The age of great navigation 4- about navigation
Now, you can load the trading goods, equip your sailors and partners, go to the dock to replenish, determine the destination and go to sea.
Pictures on the ocean: explain the composition of the picture on the right.
Date: 65438+1October1-65438+February 3 1. The four generations did not have the concept of year, and the cycle was 365 days. That is to say, there is no time limit for this game, so why did I say at the beginning of the article that this game is a game that focuses on process rather than purpose? Now you understand that there is no time limit, and NPC prompts that all the details of the plot are only a matter of time, and the degree of freedom is very high. You can completely let go of the game, don't worry about failing.
Fleet status: usually rats, diseases, etc.
Coordinates: the coordinates of the ship. I told you at the beginning of the article to review your geography knowledge. If you still can't tell the difference between latitude and longitude, I'm too lazy to teach you, so I quit the game and read by myself.
Food water: supply
The number of boatmen is tired (reaching 100, the number of sailors will continue to decrease)
Left sail and right sail (you can use the left and right arrow keys of the keyboard to control the direction of the sail)
The sailing state of the ship (the feathered thing floating on the map represents the wind direction, and the sail is bow-shaped. If the flat side of the sail is controlled to face the wind, the ship can move. This is not easy for me to introduce. I'll try it myself and understand. )
Rudder (you can click the game screen with the mouse to control the direction of the ship)
Cancel: Cancel the automatic movement or cancel the high-speed movement.
Move at high speed (only if you get an image of the vulture and install it on the boat)
Supplementary note: When using the instruction of manual navigation, there are four icons under the rudder.
The battle began to explore, and the berth was half open.
Battle Start: Choose this command, choose to attack the fleet or port (it must be visible in the picture), and you can start the attack.
Exploration: The ship is near the shore, exploring the treasure. Replenish supplies, sometimes find some money, or encounter quicksand, traps, hot springs, and indigenous hospitality.
Berthing: anchor and stop the ship.
Half-open: the sail is half-open, and the speed of the ship is halved, which is convenient for fighting or treasure hunting. The first time you go to sea, the default is half open. Remember to change it to full open.
Right mouse button: Game pause is used to select other function keys, which is very important and essential for naval warfare, navigation and treasure hunting.