fairies will be lower and lower. In previous rounds, both BOSS were immune to all damage spells except Neidan. Until Dongyue Emperor is injured by X-point in one round, their state will disappear and become Dongyue's ghost method. Wei Zi's ghost method and earthquake resistance will decrease with the round, until Wei Zi is injured by X-point and becomes the original Wei Ziqiang method again, Dongyue will reduce the resistance. This X point is related to the grade. My level is 130, which will probably remove the damage of 15W.

It means that you have to resist more and more injuries. Until you think that the resistance is low enough (usually 5 rounds), everyone will concentrate their firepower and fully output the monsters that are reducing resistance. If Dongyue is reducing resistance, then fairy magic seconds, attack and pet chop, if Wei Zi is reducing resistance, then magic absorption, ghost magic seconds.

In the 4~5 rounds before the fire, in order to ensure the safety of the whole team, it is recommended to bring a few sensitive babies, because the more seconds the BOSS has, the more scary the injury will be. If these injuries are eaten by sensitive player units, there is no way to stand up and shoot later. And with a few sensitive blood babies, you only need the baby to pull yourself every turn, and you can support the round that can output enough damage.

Another way to kill is to tie up monsters who are strengthening the law with gold and kill them hard. But players will be constantly bound by monsters in the golden hoop. If you want to kill Dongyue, you can still attack and cut. If you want to kill Wei Zi, physical immunity and magic absorption become the main output points. At this time, if the magic is bound and can't cause the needed damage, the monster will be strong enough to be abnormal, the number of babies will be reduced, and then the group will be eliminated. Not recommended.

The 9th Guanqun Xiao Xian Club.

This is actually the first level of six monsters+second level+seventh level. It is suggested that the four monsters in the first level and the second level be mixed together first, and then go back to solve the first four after killing Wei Zi and Dongyue, because under the increasing damage of Wei Zi and Dongyue in each round, the team basically only has the power to protect itself and cannot be exported to other units. If a group method is killed by the moon palace for one second, plus Wei Zi and Dongyue's high-strength method.

The tenth level, the four heavenly kings

Holding the country is a monster of human law, seeing more and seeing more is a fairy and ghost law, and growing up is a physical monster. The death of human monsters will increase the human resistance of the remaining three monsters to a state close to immunity, the death of fairy monsters and ghosts will increase the strong fairy method or strong ghost method of the remaining three monsters, and the death of physical monsters will increase the physical resistance and earthquake resistance of the remaining three monsters.

The ideal way to kill people is to kill them together. If you can't do that, you can kill two fairy monsters first, and all four monsters are mixed. It doesn't matter if you resist the law. In short, you can't kill people first, which will confuse your own men, and you can't kill physical monsters too early, because the other person's blood is thick and needs magic.

The eleventh level is a collection of immortals.

Four heavenly kings plus Wei Zi and Dongyue. It is suggested to kill Wei Zi and Dongyue first, because if the four heavenly kings are killed first, the better plan is to kill the fairy ghost first, but the death of the fairy ghost will increase the strong method of the audience. The strong laws of Dongyue and Wei Zi are already very, very horrible. After all, the four heavenly kings can mix, and it doesn't matter if they keep them.

The twelfth pass Indra Day

I won't say much about the mob, nothing special, just living together.

Every seven rounds of 7+ 1 turn, the main monster will release two rounds of poison, seven targets and 200,000+damage. Even if he doesn't die after eating, he will die of poisoning in the second round. After the same golden hoop, all players are golden hoop in turn.

There will be a gangster named perpetual ice. If you physically attack him, he will ice you for two rounds. The main monster has the lowest sensitivity. Many people here understand. Before the main monster releases the spike skill, all units go to ice for ten thousand years and let him ice for two rounds, so as to avoid the damage of the main monster. Ice is as anemic as the red and blue mobs in front, and is immune to the physical fairy method, so it is easy to be sucked to death. The monster will show mercy to the monster, and say something like "you die ~" in the first round before the spike, indicating that the next round will be spiked.